Ageod games could be less painful

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ReviewGameX27
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Ageod games could be less painful

Post by ReviewGameX27 »

Hey,

first I want to say I am a big fan of Ageod games such as civil war 2 or the new To End All Wars. But now...
There are 2 things I want to point out I do not like in Ageod games that could be easily fixed:
1.I very often have problems in those games to find important information in a convenient way
Example 1
In order to plan a battle I need to know how much frontage a sector has and how much my army will use in it. Problem one, each sector frontage can be seen with overlay key 8. But then it says like 48 for line units and 48 for support units. Now I do not know if that means 96 if I have both types in my army or that both types share those 48. Ofc I can test it. But my point is, that those information should be more clear so that I know at first glance.
Then I do not know how much frontage width a certain unit takes. There is in To End All Wars a value that is called Frontrage Open and Frontage Closed. I have no idea what terrain is for closed or open. And to make things worse there is no overview how much frontage my army or just a division would take since these frontage information are on a brigade level. So I would have to add up all brigades in each division for each army in order to plan my frontage width. It is not very convenient.

Example 2
Protection and other unit stats
I couldnt find any information in the manual about what the unit value protection does. In the forums one said it would reduce the attack value of an attacking unit. But that is only a guess. Same problem I got for many different stats in the game. Just a few are explained in the manual. But how can I plan battles when I do not know how units works? Or take this example, it says in the manual all arty uses ammunition in order to function in battle. But then I have figured out that field arty does not count as arty and so doesnt use any ammunition in battles...

So what I am saying is: We need more information, these need to be easy accessible (maybe as a tool tip when u hover over a value or right click on it) and we need more accurate information.

2. Gameplay Features are sometimes just not useful
Example 1
Recruit units and bring them to the front
When u buy units u have to do that in different sectors each round. Then u have to wait a couple of rounds for them to get ready. Then u have to move them one by one to the front line. Then u have to attache them one by one to a corps or army in order to be effiecient. That process has to be repeated EVERY damn turn many many times. Buying units and building armies is normally a fun part in every wargame. But in Ageod games it is tidious and painful due to the repetitiveness. There is really much that could be changed here. But one good and very easy solution for it would be to allow waypoints. If I buy a unit and it is ready it will automatically go to the next waypoint which I could declear once. And this could be a city, army, corps ect.. It would save soooo much time and makes the process more fun.

Example 2
Moving many stacks in one sector
Everyone knows the problem when u have a small sector, lets say Belgrad, and u move in 3 stacks while the enemy has 1 stack in it. Then u can almost see nothing anymore. Even worse when u have planned movement and u got all those lines and second stacks on the map, those show where the unit will be in a couple of turns. So 3 stacks sometimes show 6 stacks on the map + lines over lines. One solution here would be to only show lines and where stacks will be for an active stack (one that the player clicked last on).

Example 3
Turn summary
In To End All Wars I have sometimes over 200 turn information in my protocoll. Many of those show unimportant stuff such as 50 recon flights. A filter system would help a lot here. Also a replay system would help a lot that allows a player to go back and forth in the last turn. So for example I can then let a turn run 15 days but the screen wouldnt move. That allow me to see what happened in front of me last turn. When I am done in this area I would then go to another front and replay the same turn there too. This would add and AMAZING overview to the game!!!

So that is all :-) But again, I like ageod games. But the programmer made their games a bit too painful sometimes which really hurts sales, i am sure. I lets play those games on my youtube channel with thousands of viewers and the comments are clear here: Ageod games are just not convenient to play right now.

If u agree with all or a few points pls say so here. My hope would be the programmer see this topic and might take a few suggestions to patch their great games in the future.

Thanks
Chris
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zakblood
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RE: Ageod games could be less painful

Post by zakblood »

too much info can be someones dream as some love stats and stuff, but for me also it's info overload and detracts from some very good games, it's a shame that you can't turn some of the stuff off and only use what you want to see, as for me i wuld like most of the stuff to be done by the AI, and me not have to worry or think about it, i like to be the general in charge, not the office lackey who has to do 3 tonne of paper work when i want to be planning and playing, not getting a headache from the info displayed[:-]
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Surtur
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RE: Ageod games could be less painful

Post by Surtur »

Hi Chris,

Thank you for your in-depth and detailed feedback! With the launch of Civil War II we have already tried to increase the accessibility of the Ageod games with the introduction of several interface and rule changes, as well as a number of options (easy supply rule, automatic replacements rule etc.). We understand that we are still not completely there yet and we will continue working on it in the future. Community feedback is of great value to further improve the games and your feedback is highly appreciated.

- Surtur
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warspite1
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RE: Ageod games could be less painful

Post by warspite1 »

Some of us wargamers are getting on a bit. Having writing the size of a gnat's gonad really isn't conducive to anything other than one big headache. It's a real turn off.
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zakblood
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RE: Ageod games could be less painful

Post by zakblood »

txt size and being able to read it is always a problem with some games and too much info on screen at once, no matter what size screen you use and buy, mines 27" 1920x1080 and when me newer one comes that will be changing to 2560x1440 so hopefully with help some more, as my eyes also suffer
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wings7
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RE: Ageod games could be less painful

Post by wings7 »

ORIGINAL: warspite1

Some of us wargamers are getting on a bit. Having writing the size of a gnat's gonad really isn't conducive to anything other than one big headache. It's a real turn off.

Robert, I agree, I keep a magnifying glass on my desk top [:(]...it helps! [:)]

Patrick
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uncc
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RE: Ageod games could be less painful

Post by uncc »

ORIGINAL: wings7

ORIGINAL: warspite1

Some of us wargamers are getting on a bit. Having writing the size of a gnat's gonad really isn't conducive to anything other than one big headache. It's a real turn off.

Robert, I agree, I keep a magnifying glass on my desk top [:(]...it helps! [:)]

Patrick

Yup, in addition to a real magnifying glass at my desk, I've also got the Windows magnifying app stickied to my taskbar. Comes in handy a lot! I used to try to have it attached to the scroll wheel/middle mouse button, but it started interfering with too many games...
It is seldom that liberty of any kind is lost all at once -- David Hume, Scottish philosopher (1711 - 1776)
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RE: Ageod games could be less painful

Post by Zorch »

ORIGINAL: warspite1

Some of us wargamers are getting on a bit. Having writing the size of a gnat's gonad really isn't conducive to anything other than one big headache. It's a real turn off.
You can say that again!

After spending all day at a terminal, the last thing my eyes want is to have to squint.
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RE: Ageod games could be less painful

Post by decaro »

ORIGINAL: Surtur01

Hi Chris,

Thank you for your in-depth and detailed feedback! With the launch of Civil War II we have already tried to increase the accessibility of the Ageod games with the introduction of several interface and rule changes, as well as a number of options (easy supply rule, automatic replacements rule ...

Supply -- which should never have been an issue for the Union forces -- was always an issue for me in AGEOD's first CW game and auto-reinforcement sounds helpful as well.
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geozero
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RE: Ageod games could be less painful

Post by geozero »

I think the graphics are hideous in these games and will not buy any more... until the graphics are changed or moddable.
JUST SAY NO... To Hideous Graphics.
aaatoysandmore
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RE: Ageod games could be less painful

Post by aaatoysandmore »

ORIGINAL: warspite1

Some of us wargamers are getting on a bit. Having writing the size of a gnat's gonad really isn't conducive to anything other than one big headache. It's a real turn off.

I concur!! I cannot play an ageod game because there's just too much interface and small detail of things to do. The battle system is boring and I just cannot get into it. I guess I'm just too used to the way Avalon Hill games were made and SSG computer games.
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geozero
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RE: Ageod games could be less painful

Post by geozero »

Hideous graphics.

I know I am repeating myself... but God are they hideous.
JUST SAY NO... To Hideous Graphics.
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Cataphract88
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RE: Ageod games could be less painful

Post by Cataphract88 »

ORIGINAL: warspite1

Some of us wargamers are getting on a bit. Having writing the size of a gnat's gonad really isn't conducive to anything other than one big headache. It's a real turn off.

I agree with Warspite (and others on this thread) on this point.
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altipueri
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RE: Ageod games could be less painful

Post by altipueri »

I think they are the most attractive games I have - and Napoleon's Campaigns is the most attractive though the new To End All Wars comes close.

However I don't really seem to have the patience to play long campaigns. So I just play the short ones like Shiloh from AACW or Last Flight of the Eagle from Napoleon's Campaigns.

I think they could do a lot to make the games more accessible but like so many wargame designers they fear it will get them labelled "beer and pretzl" games and cause loss of credibility amongst their pals.
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