Turnaround? Lowpe (J) vs Tiemanj (A) Stock

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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

Bay of Bengal and Burma

His damaged ships need to thread the needle past the submarines...

IJN Cruiser force will shell Akyab that now houses a dozen fighters.

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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

Prome bombardment is very bloody again...4 fresh heavy artillery units arrive. I need to get a construction unit or two there to help with fort building.

Looks like the Marines have retreated.

Japan loses 2 land combat unit VP while Allies lose 9.

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ny59giants
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RE: Burma Bungle!

Post by ny59giants »

Prome - The Allies have a HUGE number of construction units there. [X(] I would worry that fort building is going to make this base very hard to capture by direct assault until it it cut off from supplies flowing down from Akyab.

Kudos on getting a few TT hits on PoW!! [&o]

How many subs do you have off the SW coast of Ceylon??
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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

ORIGINAL: ny59giants

Prome - The Allies have a HUGE number of construction units there. [X(] I would worry that fort building is going to make this base very hard to capture by direct assault until it it cut off from supplies flowing down from Akyab.

Kudos on getting a few TT hits on PoW!! [&o]

How many subs do you have off the SW coast of Ceylon??

Yep, those forts at Prome will be tough.

Only 4 at present, more on the way. I think the POW and Hermes will repair for a while at Madras (I wish I could hit that base) before heading west.

It would probably take 2-3 torpedoes each to put them down for good, but each additional torpedo puts them out of the war for that much longer and slow repairs down even more.
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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

Reinforcing my air protection over the Magwe push today. I switched a full sentai of KAI Dinah fighters off night duty and have them flying out of Prome at 8000 feet. I also added more Tojo IIa. If the Dinah can avoid his sweeps, they might do some damage on the bombers. I am not 100% sure he will bomb today given the bloodbath in Lightnings yesterday.

Subs are hunting his damaged ships near Madras...one shot at they enter port and another when they leave.

Shock attack in China this turn, as 3 divisions cross a river ... supported by bombing and 2/3 of a division already in the contested hexside. Chinese should have no supply, but do have roughly 1000 AV across 5 units.

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Lokasenna
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RE: Burma Bungle!

Post by Lokasenna »

You should put your moving troops into Reserve mode to protect them from losing distance moved from bombing.
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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

ORIGINAL: Lokasenna

You should put your moving troops into Reserve mode to protect them from losing distance moved from bombing.

That works? Wow.[&o]
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Miller
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RE: Burma Bungle!

Post by Miller »

ORIGINAL: Lokasenna

You should put your moving troops into Reserve mode to protect them from losing distance moved from bombing.

Five years into the game and I'm still learning new things!
JocMeister
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RE: Burma Bungle!

Post by JocMeister »

Not sure its considered kosher though? Did someone ever post that in the tech support?
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Lokasenna
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RE: Burma Bungle!

Post by Lokasenna »

As they say where I live, that's up to y'all.

I don't know that you always get the move mode movement rate while in Reserve, but it definitely works to some degree. The "downside", such as it is, is that you may (or may not) fight in "Move" mode if you get caught by enemy LCUs in the same hex attacking you - defending units in Reserve will be pulled out of reserve to fight in order to prevent the attacker achieving 2:1 odds. As many units as necessary to prevent the 2:1. That said, I've never actually seen the "op mode (-)" penalty occur in these actions, so I'm not convinced they fight in Move mode. I don't know how it works in Reserved units doing river crossings, so I still pay attention to the distance traveled...

There was a thread on it about a year ago, I think. I think Reserve mode needs tweaks because as it stands, there is no real drawback to using it everywhere all the time.
Spidery
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RE: Burma Bungle!

Post by Spidery »

Just avoid the mistake I made.

I left units moving as "Reserve (pursuit)". They entered a hex the same time that the defenders were retreated and pursued into a large enemy force, through the forest, on their lonesome. So don't forget to set them as "Reserve (no pursuit)" when entering hexes you are attacking.
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Lokasenna
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RE: Burma Bungle!

Post by Lokasenna »

ORIGINAL: Spidery

Just avoid the mistake I made.

I left units moving as "Reserve (pursuit)". They entered a hex the same time that the defenders were retreated and pursued into a large enemy force, through the forest, on their lonesome. So don't forget to set them as "Reserve (no pursuit)" when entering hexes you are attacking.

I've done that a couple of times... have had units moving out of the hex and set them to Reserve without changing to Pursuit...and then when I counter-attacked, forcing the enemy to retreat, my painstaking progress moving 40 miles NW is suddenly canceled and my units are moving 20-30 miles to the E, or something.
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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

March 7, 1943

In a stunning move of complete incompetence, the British Commonwealth orders for ASW planes to cover the damaged ships seeking sanctuary in Madras are misplaced and sent to Bombay instead. Surface ships for ASW decide to take tea.

And thus, the war ends for the Hermes...a bad luck ship if ever there was one.

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aztez
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RE: Burma Bungle!

Post by aztez »

Ignore.. wrong thread but being following this one too! :)
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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

It completely figures, the one day, yes one day, that I take my Dinahs off night CAP, heck moonlight is 0 percent, the Allies resort to night bombing catching my beautiful Zeroes on the ground. They must have broken my codes![:D]

Lesson learned the hard way! [:D] At least the Dinah was flying out of Magwe which wasn't bombed and we managed to disrupt the bombing runs on the troops making the Magwe push.

They are in reserve, no pursuit mode now. Except for the AA units, that is. Does this make them more vulnerable to bombing attacks?




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MrBlizzard
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RE: Burma Bungle!

Post by MrBlizzard »

The Magwe push could be the real changer in the Burma campaign if successfull.
His troops in Prome are a huge armada and consume tons of supplies, all those engineers consume 2 supplies each squad every turn. If you manage to conquer that hex on the road west of magwe you close the only channel of resupplying and condamn his armada to isolation.
Could be like Stalingrad.
What are your forces moving to the hex? And his defending?

Blizzard
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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

ORIGINAL: MrBlizzard

The Magwe push could be the real changer in the Burma campaign if successfull.
His troops in Prome are a huge armada and consume tons of supplies, all those engineers consume 2 supplies each squad every turn. If you manage to conquer that hex on the road west of magwe you close the only channel of resupplying and condamn his armada to isolation.
Could be like Stalingrad.
What are your forces moving to the hex? And his defending?


He has one unit. Unknown strength. I have 2 full infantry division, 2 heavy artillery, 2 anti tank, 2 AA, 1 tank rgt and they are barely disabled. Once into the jungle ridge they will be very tough. 1 Infantry division in reserve can be committed quickly...
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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

Wolfpack!

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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

Getting close to the Tojo IIc...will be making an insane amount -- 10 a day.

My first Sam J factory reaches 4...banking a lot on this plane for the endgame.

Still no completed night fighter factories. Should get a completed George factory any day now...

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Lowpe
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RE: Burma Bungle!

Post by Lowpe »

March 8, 2014

No night bombing.

Only 5 Liberators attack the Magwe push....none return.[:)]

The Empire bombs a tank unit reinforcing Prome....the first wave hits hard, but subsequent attacks fail to damage the afvs anymore. No Allied fighter presence at all. Is he running low on supplies?



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