[WIP] [DW:U] "Distant Races" - DWExtended Addon

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Inawordyes
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Joined: Sat May 31, 2014 2:49 pm

RE: [WIP] [DW:U] "Distant Races" - DWExtended Addon

Post by Inawordyes »

ORIGINAL: Blackstork

Hello, Great ideas on plant family! Is your mod active and wip still? Because i like 2 races from your mod which i would like to add to big project i am working on called Beyond Extended Universe, which stands as possible future megamod to incorporate developments of other modders in research/ai directions and as well own pool of 10 races, racial customised ui, alot of original art and revolutionary, complex character system where all characters have unique face, character and race of character will matter.
I would like Ulint, Tencta and one-two more Plant family races if they planned, perhaps with some tweaking and adaptation to whole big thing of the package and character system. This also means that those races will have eventually tyheir race-specific soundtrack, UI designed, and even pool of 1000+ unique characters each. Obcourse you will be added in credits, and you are welcome to join Beyond modding team.
Thank you, please tell if its ok to add Ulint, Tencta to whole Beyond pool to-do package,
Thanks.
Heyo!

I set myself to getting the beta of this out and I didn't, haha, and I haven't really had the time to mess around with Distant Races - or Distant Worlds in general - over the past month, so it can probably be considered semi-inactive, but it is definitely still a WIP. I currently have three other plant-based races planned (The Inieren, Argari, and Krosi, as well as the rodent Jowups that use mycellium camouflage; the former three would all be in the next batch of 9, while the Jowup would be in the fourth and last batch), but I have not started work on them as my focus was on the first batch of nine I currently have included. However, I'm working on what I have and decided to just release the beta now, even if some of it is still a copy-paste, as I will work on it but can't keep putting it off.

I really like the concept of BEE, and if you think even just the concept of my races are worth adding to it, I'm honored and more than happy to oblige to your request, so you are more than welcome to use the Ulint and Tencta in BEE - just let me know in PM what adaptations you'd plan to make, as I could actually probably reverse-engineer some of those adaptations into the the baseline Distant Races versions as they are going to be in the beta stage at this point along with the other races and therefore incomplete to an extent, at least in terms of uniqueness as compared to the races I initially based their files off of to start with.

I'd be up for helping with BEE, just let me know what you may need.
----
In other news: The beta for Distant Races is released! I removed everything that wasn't part of the mod as best as I can tell, so the file shouldn't be too large or redundant. Just make a copy of your Extended Universe folder, rename it to whatever (I have mine as "IAWY's Distant Races", but it's up to personal preference), and then copy the files from this download into the folder.

Because I haven't played in a month, I am not yet updated to 1.9.5.5, and these files aren't either, so if there's a big change that would break these files, having been optimized for the previous version, my apologies. If they don't work, let me know and I will make the necessary fixes.

https://www.dropbox.com/s/qf6gdm1va09au ... 0.X%20Beta
Distant Races

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The self-titled Crown Prince of Crazy Plans.
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Blackstork
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RE: [WIP] [DW:U] "Distant Races" - DWExtended Addon

Post by Blackstork »

Good,

1. !stly i will be glad if you join BEU team. I will do some arrangements here and i will message you what could be done for BEU , i am glad that you desiring to work on it with me / ergie and others. I will pm things later.
2. I will try your mod, btw - before i try it - what ship models you use? where you take them?
3. Some adaptations will be, and curreently there is huge queue for work, and also there is cap of 50 races which is filled, but i hope Erik and Elliot will make race cap bigger soon because it requested by alot of people, so at least your 2 races will enter BEU for sure at later stage.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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Inawordyes
Posts: 28
Joined: Sat May 31, 2014 2:49 pm

RE: [WIP] [DW:U] "Distant Races" - DWExtended Addon

Post by Inawordyes »

ORIGINAL: Blackstork

Good,

1. !stly i will be glad if you join BEU team. I will do some arrangements here and i will message you what could be done for BEU , i am glad that you desiring to work on it with me / ergie and others. I will pm things later.
2. I will try your mod, btw - before i try it - what ship models you use? where you take them?
3. Some adaptations will be, and curreently there is huge queue for work, and also there is cap of 50 races which is filled, but i hope Erik and Elliot will make race cap bigger soon because it requested by alot of people, so at least your 2 races will enter BEU for sure at later stage.
1. Please do, I may not be able to do everything and anything with my limited amount of modding experience in comparison to others, but I will do what I can, and that can be worked out later.
2. I copied the old ship models from the Distant Worlds Classic theme and used those forsome of my races, as well as doubled back on the others once I ran out of shipset spaces (this was before the cap on them was raised, but I haven't done anything with them yet, as I can't remember whether it's even in the .5.4 version that these are made with). I did download and use Matys' Shipset for the Madreleer to make sure I had enough shipsets and also because it was unique, but it does not belong to either the Ulint or the Tencta, so it should be good in that regard. I'll hopefully have more unique-to-each-race shipsets at some point, but for now, I will credit Matys once I add the beta link to the OP,.
3. Hopefully the large influx of awesome races will motivate Erik and Elliot to extend the race cap. IIRC, though, the race cap wasn't 50 (100?) but the total number of races that could be in any given game at once was. If I'm wrong, though, it doesn't really matter much, haha, but yeah, a higher cap would be nice, to be able to accommodate all the different projects that will undoubtedly form a truly Expanded Universe when put together.
Distant Races

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The self-titled Crown Prince of Crazy Plans.
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Inawordyes
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Joined: Sat May 31, 2014 2:49 pm

RE: [WIP] [DW:U] "Distant Races" - DWExtended Addon

Post by Inawordyes »

Okay, so considering the ammount of views this page has gotten, someone has to have tried it, right? I really don't have much time to work on it dedicatedly, so progress will be slow (unfortunately), but basically everything is up for review and could be subject to change at this point. For those who have tested it, is there anything that you'd suggest to make it better? Doesn't have to be big stuff.

To-Do List for 0.Y Beta:

Unique Dialogue for Ulint and Tencta
Galactopedia Article grammer touch-ups
[Possible] Tencta Galactopedia Article rewrite

To-Do List for in general:
Unique values for all races
Unique Ship designs
Unique Troop designs
Implementation of Azuran's Universa attributes, such as Mineral race family, upon the first release of Universa
Universa-compatible version of Distant Races upon the first release of Universa
Distant Races

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The self-titled Crown Prince of Crazy Plans.
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Blackstork
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Joined: Mon Jul 07, 2014 3:45 am

RE: [WIP] [DW:U] "Distant Races" - DWExtended Addon

Post by Blackstork »

Hey mate check inbox for new mail now.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
Locust71
Posts: 14
Joined: Wed Aug 13, 2014 4:17 pm
Location: Sweden

RE: [WIP] [DW:U] "Distant Races" - DWExtended Addon

Post by Locust71 »

Hello! My first post this one [:D]
I really like your work on this modmod(mod?).

But found a little thing. I have played a few days as Tencta but cant research tech "Advanced Engine". Tech "Maximized Thrust Output" is missing.

Thankyou so much for this mod. Please continue work on it [&o]
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