ORIGINAL: Erik Rutins
Regarding tractor beams, we recognize the reported corner case and we're working on modifying the AI's use of tractor beams to account for it, so that it takes the optimal effective weapon range of each ship/base into consideration before it decides to push or pull.
What was reported in the
AI Improvement Mod Thread is not a corner case. It involved ships with beams and torpedoes on similar sizes which is common. However, I thank you for considering this.
What has been suggested would help for this case:
In a test between an Ikkuro Cruiser with Beams/Pods/Tractor Beams and a Kiadian Cruiser with Torpedoes (so evenly matched in size and technology) ... the Ikkuro ship pushed the Kiadian ship away, out of Beam range and into good Torpedo range, which turned the battle into a slaughter.
The other case to consider is this one:
In a test between an Ikkuro Cruiser with Beams/Pods/Tractor Beams and a Kiadian Destroyer with Torpedoes (so the Ikkuro ship is larger Size 500 v Size 400) ... the tractor beam was not powerful enough to pull the Kiadian ship into close range (noting also the "All Weapons" ship tactic), the ships stayed at a range where Beams were weak and Torpedoes were still strong, so the Kiadian ship won.
I had much better results if the Ikkuro Cruiser tactic was set to "Point Blank". As the Ikkuro Ship was focused on it's target the Tractor Beam slowly pulled it closer. It managed to defeated the Kiadian Destroyer by boarding but lost all Shields in the process. Note again that there is nothing in the Design Templates as yet to set "Point Blank" for the AI. And if we did have that setting, we also need to be able to configure the Tractor Beams, otherwise there will be situations where the Ship Tactic and Tractor Beams work against each other.
In short, there needs to be alignment between the Ship Tactic and Tractor Beam Tactic, otherwise they work against each other. At the moment, I can't configure either Tactic with the AI. In combination, however, they can make a significant difference.