ORIGINAL: Mobius
Actually the way trees work with LOS that would cause a performance hit. To look through or over trees you need a ray to check if it is possible. Without tree model planes to check for a ray collision the game would have to build and check virtual trees every meter. I don't think individual trees affect movement unless they are on some kind of impassible terrain. The movement is controlled by the underlying terrain base.ORIGINAL: Ratzki
I would like to see the terrain modifiers based on the depth of the effective terrain base and get away from individual trees affecting movement, LOS, ect.
I didn't know that, very interesting. I did notice some lag when the grass was on full tilt though. Didn't know it might have been the trees causing it.