1.9.5.7 Cannot load game with any weapons effects mods? [Solved]

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Tanaka
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1.9.5.7 Cannot load game with any weapons effects mods? [Solved]

Post by Tanaka »

As you can see I do not have any beam weapons in my mod file yet it still crashes. No matter what weapon mod I interchange it still crashes. Thus you cannot use any weapon mods.

Have tried both fresh game install and using other weapons mods but same thing happens.

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ehsumrell1
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RE: 1.9.5.7 Cannot load game with any weapons effects mods

Post by ehsumrell1 »

Hello Tanaka;
This may be your problem: (Not having all the required weapons images in the folder}
{Using excerpt from the DW:Universe Modding Guide}
In most cases you can replace some of the images in your theme, while relying
on the default images for the remainder, e.g. replace some of the button images
in the images\ui\chrome folder in your theme, while leaving the others to be
supplied from the default chrome folder in the base game. In other words the
typical Distant Worlds file fall-back mechanism works in most places.

However there are some exceptions that do not have any fall-back. For these
cases if you supply the relevant folder in your theme
, then you must supply
ALL images in that folder.
Folders that do NOT fallback to default are as follows:
- images\environment\supernovae
- images\environment\planets\volcanic
- images\effects\weapons
- images\effects\explosions
- images\effects\planetdestroy
- images\effects\hyperenter
- images\effects\hyperexit
- images\effects\enginethrusters
- images\ui\flagshapes

It's probable that you've inadvertently overlooked this in the Modding Guide. Hopefully this helps explain the problem your having.
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Tanaka
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RE: 1.9.5.7 Cannot load game with any weapons effects mods

Post by Tanaka »

ORIGINAL: ehsumrell1

Hello Tanaka;
This may be your problem: (Not having all the required weapons images in the folder}
{Using excerpt from the DW:Universe Modding Guide}
In most cases you can replace some of the images in your theme, while relying
on the default images for the remainder, e.g. replace some of the button images
in the images\ui\chrome folder in your theme, while leaving the others to be
supplied from the default chrome folder in the base game. In other words the
typical Distant Worlds file fall-back mechanism works in most places.

However there are some exceptions that do not have any fall-back. For these
cases if you supply the relevant folder in your theme
, then you must supply
ALL images in that folder.
Folders that do NOT fallback to default are as follows:
- images\environment\supernovae
- images\environment\planets\volcanic
- images\effects\weapons
- images\effects\explosions
- images\effects\planetdestroy
- images\effects\hyperenter
- images\effects\hyperexit
- images\effects\enginethrusters
- images\ui\flagshapes

It's probable that you've inadvertently overlooked this in the Modding Guide. Hopefully this helps explain the problem your having.

Hmm Ive never had this problem before. I tried putting the original files in the mod folder and replacing them with modded files but that does not work either. The only way I can get it to load is to delete weapons folder or leave original files in weapons folder with no replacements.

For Example: Put all original weapons into weapons mod folder. Then copy/paste into folder with Kalthaniells weapons mod. Game crashes on load.

Does Kalthaniells weapons mod no longer work with the game?
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Tanaka
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RE: 1.9.5.7 Cannot load game with any weapons effects mods

Post by Tanaka »


Ah found the problem in that thread I believe...


ORIGINAL: Darkspire

ORIGINAL: bluestrike15

ORIGINAL: AstroCat

I re-uploaded his weapons mod here:

No changes to it, just "as is".

After adding this to my weapons file, Every time i try to open the game it gives me an error saying im missing torpedo_8

Try opening up the vanilla image folder for weapons, the naming for the files is radically different, you will need to rename the files to get them to work.
As for the "torpedo_8", there is no torpedo_8 in the vanilla set, so you must be using a custom theme? if so just rename the file you want for torpedo_8, and go from there, there are twelve files in the zip for torpedoes, five more than vanilla so it should be fairly straight forward to rename them to follow Universe naming conventions.

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