Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything

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Moderators: Icemania, elliotg

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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

I like the idea, but researching / upgrading governments is not possible as of now. It's on my wish list, though.
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Blackstork
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Blackstork »

I also use new goverments (7 new) in beyond which serve as unique mechanisms for some races (well govermeents posses some mechanics which other features can not)
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
Cmiller
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Cmiller »

I've had a look at your mods Blackstork, and I'm very impressed. Man, once when we get yours, lurchi's, and Icemania's AI improvement mod, along with a bunch of graphical improvements there's gonna be one heck of a party here in these forums. I know its a bit early, but I'm so anticipating the day they all come together. Thanks for taking the time to make such great mods, it people like you that really keep a game alive and so great. I think I'll start devoting my time to test your mods out since they look so cool. Once I get the time later tonight I'll start a game with the AI mod on Extreme, and see how it goes. Expect some results in your thread Icemania (probably not the video yet though, I need to do some practice rounds before attempting that [:)]) Cheers everyone!

Cmiller
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Blackstork
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Blackstork »

Thanks mate for support, its really appreciated, it makes good feeling doing heard-originated investements into this awesome game.
I will do major (but still alpha :P) release tomorrow and this one i could tell already have alot of things to explore, try, reveal, tweak, and obcourse correct :P
Yeah, both Icemania (i really peered inside his work and its insane :P) and lurchi (i had no chance to per but i imagine it being something leviathan-like) and many others make this game potential more than vannilla version, and thanks to devs for modders support.
I really want to see the day it become most epic mod and most epic game even been done :P
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

[:)]

I did not do much today. There are now 745 research projects, 3 new reactors and another new fuel.
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Icemania
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Icemania »

Yes I've tinkered with the racial bias settings, changes here in the current release of Vanilla and will be in the next release for Extended. What I haven't done yet is tinker with government balancing but I agree with Cmiller it needs to be considered. Let me get the next release out and I'll have a closer look.

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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

I just did a little test, the result was... dismaying. [:(]

I have three planetary weapons in Research Reloaded as of now, more are planned. The vanilla ion cannon, an upgrade for it and a plasma cannon.

On a single planet I can build exactly one of them. [X(]
fruitgnome
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by fruitgnome »

Could it be that the planetary weapon implementation is like robot, clone or armored factories. You can only build one of them on the same planet. You could compare the implementation of wonders with the three factories, perhaps there is a value like = group or something like this and it is only allowed to build one of the same group at same planet.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

Yeah, it's something like that. Each facility can be built only once, and the game knows only one weapon facility... [:(]

I already added this to my growing wishlist... [&o]
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PsyKoSnake
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by PsyKoSnake »

If you dont have more components, what will you do?
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

ORIGINAL: PsyKoSnake

If you dont have more components, what will you do?

Without the base game patched for way more components I'd have to remove way too much stuff, so I couldn't release this mod. The end. It's as simple as that.

Without planet destroyer templates I'd have to remove about 20 new superweapons leaving the game unbalanced.

Without added bonus/malus options I can't make new weapon types like hybrid weapons. Only the shield brakers could stay because I have a kludge for that one.

Without the facility patch there can only be one planetary weapon and no new facilities at all save wonders so I'd have to remove facilities I already added and scrap the ones I had planned.

And so on. Almost everything on my wishlist (op post) is quite significant.
If nothing happens it will have consequences. I doubt it'll come to that, though.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

I was really busy the last few days and it will be even worse the next few, not much time for DW. Later today I'll post an update and a new teaser. The next one will probably be wednesday, maybe thursday.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

Ok, here's the update. There are now 765 research projects, I added several new reactors and shields. There's also another new type of fuel.

The promised teaser:

Image
ParagonExile
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by ParagonExile »

I'm so excited for this mod! Keep up the good work!
Tozze101
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Tozze101 »

How about the Railguns and missiles? I don't believe i noticed any screenshots from those trees. Are there any changes to them and will i finally be able to use them in lategame without being utterly destroyed? [&:]
Other then that i really love this expanded research. No more hunting for the same game breaking tech like the titan beam.

All hail lurchi [&o]
Kizucha
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Kizucha »

Uh~ i see zenox-shields.[8D] Will love the mod more if they get a deserved shield-buff.[:D]
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

ORIGINAL: ParagonExile

I'm so excited for this mod! Keep up the good work!

Sure thing. [:)]
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

ORIGINAL: Tozze101

How about the Railguns and missiles? I don't believe i noticed any screenshots from those trees. Are there any changes to them and will i finally be able to use them in lategame without being utterly destroyed? [&:]
Other then that i really love this expanded research. No more hunting for the same game breaking tech like the titan beam.

All hail lurchi [&o]

Of course there are more railguns. Mass drivers, coil guns and a Gauss cannon. There's a special planet buster weapon, too. Same is true for missiles, of course.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

ORIGINAL: Kizucha

Uh~ i see zenox-shields.[8D] Will love the mod more if they get a deserved shield-buff.[:D]

All race tech get's buffed for late game. [:D]
Kizucha
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Kizucha »

Yay shiny buffed race-tech.[:D]
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