ORIGINAL: WarHunter
You're good at seeing what you want to see.
The point of this bug report was to show the USA could not send 3 BP's from the USA to the USSR. The CW always hijack some of the convoys.
We pick what nations send BP's. We cannont tell the program what convoys to use. That means our choice becomes no choice.
The convoy line into the Artic is known. Its not like i did not know the rail was cut to murmansk or the weather prevented any BP's from going from the north. It seems obvious the route from India to the Red Sea to the port of SUEZ was a way around this.
But of course the CW is using the convoy line the USA created to Vladivotok which means the indian Factories dont send to South USSR.
You are telling me the convoy line into the Red Sea cannot off load resources into the port of SUEZ which shares the same RR as Port Said?
Will this get a fix?
Hey, cut me some slack. I didn't see the port Suez on the detailed map (the screenshot below is a Where's Suez puzzle). The program finds a way to fulfill the Commonwealth trade commitments and then ends up with no way to fulfill the US build point commitments - as you have noted.
---
As for changing code to give the players more freedom of choice in production planning, I would prefer to only do that when necessary. Why, you may ask? Because players will push the limits of any freedom provided by the program to achieve diabolical results. Also, in general, "if it isn't broke, don't fix it", seems like a good idea to me.
The problem you have encountered is that there can be conflicts in assigning convoys for meeting build point commitments in trade agreements. That is a new problem, which I would like to think about for a while. Several possible solutions occur to me - other than letting players dictate that factory A sends a build point to destination B.
For instance, say using a route for a build point eliminates the ability of the program to fulfill a different trade commitment (e.g., for oil points)? Given the ability to 'control' what goes where, a player could renege on his oil point commitments and instead fulfill just his build point commitments. While if the program works it out, both could be fulfilled. A strange example? Well I have seen a lot of strange stuff in the saved games from many different parties over the years. As the programmer, I need to worry about such odd happenings. Plugging one hole at the expense of generating two or more new ones, wouldn't be a good idea.
