Warhammer 40k DW:U Mod
RE: Warhammer 40k DW:U Mod
There would still be Squats in this era due to the events taking place pre-Tyranid Wars. [;)]
To be honest having everyone everywhere hate the Imperium is a bit annoying. How about having Abhumans and others who were integrated into the Imperium around too, in order to have some races who don't have huge anti-Imperial biases?
To be honest having everyone everywhere hate the Imperium is a bit annoying. How about having Abhumans and others who were integrated into the Imperium around too, in order to have some races who don't have huge anti-Imperial biases?
RE: Warhammer 40k DW:U Mod
I'm glad I can be of help. In the past I've seen so many promising 40K mods for various games and none of them were ever completed. It would really break my heart to see another one dying [;)]
Dear god, no! I actually found this list in the same place where I found the second Navy ship set and didn't bother to look at it properly. I just thought it could be useful so I packed it in as well, but now that I read it...I would' leave the translation in it. I think the names were made with some fan made autotranslator. My bad, sorry.
I use paint.net. Color shift is an option, but I would regard it as last resort though. Maybe I can edit something together from the existing images. It kind of worked with the Necron ships.
Ah, that's a pity. I'll finsh a Tau pack anyway and upload it in the near future, so you and others can use the image as you see fit.
The ship names were kind of confusing though, did you mean to leave the translations in?
Dear god, no! I actually found this list in the same place where I found the second Navy ship set and didn't bother to look at it properly. I just thought it could be useful so I packed it in as well, but now that I read it...I would' leave the translation in it. I think the names were made with some fan made autotranslator. My bad, sorry.
For the Dark Eldar we could just color shift the Eldar. I'm not sure what you use to edit things but with paint shop pro its very easy so if you don't want to do it I can.
I use paint.net. Color shift is an option, but I would regard it as last resort though. Maybe I can edit something together from the existing images. It kind of worked with the Necron ships.
I will not be adding the Tau, I kind of am making a stretch to add Necrons and Tyranids, but Tau were definitely in the stone age at this time. I imagine when I'm done with the mod someone will change races around to reflect M41 though, so there is that. Of course, I would be glad to use the Tau ships for one of the other races considering they still use vanilla ships. Perhaps Scythian or Kehletai?
Ah, that's a pity. I'll finsh a Tau pack anyway and upload it in the near future, so you and others can use the image as you see fit.
RE: Warhammer 40k DW:U Mod
Cyrtis - The Eldar were very crafty and manipulative, being so smart and wise and all. They are not loyal though, and would as soon turn on a race they allied after having used them. And yes, I consider tech trading gamey and always play with it disabled. Spying, on the other hand...They should not be fine with living with anyone, or relocating them to some glorified pasture world even. In fact they should be really pissed off that those lowly pleb's have dared to exist in their universe AKA kill them all. I will take a look at their policy settings.
Maponus - The first rule of Warhammer 40k is that we don't talk about the squats. The second rule...etc etc. Funny that you mention that about the Imperials as I just changed the stance of human (except Quietude who are basically Cyborg Imperials) empires towards them. I initially based it on the Imperials general reputation but since this takes place in the Great Crusade timeline no one would even know anything about them. In fact, many aliens may not even necessarily dislike them, they probably just view them as decent slaves or tasty snacks.
Japhet - I won't be dying anytime soon, though after everything on my list is completed and general balancing is addressed I will be taking a break to work on other projects. That's still a good ways off though, as my list is rather long. And yes, throw some spikes and hooks and menacing looking things on an Eldar ship and it is pretty much Dark Eldar. They do have some different weapons though, which I would have to address on my end.
Maponus - The first rule of Warhammer 40k is that we don't talk about the squats. The second rule...etc etc. Funny that you mention that about the Imperials as I just changed the stance of human (except Quietude who are basically Cyborg Imperials) empires towards them. I initially based it on the Imperials general reputation but since this takes place in the Great Crusade timeline no one would even know anything about them. In fact, many aliens may not even necessarily dislike them, they probably just view them as decent slaves or tasty snacks.
Japhet - I won't be dying anytime soon, though after everything on my list is completed and general balancing is addressed I will be taking a break to work on other projects. That's still a good ways off though, as my list is rather long. And yes, throw some spikes and hooks and menacing looking things on an Eldar ship and it is pretty much Dark Eldar. They do have some different weapons though, which I would have to address on my end.
RE: Warhammer 40k DW:U Mod
I sent you a pm, did you got it?
RE: Warhammer 40k DW:U Mod
I think the design for the Orks is superb! But how do I get the higher ship sizes (above 400)?
Space Hulk Reclamation should grant me 2600, right?
Also, just IDK a bug or something: there's two Heavy Gunz components listed in the design screen. They appear identical.
Space Hulk Reclamation should grant me 2600, right?
Also, just IDK a bug or something: there's two Heavy Gunz components listed in the design screen. They appear identical.
RE: Warhammer 40k DW:U Mod
Weird: I just had 50 million necrons migrate to my Ork homeworld, where upon I enslaved them (naturally). There's just so much wrong about that. [8|]
RE: Warhammer 40k DW:U Mod
Weird: I just had 50 million necrons migrate to my Ork homeworld, where upon I enslaved them (naturally). There's just so much wrong about that.
Fucking Newcrons. Under the firm control of the C'tan such things would never happened...

In any case, I finally finished the Eldar pack. Besides unique UIs for different craftworlds (though the Ulthwe one is propably to dark), it contains new troop, ship & character images. The new ships are mostly civilian ships and bases, which I made by tinkering around with the existing ones. And it shows, they're not particulary pleasent to look at, but hey, I think it's better than the vanilla ones. If somebody could find or make better bases, I would appreciate it. I was thinking of a space webway gate, but I couldn't track down a good one. However, I was able do find and make some solid craftworld images that can be used as a replacement of your home world, if you want to play "properly" as Craftworld Eldar.
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RE: Warhammer 40k DW:U Mod
And here are the Dark Eldar. Same with the Eldar, new UI (just two and they're are very dark. My advise is to use the blue ones), troops, characters and ships. What I said about the Eldar ships & bases applies to their dark bretheren aswell, except I didn't made any civilian ships. And their bases are paticulary ugly (colourswaped Eldar bases) and hard to see, but the Dark Eldar sneaky anyway so it kinda fits [;)] However, I think their new military ships turned out nice. [:)]
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RE: Warhammer 40k DW:U Mod
Baal - I responded. Sorry for the wait, my computer had a bit of a problem that thankfully didn't require new hardware to fix. Protip: never hot swap monitors, no matter what anyone says it is not a good idea. I got your message and responded. Thank you.
Cyrtis - As long as you have researched space hulk reclamation you should have the ability to make ships that size at your spaceports. That's weird with the heavy gunz...but it actually gives me an idea and I may take advantage of this anomaly.
That bit about the Necrons behaving as if they are not war machines hell bent on destroying all life is one of the reasons I didn't want to add them (or the Tyranids). Not only is that something I cannot affect modding wise, but its something that has no precedent in the game at all. All races are effectively "people" rather than mindless beasts or killer robots. This means the prospect of something like this happening in the future are zip.
If I didn't want to let people play as the Necrons I would probably restrict them to one planet only, which is possible. If for some reason this breaks immersion for some I will gladly include a simple to use alternative configuration that does just that.
Japhet - Thank you again for the art. I think I will be giving the Eldar tech similar to space hulk reclamation, perhaps something to do with wraithbone as that features heavily into their tech and lore. Either way it will give them access to impossibly large ships. They will never be true world ships of course, but they will be about as potent militarily speaking, if you really want to concentrate that much maintenance on one ship.
Cyrtis - As long as you have researched space hulk reclamation you should have the ability to make ships that size at your spaceports. That's weird with the heavy gunz...but it actually gives me an idea and I may take advantage of this anomaly.
That bit about the Necrons behaving as if they are not war machines hell bent on destroying all life is one of the reasons I didn't want to add them (or the Tyranids). Not only is that something I cannot affect modding wise, but its something that has no precedent in the game at all. All races are effectively "people" rather than mindless beasts or killer robots. This means the prospect of something like this happening in the future are zip.
If I didn't want to let people play as the Necrons I would probably restrict them to one planet only, which is possible. If for some reason this breaks immersion for some I will gladly include a simple to use alternative configuration that does just that.
Japhet - Thank you again for the art. I think I will be giving the Eldar tech similar to space hulk reclamation, perhaps something to do with wraithbone as that features heavily into their tech and lore. Either way it will give them access to impossibly large ships. They will never be true world ships of course, but they will be about as potent militarily speaking, if you really want to concentrate that much maintenance on one ship.
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swizzlewizzle
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RE: Warhammer 40k DW:U Mod
Mensrea for the Necrons I think it would be a good idea to jack up the cost on their ships so that there are relitively few of them, but give them either tech or weapon/armor tech advantage to compensate. The 100% ship maint reduction that is in there right now simply leads to ship spam, which isn't very necron like. Instead, high ship maintenance costs would ensure a necron's fleet is very small, but extremely powerful per-ship.
RE: Warhammer 40k DW:U Mod
No, no, no, thank you for the wonderful mod!
I hope you can make good use of the assets.
I hope you can make good use of the assets.
RE: Warhammer 40k DW:U Mod
I thought I had included the fixed necrons in the last update but it's been a long week. Anyway their maintenance reduction was cut in half and necrodermis was substantially improved. I will also be giving them gauss weaponry, death rays or heat rays, not sure yet. I may even have to give them custom damage reduction/repair stuff to properly simulate the regenerative properties of necrodermis. I also removed their massive trade bonus, effectively having the same effect as maintenance reductions. I think they were sufficiently necron-y after that.
RE: Warhammer 40k DW:U Mod
Just finished the Tau. Even if they're not going to be in this mod [:(], the ship set should come in handy for other races. I think I will do a chaos pack in the near future.
mensrea, have considered adding unique facilities or wonders for the races? Like a giant Waaagh! Banner for the Orks, a Webway portal or the Black Libary for the Eldar or the Imperial Palace?
Also, do you have any plans about adding new races? I think I could do something for the Demiurg (the squat replacement) and maybe even for the Kroot.
mensrea, have considered adding unique facilities or wonders for the races? Like a giant Waaagh! Banner for the Orks, a Webway portal or the Black Libary for the Eldar or the Imperial Palace?
Also, do you have any plans about adding new races? I think I could do something for the Demiurg (the squat replacement) and maybe even for the Kroot.
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RE: Warhammer 40k DW:U Mod
A Chaos pack would be greatly appreciated. All we have now is those red Imperial ships that are floating around everywhere which do not even come close to the level of quality of the last Imperial ships you sent me or those Necron ships swizzle posted.
Yes, I have considered facilities but I think tech should come first. What I would like to do is add one wonder for every other tech line. The nature of the wonders will correspond to the tech line in some fashion. I contemplated giving each race its own unique wonder to give it more flavor and give players something to save up their money for but we are limited to 100 wonders/facilities and we are already using 46 (though a half dozen or so will probably be reworked).
I have no plans to add new races after the Tyranids. To be honest I have no personal interest in it as I feel the current number of races are sufficient. I like the idea behind the Kroot and know nothing of the Demiurg other than that they are Tau allies. If you or anyone else wants to make addons or whatever I completely endorse it and would gladly post the info in the OP if you don't want to bother with running a thread.
Yes, I have considered facilities but I think tech should come first. What I would like to do is add one wonder for every other tech line. The nature of the wonders will correspond to the tech line in some fashion. I contemplated giving each race its own unique wonder to give it more flavor and give players something to save up their money for but we are limited to 100 wonders/facilities and we are already using 46 (though a half dozen or so will probably be reworked).
I have no plans to add new races after the Tyranids. To be honest I have no personal interest in it as I feel the current number of races are sufficient. I like the idea behind the Kroot and know nothing of the Demiurg other than that they are Tau allies. If you or anyone else wants to make addons or whatever I completely endorse it and would gladly post the info in the OP if you don't want to bother with running a thread.
RE: Warhammer 40k DW:U Mod
Mmh, new ships beside bombers and fighters are problematic. I have four unique ships like "The Scion of Prospero" or "the Terminus Est", but honestly, I think the current chaos ships are fine. But the space port could need a replacement. For now, chaos is using the blackstone fortress image, which would be more appropriate for devastation moons.
Have you ever played the Homeworld series? The Demiurg are exactly like the Bentusi. They're a race of space living engineers, traders and miners and apparently look like a cross between your average dwarf and Darkseid from DC Comics. They also gave the Tau their ion weapon technology, but they're not part of the Tau empire.
Have you ever played the Homeworld series? The Demiurg are exactly like the Bentusi. They're a race of space living engineers, traders and miners and apparently look like a cross between your average dwarf and Darkseid from DC Comics. They also gave the Tau their ion weapon technology, but they're not part of the Tau empire.
RE: Warhammer 40k DW:U Mod
Wait what? The Tau aren't going to be in the mod?
RE: Warhammer 40k DW:U Mod
I asked this too lol, it's apparently the wrong era for them to be here, they're not space travelers yet.
RE: Warhammer 40k DW:U Mod
Japhet - Oh yes, they are good, but those others were way better. If you do come across any in your grand voyage across the seas of internet please let me know.
And no, the Tau are not in this and really can't be because of this:
"T'au, the Tau home planet, was discovered in 789.M35 by the Adeptus Mechanicus Explorator Fleet ship Land's Vision. Adeptus Mechanicus records indicate that at that time, the Tau species had mastered the use of simple tools and weapons, as well as fire. Before the planet could be cleansed and colonized by the Imperium, however, a violent Warp-storm erupted around the planet. This continued for 6,000 years, making the Tau's homeworld utterly inaccessible.
It was not until the Damocles Crusade (M41) that the Imperium again contacted the Tau. The Imperium found the primitive Tau had advanced considerably. In six thousand years, the Tau had advanced from spears and fire to colonizing planets and Pulse Rifles." source: http://wh40k.lexicanum.com/wiki/Tau .
I should probably preface that in the opening post as it seems to get asked more than anything else. The mod takes place in the 30th millennium, not the 41st, but it's still set in the 40k universe, lore wise. You can read more about the era here but there are spoilers: http://wh40k.lexicanum.com/wiki/Great_Crusade . I wanted to cover that era for a lot of reasons, the main one being I always thought it was a shame that it wasn't covered that much by GW. Sorry if this disappoints you guys but if you really want you can always just add them on your own accord. The Kehletai are really pretty much Tau even, all they would need is a name change and image reskinning.
I also want to mention that I have nothing against the Tau like many WH fans. In fact I always liked them the most as they were seemingly the only actual decent race before GW started to twist them into some Orwellian faction.
And no, the Tau are not in this and really can't be because of this:
"T'au, the Tau home planet, was discovered in 789.M35 by the Adeptus Mechanicus Explorator Fleet ship Land's Vision. Adeptus Mechanicus records indicate that at that time, the Tau species had mastered the use of simple tools and weapons, as well as fire. Before the planet could be cleansed and colonized by the Imperium, however, a violent Warp-storm erupted around the planet. This continued for 6,000 years, making the Tau's homeworld utterly inaccessible.
It was not until the Damocles Crusade (M41) that the Imperium again contacted the Tau. The Imperium found the primitive Tau had advanced considerably. In six thousand years, the Tau had advanced from spears and fire to colonizing planets and Pulse Rifles." source: http://wh40k.lexicanum.com/wiki/Tau .
I should probably preface that in the opening post as it seems to get asked more than anything else. The mod takes place in the 30th millennium, not the 41st, but it's still set in the 40k universe, lore wise. You can read more about the era here but there are spoilers: http://wh40k.lexicanum.com/wiki/Great_Crusade . I wanted to cover that era for a lot of reasons, the main one being I always thought it was a shame that it wasn't covered that much by GW. Sorry if this disappoints you guys but if you really want you can always just add them on your own accord. The Kehletai are really pretty much Tau even, all they would need is a name change and image reskinning.
I also want to mention that I have nothing against the Tau like many WH fans. In fact I always liked them the most as they were seemingly the only actual decent race before GW started to twist them into some Orwellian faction.
RE: Warhammer 40k DW:U Mod
Doesn't matter to me, I'm just excited for the next build. Can you give us an ETA yet? I don't really want to start a new game if you're releasing an update soon...
RE: Warhammer 40k DW:U Mod
I plan to post it before 11 PM EST today (Sunday). The energy tech tree will be done, as well as the usual race polishing, balancing and fixes. Some new art too.


