::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
Of course, I missed one thing. NZ engineer units, which include base forces, which include units that take the Bren AAMG! [:-][:@]
I got one part of the Aussie division to upgrade and have enough of the Brens for the other two, but the NZ units came in and robbed me of another 8 I could really have used for divisions. Why is the build on these so low?! Seems odd to keep an entire division back for upgrading an AAMG when there are 4 of them and the Lewis are already there. Oh, well. I guess more waiting and restricting pools.
I got one part of the Aussie division to upgrade and have enough of the Brens for the other two, but the NZ units came in and robbed me of another 8 I could really have used for divisions. Why is the build on these so low?! Seems odd to keep an entire division back for upgrading an AAMG when there are 4 of them and the Lewis are already there. Oh, well. I guess more waiting and restricting pools.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
So many Allied LCUs go from Vickers to Lewis to Bren for AAMGs, that is easy to overlook and then you end up with parts of a divided division with the older devices. Welcome to the wonderful world of Allied micro-management. [X(] This one device, AAMG, has messed me up more than any other in years of play. All the CommonWealth (CW) units via for devices and squads from the same pool. Enjoy!! [:D]
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[/center]RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
I can't imagine how a dozen MGs will matter much for the combat effectiveness of a division. Sometimes it is best to just stockpile things like bren guns and carriers until late in the game. Let your divisions upgrade the more numerous (and important) devices and squads and just hold off on the trickle items (Six pounder and 17 pounder AT guns are an example) fill up in your pools. I just set them to stockpile and worry about upgrading them long after the divisions upgrade everything else. Then just upgrade the lesser devices one division at a time without breaking down and risking not having enough.
One thing to bear in mind. Once the tide turns and the Japanese are booted out of India and OZ you are not going to be able to use all of that Commonwealth infantry. If you are playing PP costs to move units out of India this is especially true. My experience is that you might find it worthwhile to have no more than three or four Australian divisions for action outside the county and maybe half a dozen Indian infantry divisions. You got Canadian, NZ, Indian units that you will never have a chance to buy out and the Australians just don't have the squad replacements to support any more units in sustained combat. In 1944 I gutted half of my Australian army because I had little use for them.
Once your rear is secure, you will probably want to start disbanding units just for their devices. A lot of independent brigades can get disbanded in NZ, Canada and so on to fill up your good divisions with 25 pound guns and three inch mortars. Problem is, the Australian and Indian division keep expanding throughout the war. You never have enough devices if you don't do this.
One thing to bear in mind. Once the tide turns and the Japanese are booted out of India and OZ you are not going to be able to use all of that Commonwealth infantry. If you are playing PP costs to move units out of India this is especially true. My experience is that you might find it worthwhile to have no more than three or four Australian divisions for action outside the county and maybe half a dozen Indian infantry divisions. You got Canadian, NZ, Indian units that you will never have a chance to buy out and the Australians just don't have the squad replacements to support any more units in sustained combat. In 1944 I gutted half of my Australian army because I had little use for them.
Once your rear is secure, you will probably want to start disbanding units just for their devices. A lot of independent brigades can get disbanded in NZ, Canada and so on to fill up your good divisions with 25 pound guns and three inch mortars. Problem is, the Australian and Indian division keep expanding throughout the war. You never have enough devices if you don't do this.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: crsutton
I can't imagine how a dozen MGs will matter much for the combat effectiveness of a division. Sometimes it is best to just stockpile things like bren guns and carriers until late in the game. Let your divisions upgrade the more numerous (and important) devices and squads and just hold off on the trickle items (Six pounder and 17 pounder AT guns are an example) fill up in your pools. I just set them to stockpile and worry about upgrading them long after the divisions upgrade everything else. Then just upgrade the lesser devices one division at a time without breaking down and risking not having enough.
One thing to bear in mind. Once the tide turns and the Japanese are booted out of India and OZ you are not going to be able to use all of that Commonwealth infantry. If you are playing PP costs to move units out of India this is especially true. My experience is that you might find it worthwhile to have no more than three or four Australian divisions for action outside the county and maybe half a dozen Indian infantry divisions. You got Canadian, NZ, Indian units that you will never have a chance to buy out and the Australians just don't have the squad replacements to support any more units in sustained combat. In 1944 I gutted half of my Australian army because I had little use for them.
Once your rear is secure, you will probably want to start disbanding units just for their devices. A lot of independent brigades can get disbanded in NZ, Canada and so on to fill up your good divisions with 25 pound guns and three inch mortars. Problem is, the Australian and Indian division keep expanding throughout the war. You never have enough devices if you don't do this.
Good advice. The problem now is that i still don't have quite enough to do the divisions without splitting. In about two weeks I will, so then I can do as you say and forget about the Bren AAMG.
I've actually been thinking th smaller NZ brigades with their lower buyouts might be good for minor amphibious ops, especially in OZ. I've started prepping them, but we'll see. It may turn out I like the look of US independent regiments and divisions more. [:)]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
The independent regiments are weaker as they lack the component of divisional artillery that gets allocated to the 1/3 of a division breakdowns or regimental breakdowns that start the game as "independent" units.
Hans
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: HansBolter
The independent regiments are weaker as they lack the component of divisional artillery that gets allocated to the 1/3 of a division breakdowns or regimental breakdowns that start the game as "independent" units.
God to note. Thanks Hans.
There will be a lot of decisions about appropriate tools for the task once this first period of base survival has transitioned into the offensive. I'll have to look long and hard at everything, but these upgrading lessons are a good first step and being really aware of what makes up each unit.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: obvert
ORIGINAL: crsutton
I can't imagine how a dozen MGs will matter much for the combat effectiveness of a division. Sometimes it is best to just stockpile things like bren guns and carriers until late in the game. Let your divisions upgrade the more numerous (and important) devices and squads and just hold off on the trickle items (Six pounder and 17 pounder AT guns are an example) fill up in your pools. I just set them to stockpile and worry about upgrading them long after the divisions upgrade everything else. Then just upgrade the lesser devices one division at a time without breaking down and risking not having enough.
One thing to bear in mind. Once the tide turns and the Japanese are booted out of India and OZ you are not going to be able to use all of that Commonwealth infantry. If you are playing PP costs to move units out of India this is especially true. My experience is that you might find it worthwhile to have no more than three or four Australian divisions for action outside the county and maybe half a dozen Indian infantry divisions. You got Canadian, NZ, Indian units that you will never have a chance to buy out and the Australians just don't have the squad replacements to support any more units in sustained combat. In 1944 I gutted half of my Australian army because I had little use for them.
Once your rear is secure, you will probably want to start disbanding units just for their devices. A lot of independent brigades can get disbanded in NZ, Canada and so on to fill up your good divisions with 25 pound guns and three inch mortars. Problem is, the Australian and Indian division keep expanding throughout the war. You never have enough devices if you don't do this.
Good advice. The problem now is that i still don't have quite enough to do the divisions without splitting. In about two weeks I will, so then I can do as you say and forget about the Bren AAMG.
I've actually been thinking th smaller NZ brigades with their lower buyouts might be good for minor amphibious ops, especially in OZ. I've started prepping them, but we'll see. It may turn out I like the look of US independent regiments and divisions more. [:)]
The problem is always the replacement rate of devices. The more commonwealth units you have in combat, the harder it becomes to keep up with the demand for devices. Use American units whenever you can. American units come with full OOBs so your device pools never run empty. You can lose and rebuild an American division and never feel the pinch. You lose an Australian or British Division and you probably will never be able to afford rebuilding.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
[font="Times New Roman"]July 3 - 4, 1942[/font]
[font="Microsoft Sans Serif"]SUBS: [/font]Most Pacific subs are working the scouting and supply effort in the Gilberts now. No sign of the KB, but heavy air traffic at Rabaul, which is my guess anyway for the home base of the beast.
[font="Microsoft Sans Serif"]INDIA: [/font]All of the forward bases abandoned by the Japanese are taken over by Allied troops. Base forces and infantry are railing in tomorrow to Allahabad and Benares. i'll have to short change Gorakhpur for now with just one brigade and a base force.
I'm breathing much easier in India now. This advance was hardly intended to go forward so quickly. It did apparently achieve the intended aim of making him feel uneasy about being encircled at Lucknow. All of it comes at no cost to ground troops (so far) other than half of a Marine para-unit, and a positive result in the air over the past two weeks.
I'll now move troops forward into what will most likely be a stalemate situation at Hyderabad. The real aims are to begin working on supply and gaining experience through bombardment as well as to provide a static position to maneuver around. After seeing what he has there in the 30 units and 48k troops at the base I'll explore the surrounding areas for any weak spot and begin positioning the good armor I have to be ready to take advantage. I want to see if I can get Hyderabad without a lengthy and costly air campaign. There are four AA units with the troops and more on the way, and I'll begin probing the NE plains with 2E and 4E strikes soon instead of challenging the 200+ fighters at Hyderabad.
[font="Microsoft Sans Serif"]Pacific: [/font] A base force lands at Arorae and as it finishes off a level 1 field P-40s move in, promptly shooting down a Mavis. I just reconned Ocean Island, and it seems nothing is there! [&:] I'll keep checking, but that would be a nice free pickup for naval search.
[font="Microsoft Sans Serif"]CHINA: [/font] The tanks cross with minimal losses in the mountains, but don't wreck our Corps either. I'll see if digging in helps it hold, but my inclination is to move out and let him try to move into my other three waiting Corps with the AT guns. Then move behind hopefully to block supply. I've got one small unit flanking already.
Elsewhere just bombardments and aerial bombing.
[font="Microsoft Sans Serif"]OZ:[/font] Sending out waves of base forces and support troops to the New Hebrides and maybe as far as the Santa Cruz Islands if they don't get picked up first.
[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR July 4, 42
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares
Weather in hex: Overcast
Raid spotted at 42 NM, estimated altitude 8,000 feet.
Estimated time to target is 16 minutes
Allied aircraft
Wellington Ic x 16
No Allied losses
Japanese ground losses:
353 casualties reported
Squads: 4 destroyed, 11 disabled
Non Combat: 5 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
16 x Wellington Ic bombing from 6000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares
Weather in hex: Overcast
Raid spotted at 25 NM, estimated altitude 7,000 feet.
Estimated time to target is 9 minutes
Allied aircraft
Wellington Ic x 16
No Allied losses
Japanese ground losses:
138 casualties reported
Squads: 8 destroyed, 0 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
16 x Wellington Ic bombing from 6000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares
Weather in hex: Overcast
Raid spotted at 24 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
Hurricane IIb Trop x 7
B-26 Marauder x 39
P-40E Warhawk x 14
No Allied losses
Japanese ground losses:
78 casualties reported
Squads: 6 destroyed, 1 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Ground combat at 72,50 (near Kweiyang)
Japanese Shock attack
Attacking force 7800 troops, 110 guns, 477 vehicles, Assault Value = 399
Defending force 12575 troops, 86 guns, 0 vehicles, Assault Value = 398
Japanese adjusted assault: 450
Allied adjusted defense: 406
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)
Japanese ground losses:
394 casualties reported
Squads: 0 destroyed, 37 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
663 casualties reported
Squads: 2 destroyed, 74 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
4th Tank Regiment
Guards Tank Division
Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------[/font]
[font="Trebuchet MS"]I'm going to try to get some work for these ladies soon. [:)][/font]
[font="Microsoft Sans Serif"]SUBS: [/font]Most Pacific subs are working the scouting and supply effort in the Gilberts now. No sign of the KB, but heavy air traffic at Rabaul, which is my guess anyway for the home base of the beast.
[font="Microsoft Sans Serif"]INDIA: [/font]All of the forward bases abandoned by the Japanese are taken over by Allied troops. Base forces and infantry are railing in tomorrow to Allahabad and Benares. i'll have to short change Gorakhpur for now with just one brigade and a base force.
I'm breathing much easier in India now. This advance was hardly intended to go forward so quickly. It did apparently achieve the intended aim of making him feel uneasy about being encircled at Lucknow. All of it comes at no cost to ground troops (so far) other than half of a Marine para-unit, and a positive result in the air over the past two weeks.
I'll now move troops forward into what will most likely be a stalemate situation at Hyderabad. The real aims are to begin working on supply and gaining experience through bombardment as well as to provide a static position to maneuver around. After seeing what he has there in the 30 units and 48k troops at the base I'll explore the surrounding areas for any weak spot and begin positioning the good armor I have to be ready to take advantage. I want to see if I can get Hyderabad without a lengthy and costly air campaign. There are four AA units with the troops and more on the way, and I'll begin probing the NE plains with 2E and 4E strikes soon instead of challenging the 200+ fighters at Hyderabad.
[font="Microsoft Sans Serif"]Pacific: [/font] A base force lands at Arorae and as it finishes off a level 1 field P-40s move in, promptly shooting down a Mavis. I just reconned Ocean Island, and it seems nothing is there! [&:] I'll keep checking, but that would be a nice free pickup for naval search.
[font="Microsoft Sans Serif"]CHINA: [/font] The tanks cross with minimal losses in the mountains, but don't wreck our Corps either. I'll see if digging in helps it hold, but my inclination is to move out and let him try to move into my other three waiting Corps with the AT guns. Then move behind hopefully to block supply. I've got one small unit flanking already.
Elsewhere just bombardments and aerial bombing.
[font="Microsoft Sans Serif"]OZ:[/font] Sending out waves of base forces and support troops to the New Hebrides and maybe as far as the Santa Cruz Islands if they don't get picked up first.
[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR July 4, 42
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares
Weather in hex: Overcast
Raid spotted at 42 NM, estimated altitude 8,000 feet.
Estimated time to target is 16 minutes
Allied aircraft
Wellington Ic x 16
No Allied losses
Japanese ground losses:
353 casualties reported
Squads: 4 destroyed, 11 disabled
Non Combat: 5 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
16 x Wellington Ic bombing from 6000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares
Weather in hex: Overcast
Raid spotted at 25 NM, estimated altitude 7,000 feet.
Estimated time to target is 9 minutes
Allied aircraft
Wellington Ic x 16
No Allied losses
Japanese ground losses:
138 casualties reported
Squads: 8 destroyed, 0 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
16 x Wellington Ic bombing from 6000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares
Weather in hex: Overcast
Raid spotted at 24 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
Hurricane IIb Trop x 7
B-26 Marauder x 39
P-40E Warhawk x 14
No Allied losses
Japanese ground losses:
78 casualties reported
Squads: 6 destroyed, 1 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Ground combat at 72,50 (near Kweiyang)
Japanese Shock attack
Attacking force 7800 troops, 110 guns, 477 vehicles, Assault Value = 399
Defending force 12575 troops, 86 guns, 0 vehicles, Assault Value = 398
Japanese adjusted assault: 450
Allied adjusted defense: 406
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)
Japanese ground losses:
394 casualties reported
Squads: 0 destroyed, 37 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
663 casualties reported
Squads: 2 destroyed, 74 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
4th Tank Regiment
Guards Tank Division
Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------[/font]
[font="Trebuchet MS"]I'm going to try to get some work for these ladies soon. [:)][/font]
- Attachments
-
- HMS_Reveng..M_CH_823.jpg (56.57 KiB) Viewed 254 times
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
[font="Times New Roman"]INDIA[/font]
The state of India is improving, but still tenuous. The IJA have beefed up both Hyderabad and nearby Bezwada and Bellary. It appears as if he'll try to make a stand at Hyderabad. I have to be careful I'm not walking into something I can't handle here, so there is some caution in the Allied camp.
In the North the recent push will now slow to build base and aim to support another similar kind of infiltration using para-drops and small units to destabilize the NE plains. This is much closer to the Japanese center of power, though, so I'll have to really fight for the air, first around Ptna and Ranchi, then closer to the bases around Calcutta. More 4Es have landed at Karachia and are getting put together. The double base around Benares and Allahabad will be a future air hub, as will the bases at Lucknow and Cawnpore, most likely the next 4E base to keep these safe but involved.
Mangalore on the coast, which until now at least has been unoccupied, will be the next target for a para-drop and invasion. As it not on the rail network from Poona/Sholapur/Goa, I'll have to send some support troops by sea, or walk them down the coastline, so I'm debating whether to use the Brit CVs here. Maybe.

The state of India is improving, but still tenuous. The IJA have beefed up both Hyderabad and nearby Bezwada and Bellary. It appears as if he'll try to make a stand at Hyderabad. I have to be careful I'm not walking into something I can't handle here, so there is some caution in the Allied camp.
In the North the recent push will now slow to build base and aim to support another similar kind of infiltration using para-drops and small units to destabilize the NE plains. This is much closer to the Japanese center of power, though, so I'll have to really fight for the air, first around Ptna and Ranchi, then closer to the bases around Calcutta. More 4Es have landed at Karachia and are getting put together. The double base around Benares and Allahabad will be a future air hub, as will the bases at Lucknow and Cawnpore, most likely the next 4E base to keep these safe but involved.
Mangalore on the coast, which until now at least has been unoccupied, will be the next target for a para-drop and invasion. As it not on the rail network from Poona/Sholapur/Goa, I'll have to send some support troops by sea, or walk them down the coastline, so I'm debating whether to use the Brit CVs here. Maybe.

- Attachments
-
- INDIA742.jpg (823.8 KiB) Viewed 254 times
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
[font="Times New Roman"]July 5 - 6, 1942[/font]
[font="Microsoft Sans Serif"]SUBS: [/font]Grampus sinks a PB that was escorting the previously damaged PB. [:)] Every escort down hurts Japan exponentially at this stage, in the Pre-Super E era.
[font="Microsoft Sans Serif"]INDIA: [/font]Moving into Hyderabad. Solidifying Northern bases. Jockeying everything around to fit the new situation. Also disbanding some battalions for the 42 squads. Should be able to start upgrading soon. The 42 squads are not so much better against soft targets though, which is likely most of what I'll be facing I'm thinking. There are a lot of AT guns around if tanks are in India. Doubt it though.
[font="Microsoft Sans Serif"]Pacific: [/font] No new news. Just landing more support and supply. Several big TFs load up more troops bound for Cent Pac, and I may risk some actual big transports in the area if the situation is the same in about a week and if my search can be extended a few more hexes to flank move range of the IJN.
[font="Microsoft Sans Serif"]CHINA: [/font] The Japanese tanks try a DA but only get a 1:1. Still, the Corps here takes 60+ disablements to none for the Japanese! I'll have to try and move it out. Hopefully supply will be short for the tanks. I'll be trying to cut this yellow road soon, but want to get one corps moving from the gray road next to it. It'll be a while before this can happen.
[font="Microsoft Sans Serif"]OZ:[/font] Quiet times. Still having trouble getting supply to Tenant Creek. It's limit is supposedly 300/day, but I'm lucky to get 300 a week so far.
[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR July 5, 42
--------------------------------------------------------------------------------
Sub attack near Nauru Island at 128,125
Japanese Ships
PB Shotoku Maru, Torpedo hits 1, on fire, heavy damage
PB Shoei Maru
Allied Ships
SS Grampus
SS Grampus launches 2 torpedoes at PB Shotoku Maru
Grampus diving deep ....
--------------------------------------------------------------------------------
Ground combat at 72,50 (near Kweiyang)
Japanese Deliberate attack
Attacking force 8955 troops, 122 guns, 740 vehicles, Assault Value = 506
Defending force 12035 troops, 86 guns, 0 vehicles, Assault Value = 333
Japanese adjusted assault: 327
Allied adjusted defense: 274
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
630 casualties reported
Squads: 2 destroyed, 60 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 1 destroyed, 0 disabled
Assaulting units:
6th Tank Regiment
7th Ind.Tank Brigade
4th Tank Regiment
Guards Tank Division
Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------[/font]
Ships Sunk:
[font="Trebuchet MS"]PB Shotoku Maru is reported to have been sunk near Nauru Island on Jul 06, 1942
xAK Daisin Maru is reported to have been sunk near Geraldton on Mar 25, 1942[/font]
[font="Trebuchet MS"]The actual PB Shotoku Maru sunk by USS Tunny off of Rota. [/font]
[font="Microsoft Sans Serif"]SUBS: [/font]Grampus sinks a PB that was escorting the previously damaged PB. [:)] Every escort down hurts Japan exponentially at this stage, in the Pre-Super E era.
[font="Microsoft Sans Serif"]INDIA: [/font]Moving into Hyderabad. Solidifying Northern bases. Jockeying everything around to fit the new situation. Also disbanding some battalions for the 42 squads. Should be able to start upgrading soon. The 42 squads are not so much better against soft targets though, which is likely most of what I'll be facing I'm thinking. There are a lot of AT guns around if tanks are in India. Doubt it though.
[font="Microsoft Sans Serif"]Pacific: [/font] No new news. Just landing more support and supply. Several big TFs load up more troops bound for Cent Pac, and I may risk some actual big transports in the area if the situation is the same in about a week and if my search can be extended a few more hexes to flank move range of the IJN.
[font="Microsoft Sans Serif"]CHINA: [/font] The Japanese tanks try a DA but only get a 1:1. Still, the Corps here takes 60+ disablements to none for the Japanese! I'll have to try and move it out. Hopefully supply will be short for the tanks. I'll be trying to cut this yellow road soon, but want to get one corps moving from the gray road next to it. It'll be a while before this can happen.
[font="Microsoft Sans Serif"]OZ:[/font] Quiet times. Still having trouble getting supply to Tenant Creek. It's limit is supposedly 300/day, but I'm lucky to get 300 a week so far.
[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR July 5, 42
--------------------------------------------------------------------------------
Sub attack near Nauru Island at 128,125
Japanese Ships
PB Shotoku Maru, Torpedo hits 1, on fire, heavy damage
PB Shoei Maru
Allied Ships
SS Grampus
SS Grampus launches 2 torpedoes at PB Shotoku Maru
Grampus diving deep ....
--------------------------------------------------------------------------------
Ground combat at 72,50 (near Kweiyang)
Japanese Deliberate attack
Attacking force 8955 troops, 122 guns, 740 vehicles, Assault Value = 506
Defending force 12035 troops, 86 guns, 0 vehicles, Assault Value = 333
Japanese adjusted assault: 327
Allied adjusted defense: 274
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
630 casualties reported
Squads: 2 destroyed, 60 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 1 destroyed, 0 disabled
Assaulting units:
6th Tank Regiment
7th Ind.Tank Brigade
4th Tank Regiment
Guards Tank Division
Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------[/font]
Ships Sunk:
[font="Trebuchet MS"]PB Shotoku Maru is reported to have been sunk near Nauru Island on Jul 06, 1942
xAK Daisin Maru is reported to have been sunk near Geraldton on Mar 25, 1942[/font]
[font="Trebuchet MS"]The actual PB Shotoku Maru sunk by USS Tunny off of Rota. [/font]
- Attachments
-
- shotokumaru-sunk.jpg (776.33 KiB) Viewed 254 times
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: BBfanboy
To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.
Alice is already at level 5 and it's drawing just fine. I can get 30k there or more, it's just getting it farther that is an issue. Oodnadata is building but more slowly, only at a level 1 field now.
Why dump supply by ship when there is over a million in OZ and it's all rail to Alice and to Concurry on the other side, a level 4 field?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: BBfanboy
To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.
I don't know if this is a beta change or not, but when I open the base information screen I see a "max draw" amount for these places. Not Alice Springs - presumably because it's on the rail line. But Tennant, Daly Waters, Fenton, etc.
Carnarvon sometimes also - does monsoon season affect this one for some reason? In one of my games it has a max draw, and doesn't in the other.
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JocMeister
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: obvert
Alice is already at level 5 and it's drawing just fine. I can get 30k there or more, it's just getting it farther that is an issue. Oodnadata is building but more slowly, only at a level 1 field now.
Why dump supply by ship when there is over a million in OZ and it's all rail to Alice and to Concurry on the other side, a level 4 field?
In our game I never managed to pull enough for anything bigger. I think I built everything up to max or very close to. Had to go by sea to Darwin eventually as you know. [:)]

RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
Have you cancelled the supply draw + for Alice Springs so that it is not drawing away from TC? 30K sounds like more supply than needed for the AI supply movement - i.e. it would normally onlyORIGINAL: obvert
ORIGINAL: BBfanboy
To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.
Alice is already at level 5 and it's drawing just fine. I can get 30k there or more, it's just getting it farther that is an issue. Oodnadata is building but more slowly, only at a level 1 field now.
Why dump supply by ship when there is over a million in OZ and it's all rail to Alice and to Concurry on the other side, a level 4 field?
build that high if you told the base to hoard with the + supply button.
My experience was from a stock game with the last official update, not one of the new scenarios or MichaelM's latest Beta release - so there could be differences in the supply movement AI.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
Just tell TC to 'stockpile' supply and it won't send any to other bases.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: witpqs
Just tell TC to 'stockpile' supply and it won't send any to other bases.
Done.
The problem is there is very little to send out of the base.
ORIGINAL: BBfanboy
Have you cancelled the supply draw + for Alice Springs so that it is not drawing away from TC? 30K sounds like more supply than needed for the AI supply movement - i.e. it would normally only
build that high if you told the base to hoard with the + supply button.
My experience was from a stock game with the last official update, not one of the new scenarios or MichaelM's latest Beta release - so there could be differences in the supply movement AI.
I've been playing with the supply setting every week or so, dailing it up for Alice and Concurry on their rail lines, then dropping it by 1-2k every few days so that the surplus can move forward. I had one pulse and that only happened after I began flying some supply in which finally gave the base force enough to survive and a small cushion to start building the field. Now it's back to around 50 supply.
I have the small Northern Army HQ there as well, thinking that might have helped.
ORIGINAL: Lokasenna
I don't know if this is a beta change or not, but when I open the base information screen I see a "max draw" amount for these places. Not Alice Springs - presumably because it's on the rail line. But Tennant, Daly Waters, Fenton, etc.
Carnarvon sometimes also - does monsoon season affect this one for some reason? In one of my games it has a max draw, and doesn't in the other.
[/quote]
The max for TC is 300/daily. That would make me exceedingly happy, but it's not getting anywhere near that.
Nick has the 26th division planning for TC but I don't know if he's actually serious about going there. I won't do much else until I know he's not.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
Keep in mind that the "max 300 per day" is really a maximum amount it can pull when it pulls supplies. It may not be pulling every day due to any of the normal factors:
1) No valid "exporting" base within range (Alice Springs not greater than *3 required, for example, or set to stockpile)
2) Supply cost too high to ship daily
1) No valid "exporting" base within range (Alice Springs not greater than *3 required, for example, or set to stockpile)
2) Supply cost too high to ship daily
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
[font="Times New Roman"]July 7 - 8, 1942[/font]
[font="Microsoft Sans Serif"]SUBS: [/font]Some more mines heading to Wenchow.
[font="Microsoft Sans Serif"]INDIA: [/font]The Indian Army moved into Hyderabad on the 8th, but not before the Japanese decided to have a look with 55 Sallys from 27200ft! [:D] He got a good list of units that are here, so if he's going to rail stuff in to reinforce, I'll probably see it in the next few days. This is the first bombing mission against the big stack, and I'm curious how my AA will do once they come down into range a bit. I'll wait to build some forts and then start bombarding.
[font="Microsoft Sans Serif"]CHINA: [/font] Near Changsha and Chengteh the IJA tries another DA. This time it's about the same, with a slightly worse modifier, but fewer troops destroyed. About a division's worth are disabled, which is roughly 1/4 of the force here, so it might take a while to recover and do it again. Hopefully by then the troops here will all get to forts 3, as one already has. I will have to move one out, but I have a 420AV Corps with no disabled troops that will move in from Changsha.
The tanks shock attacked! Still got a 1:1, but lost 109 squads disabled, so in the next two turns this unit has to get out of the hex of it'll be mauled in the next attack. He has to be low on supply now right?
[font="Microsoft Sans Serif"]SIGINT:[/font] I wonder if this is all there?
[font="Trebuchet MS"]Yokosuka 4th SNLF is located at Addu(16,52).[/font]
[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 8, 42
--------------------------------------------------------------------------------
Morning Air attack on 70th British Division, at 38,31 , near Hyderabad
Weather in hex: Heavy rain
Raid detected at 120 NM, estimated altitude 31,200 feet.
Estimated time to target is 35 minutes
Japanese aircraft
Ki-21-IIa Sally x 55
Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged
Aircraft Attacking:
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
Also attacking 44th Cavalry Regiment ...
Also attacking 25th Indian Mountain Gun Regiment ...
Also attacking 7th Australian Division ...
Also attacking 6th Medium Regiment ...
Also attacking 6th Australian Division ...
Also attacking Waziristan Division ...
Also attacking 70th British Division ...
Also attacking 44th Cavalry Regiment ...
Also attacking 25th Indian Mountain Gun Regiment ...
--------------------------------------------------------------------------------
Ground combat at 81,51 (near Changsha)
Japanese Deliberate attack
Attacking force 54516 troops, 486 guns, 218 vehicles, Assault Value = 1631
Defending force 57433 troops, 193 guns, 0 vehicles, Assault Value = 1792
Japanese adjusted assault: 518
Allied adjusted defense: 2135
Japanese assault odds: 1 to 4
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
4003 casualties reported
Squads: 15 destroyed, 396 disabled
Non Combat: 0 destroyed, 36 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 29 (2 destroyed, 27 disabled)
Allied ground losses:
1465 casualties reported
Squads: 9 destroyed, 216 disabled
Non Combat: 3 destroyed, 26 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 27 (1 destroyed, 26 disabled)
Assaulting units:
17th Division
22nd Division
8th Armored Car Co
116th Division
51st Division
4th Medium Field Artillery Regiment
11th Army
9th Medium Field Artillery Regiment
Defending units:
53rd Chinese Corps
20th Chinese Corps
87th Chinese Corps
75th Chinese Corps
94th Chinese Corps
37th Chinese/C Corps
--------------------------------------------------------------------------------
Ground combat at 72,50 (near Kweiyang)
Japanese Shock attack
Attacking force 9006 troops, 122 guns, 740 vehicles, Assault Value = 506
Defending force 11463 troops, 86 guns, 0 vehicles, Assault Value = 274
Japanese adjusted assault: 315
Allied adjusted defense: 247
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
96 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 11 (1 destroyed, 10 disabled)
Allied ground losses:
1282 casualties reported
Squads: 1 destroyed, 109 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 29 (15 destroyed, 14 disabled)
Assaulting units:
6th Tank Regiment
7th Ind.Tank Brigade
4th Tank Regiment
Guards Tank Division
Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------[/font]
[font="Trebuchet MS"]Cent Pac[/font]
[font="Microsoft Sans Serif"]SUBS: [/font]Some more mines heading to Wenchow.
[font="Microsoft Sans Serif"]INDIA: [/font]The Indian Army moved into Hyderabad on the 8th, but not before the Japanese decided to have a look with 55 Sallys from 27200ft! [:D] He got a good list of units that are here, so if he's going to rail stuff in to reinforce, I'll probably see it in the next few days. This is the first bombing mission against the big stack, and I'm curious how my AA will do once they come down into range a bit. I'll wait to build some forts and then start bombarding.
[font="Microsoft Sans Serif"]CHINA: [/font] Near Changsha and Chengteh the IJA tries another DA. This time it's about the same, with a slightly worse modifier, but fewer troops destroyed. About a division's worth are disabled, which is roughly 1/4 of the force here, so it might take a while to recover and do it again. Hopefully by then the troops here will all get to forts 3, as one already has. I will have to move one out, but I have a 420AV Corps with no disabled troops that will move in from Changsha.
The tanks shock attacked! Still got a 1:1, but lost 109 squads disabled, so in the next two turns this unit has to get out of the hex of it'll be mauled in the next attack. He has to be low on supply now right?
[font="Microsoft Sans Serif"]SIGINT:[/font] I wonder if this is all there?
[font="Trebuchet MS"]Yokosuka 4th SNLF is located at Addu(16,52).[/font]
[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 8, 42
--------------------------------------------------------------------------------
Morning Air attack on 70th British Division, at 38,31 , near Hyderabad
Weather in hex: Heavy rain
Raid detected at 120 NM, estimated altitude 31,200 feet.
Estimated time to target is 35 minutes
Japanese aircraft
Ki-21-IIa Sally x 55
Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged
Aircraft Attacking:
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
Also attacking 44th Cavalry Regiment ...
Also attacking 25th Indian Mountain Gun Regiment ...
Also attacking 7th Australian Division ...
Also attacking 6th Medium Regiment ...
Also attacking 6th Australian Division ...
Also attacking Waziristan Division ...
Also attacking 70th British Division ...
Also attacking 44th Cavalry Regiment ...
Also attacking 25th Indian Mountain Gun Regiment ...
--------------------------------------------------------------------------------
Ground combat at 81,51 (near Changsha)
Japanese Deliberate attack
Attacking force 54516 troops, 486 guns, 218 vehicles, Assault Value = 1631
Defending force 57433 troops, 193 guns, 0 vehicles, Assault Value = 1792
Japanese adjusted assault: 518
Allied adjusted defense: 2135
Japanese assault odds: 1 to 4
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
4003 casualties reported
Squads: 15 destroyed, 396 disabled
Non Combat: 0 destroyed, 36 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 29 (2 destroyed, 27 disabled)
Allied ground losses:
1465 casualties reported
Squads: 9 destroyed, 216 disabled
Non Combat: 3 destroyed, 26 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 27 (1 destroyed, 26 disabled)
Assaulting units:
17th Division
22nd Division
8th Armored Car Co
116th Division
51st Division
4th Medium Field Artillery Regiment
11th Army
9th Medium Field Artillery Regiment
Defending units:
53rd Chinese Corps
20th Chinese Corps
87th Chinese Corps
75th Chinese Corps
94th Chinese Corps
37th Chinese/C Corps
--------------------------------------------------------------------------------
Ground combat at 72,50 (near Kweiyang)
Japanese Shock attack
Attacking force 9006 troops, 122 guns, 740 vehicles, Assault Value = 506
Defending force 11463 troops, 86 guns, 0 vehicles, Assault Value = 274
Japanese adjusted assault: 315
Allied adjusted defense: 247
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
96 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 11 (1 destroyed, 10 disabled)
Allied ground losses:
1282 casualties reported
Squads: 1 destroyed, 109 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 29 (15 destroyed, 14 disabled)
Assaulting units:
6th Tank Regiment
7th Ind.Tank Brigade
4th Tank Regiment
Guards Tank Division
Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------[/font]
[font="Trebuchet MS"]Cent Pac[/font]
- Attachments
-
- Screenshot..00.34.37.jpg (462.07 KiB) Viewed 254 times
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)
ORIGINAL: obvert
ORIGINAL: witpqs
Just tell TC to 'stockpile' supply and it won't send any to other bases.
Done.
The problem is there is very little to send out of the base.
ORIGINAL: BBfanboy
Have you cancelled the supply draw + for Alice Springs so that it is not drawing away from TC? 30K sounds like more supply than needed for the AI supply movement - i.e. it would normally only
build that high if you told the base to hoard with the + supply button.
My experience was from a stock game with the last official update, not one of the new scenarios or MichaelM's latest Beta release - so there could be differences in the supply movement AI.
I've been playing with the supply setting every week or so, dailing it up for Alice and Concurry on their rail lines, then dropping it by 1-2k every few days so that the surplus can move forward. I had one pulse and that only happened after I began flying some supply in which finally gave the base force enough to survive and a small cushion to start building the field. Now it's back to around 50 supply.
I have the small Northern Army HQ there as well, thinking that might have helped.
ORIGINAL: Lokasenna
I don't know if this is a beta change or not, but when I open the base information screen I see a "max draw" amount for these places. Not Alice Springs - presumably because it's on the rail line. But Tennant, Daly Waters, Fenton, etc.
Carnarvon sometimes also - does monsoon season affect this one for some reason? In one of my games it has a max draw, and doesn't in the other.
The max for TC is 300/daily. That would make me exceedingly happy, but it's not getting anywhere near that.
Nick has the 26th division planning for TC but I don't know if he's actually serious about going there. I won't do much else until I know he's not.
It works both ways as far I know. He will have trouble supplying any troops moving up to Tennant Creek as well. I am having supply issues there as well in my current game. Last game I would sometimes get a big pulse of supply there and for the most part TC was never an issue. I was not able to move much supply past it though. Had a full Japanese army trapped at Darwin and had to watch as he Dunkirked on me as I had no supply anywhere even though Katherine was fully built out and in my hands. Could not fly a single air mission against his fleet.
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