ORIGINAL: AllenK
Apologies, in the wrong thread
No, you didn't put it in the wrong thread... You wanted to upset Mr. Warspite with this action...[:D] I wonder how he reacts on seeing what happened...
Moderator: Shannon V. OKeets
ORIGINAL: AllenK
Apologies, in the wrong thread
warspite1ORIGINAL: Centuur
ORIGINAL: Courtenay
My AAR shows what happens when the Germans attack Spain too late. At least in my game, the Germans had time to conquer Spain in '41. In this game, they won't. If I were the Germans, I would leave Spain alone now, swing over to Russia, and try for a '42 Barbarossa. It might work; going for Spain at this point won't. Also, a Vichy declaration now might mean there is no Free France, as there is no place for the French navy in France.
I think I agree. Declare Vichy and see what happens with the Free French. If they aren't created, that's very good for the Axis. Spain in 1942 is a very difficult thing, because it's got more units to build up a good defense. Especially if the CW can assist with the airforce and the USSR build up the forces in the common border, Germany won't have the forces necessary to conquer Spain and keep the Russian bear in it's cage...
warspite1ORIGINAL: Centuur
That's according to the rules if there isn't an in-supply Axis landunit in Paris...




warspite1ORIGINAL: Orm
To me it felt better to increase the damage done and sink the Italian convoy. What was the original result versus the sub that you wanted to avoid?
ORIGINAL: warspite1
warspite1ORIGINAL: Orm
To me it felt better to increase the damage done and sink the Italian convoy. What was the original result versus the sub that you wanted to avoid?
If I have understood your point, I think I only had the option of decreasing the enemy combat column.
warspite1ORIGINAL: composer99
ORIGINAL: warspite1
warspite1ORIGINAL: Orm
To me it felt better to increase the damage done and sink the Italian convoy. What was the original result versus the sub that you wanted to avoid?
If I have understood your point, I think I only had the option of decreasing the enemy combat column.
That seems odd. As long as you have enough surprise to decrease damage by a column, you have enough surprise to increase it.
Perhaps the next column up for the RN was 2 aborts instead of 1 damage (thus making the increase useless)?
