first I want to say I am a big fan of Ageod games such as civil war 2 or the new To End All Wars. But now...
There are 2 things I want to point out I do not like in Ageod games that could be easily fixed:
1.I very often have problems in those games to find important information in a convenient way
Example 1
In order to plan a battle I need to know how much frontage a sector has and how much my army will use in it. Problem one, each sector frontage can be seen with overlay key 8. But then it says like 48 for line units and 48 for support units. Now I do not know if that means 96 if I have both types in my army or that both types share those 48. Ofc I can test it. But my point is, that those information should be more clear so that I know at first glance.
Then I do not know how much frontage width a certain unit takes. There is in To End All Wars a value that is called Frontrage Open and Frontage Closed. I have no idea what terrain is for closed or open. And to make things worse there is no overview how much frontage my army or just a division would take since these frontage information are on a brigade level. So I would have to add up all brigades in each division for each army in order to plan my frontage width. It is not very convenient.
Example 2
Protection and other unit stats
I couldnt find any information in the manual about what the unit value protection does. In the forums one said it would reduce the attack value of an attacking unit. But that is only a guess. Same problem I got for many different stats in the game. Just a few are explained in the manual. But how can I plan battles when I do not know how units works? Or take this example, it says in the manual all arty uses ammunition in order to function in battle. But then I have figured out that field arty does not count as arty and so doesnt use any ammunition in battles...
So what I am saying is: We need more information, these need to be easy accessible (maybe as a tool tip when u hover over a value or right click on it) and we need more accurate information.
2. Gameplay Features are sometimes just not useful
Example 1
Recruit units and bring them to the front
When u buy units u have to do that in different sectors each round. Then u have to wait a couple of rounds for them to get ready. Then u have to move them one by one to the front line. Then u have to attache them one by one to a corps or army in order to be effiecient. That process has to be repeated EVERY damn turn many many times. Buying units and building armies is normally a fun part in every wargame. But in Ageod games it is tidious and painful due to the repetitiveness. There is really much that could be changed here. But one good and very easy solution for it would be to allow waypoints. If I buy a unit and it is ready it will automatically go to the next waypoint which I could declear once. And this could be a city, army, corps ect.. It would save soooo much time and makes the process more fun.
Example 2
Moving many stacks in one sector
Everyone knows the problem when u have a small sector, lets say Belgrad, and u move in 3 stacks while the enemy has 1 stack in it. Then u can almost see nothing anymore. Even worse when u have planned movement and u got all those lines and second stacks on the map, those show where the unit will be in a couple of turns. So 3 stacks sometimes show 6 stacks on the map + lines over lines. One solution here would be to only show lines and where stacks will be for an active stack (one that the player clicked last on).
Example 3
Turn summary
In To End All Wars I have sometimes over 200 turn information in my protocoll. Many of those show unimportant stuff such as 50 recon flights. A filter system would help a lot here. Also a replay system would help a lot that allows a player to go back and forth in the last turn. So for example I can then let a turn run 15 days but the screen wouldnt move. That allow me to see what happened in front of me last turn. When I am done in this area I would then go to another front and replay the same turn there too. This would add and AMAZING overview to the game!!!
So that is all

If u agree with all or a few points pls say so here. My hope would be the programmer see this topic and might take a few suggestions to patch their great games in the future.
Thanks
Chris