Warhammer 40k DW:U Mod
RE: Warhammer 40k DW:U Mod
Japhet - I will be adding the Tyranids, and I will be letting people know there are major issues with them, I just am more focused on more important things at the moment, like finishing the tech tree and general racial balancing/AI pathing.
Would there be a problem with making the Demiurg the Squats? I know I mentioned before that in-universe they "no longer exist", but I wouldn't mind adding an Abhuman empire, and of the 3 major types of Abhumans the squat seem the most likely to actually have a successful empire.
EDIT: I have also been experimenting with large address awareness. So far I have yet to see the game use more than 2 gb but I am playing on a smaller map, so it may take a while. I do think that a lot of lag comes from video card memory. Its evident in how much you lag when zoomed in as opposed to zoomed out. I'm thinking that might be a huge bottleneck and the cause of some of the CTD's. I do recall using that same program to give Dwarf Fortress large address awareness though, and it worked on that as well as many other known games. I would urge anyone who has had CTD's on very large games to go here and follow the instructions: http://www.techpowerup.com/forums/threa ... re.112556/ . Use windows task managers performance monitor to see your memory usage and note if it goes up more or the out of memory errors/CTD's stop.
Would there be a problem with making the Demiurg the Squats? I know I mentioned before that in-universe they "no longer exist", but I wouldn't mind adding an Abhuman empire, and of the 3 major types of Abhumans the squat seem the most likely to actually have a successful empire.
EDIT: I have also been experimenting with large address awareness. So far I have yet to see the game use more than 2 gb but I am playing on a smaller map, so it may take a while. I do think that a lot of lag comes from video card memory. Its evident in how much you lag when zoomed in as opposed to zoomed out. I'm thinking that might be a huge bottleneck and the cause of some of the CTD's. I do recall using that same program to give Dwarf Fortress large address awareness though, and it worked on that as well as many other known games. I would urge anyone who has had CTD's on very large games to go here and follow the instructions: http://www.techpowerup.com/forums/threa ... re.112556/ . Use windows task managers performance monitor to see your memory usage and note if it goes up more or the out of memory errors/CTD's stop.
RE: Warhammer 40k DW:U Mod
Would there be a problem with making the Demiurg the Squats? I know I mentioned before that in-universe they "no longer exist", but I wouldn't mind adding an Abhuman empire, and of the 3 major types of Abhumans the squat seem the most likely to actually have a successful empire.
I don't think so. I do prefer the Demiurg over the Squats, but there aren't much differences between them fluff-wise. The Squats were just more stereotypical dwarvish (I remeber a short story in the 2ed edition rule book where they had a party at a clan beer hall) and had also a little bit of a biker gimmick.
For unique Squat techs, I would simply use the same as the Demiurg: a special beam weapon (maybe based on a phaser), good Ion weapons and some good mining & trading techs.
Btw, do you think it's possible to include the Eldar webway in some way? Like a method of troop movement or immigration without the usage of transport ships? Oh, and I would give the Eldar some sort of special energy collector, just for the sake of the lore. I mean, their ships use sun sails. And maybe a unique area weapon to represent their D-weapon technology? Why yes, I'm an Eldar fanboy, why do you ask?
I finally finished the work on the race packs and combined them into one:
http://www.4shared.com/zip/kTqscXTfce/WH_40K_pack.html
Besides of updated and more complete UIs for all races, it contains an additional shipset for the Orks, images for wonders & facilities and also the raw images of all suitable 40K ships and troops I managed to find on the internet. Just in case somebody else wants to tinker with them. I don't think I will do more stuff in the near future, I 'm a little bit burned out and I don't think I could do more with my limited paint.net skills.
However, I have one thing left to give: Some random ship sets that could be used for some of the "lesser" races. One of them is very...recognizable and I only added it as a joke, but it would be funny to see these ships in the 40K galaxy. [;)]
- Attachments
-
- Xenos.zip
- (4.57 MiB) Downloaded 30 times
RE: Warhammer 40k DW:U Mod
The Demiurg will be getting the traders legacy and I will be adding a miners legacy as well.
The Eldar Webway is already in there as a fuel generator. Eldar ships basically never have to refuel. I can't add things that teleport troops or civilians. They do have access to the best engines already which are classified as exotic to cover a wide range of modes of locomotion. In general area weapons are really bad to give to the AI and I will be removing all of them from preferences. They don't use them correctly and usually just harm their own ships.
That website is asking for my facebook or twitter account before I download stuff. Is there anyway you could just post that on here, email me it at mensreamc@gmail.com or post it on a site like dropbox that doesn't ask for personal info? Sorry to be a pain in the ass.
I completely understand about being burned out. I'm getting a little sick of working on techs myself and am not looking forward to AI research pathing at all.
The Eldar Webway is already in there as a fuel generator. Eldar ships basically never have to refuel. I can't add things that teleport troops or civilians. They do have access to the best engines already which are classified as exotic to cover a wide range of modes of locomotion. In general area weapons are really bad to give to the AI and I will be removing all of them from preferences. They don't use them correctly and usually just harm their own ships.
That website is asking for my facebook or twitter account before I download stuff. Is there anyway you could just post that on here, email me it at mensreamc@gmail.com or post it on a site like dropbox that doesn't ask for personal info? Sorry to be a pain in the ass.
I completely understand about being burned out. I'm getting a little sick of working on techs myself and am not looking forward to AI research pathing at all.
RE: Warhammer 40k DW:U Mod
Hey Mensrea,
Are Imperials not meant to have armoured Ground Assault, in my game this whole line of research is unavailable?
It says "Not available to Imperial,Mechanoid and Shakuri".
Are Imperials not meant to have armoured Ground Assault, in my game this whole line of research is unavailable?
It says "Not available to Imperial,Mechanoid and Shakuri".
RE: Warhammer 40k DW:U Mod
Yeah phocian, that's intentional. The armored forces are replaced by the astartes for those factions. Sadly, I don't have the capability to add a new type of troops.
RE: Warhammer 40k DW:U Mod
Loving your mod Mensrea, last time I played I rolled the galaxy as imperials.
Now I'm having to work in taking home worlds so much I'm just nuking them from orbit.
A question, I'm playing with the Hersey option and I have met loyalists?
Also have you made a Hersey map?
Many questions but having lots of fun.
All the best,
Phocian
Now I'm having to work in taking home worlds so much I'm just nuking them from orbit.
A question, I'm playing with the Hersey option and I have met loyalists?
Also have you made a Hersey map?
Many questions but having lots of fun.
All the best,
Phocian
RE: Warhammer 40k DW:U Mod
I gotta say, I'm just LOVING the eldar love fest. I mean everyone loves those wacky guys. I've got orks living with imperials and Laer. And everyone is just HAVING A BALL!
They're the feel good hippies of the new 30th millennium, with their ultraliberal Unification government, giant hybrid spacecraft that don't use any fuel. And how they know where the ancient leprechauns stashed all their goodies. It's hella sweet!
Funny thing is, my SP keep building with naught but pointy D. And all these gas mines my private sector keeps building are just wrecking the environment.
And why are my spies are absolutely OBSESSED with stealing operational maps, when there's perfectly good tech to be stolen? I mean, for being so "smart", the eldar are pretty daft.
They're the feel good hippies of the new 30th millennium, with their ultraliberal Unification government, giant hybrid spacecraft that don't use any fuel. And how they know where the ancient leprechauns stashed all their goodies. It's hella sweet!
Funny thing is, my SP keep building with naught but pointy D. And all these gas mines my private sector keeps building are just wrecking the environment.
And why are my spies are absolutely OBSESSED with stealing operational maps, when there's perfectly good tech to be stolen? I mean, for being so "smart", the eldar are pretty daft.
RE: Warhammer 40k DW:U Mod
Hahahaha, that's awesome. I'm going to play Eldar now.
RE: Warhammer 40k DW:U Mod
Phocian - The Loyalists overlap the Shakturi. It's the only arrangement I could manage to work out short of doing the scenario, which I'm not doing until the mods basically done, as I would have to completely redo the scenario with updates.
Cyrtis - I was taking a break from modding this weekend to engage in Labor Day Festivities, but since you seem so exuberant (and there is nothing I like squashing more than exuberance, except maybe the naive worldviews of academics) I am attaching the "reworked" Eldar policy files. "Reworked" because I changed about five figures. Now they should be right and proper xenophobes who could even make Tony Abbot blush. Just drop the attached in the WH40K policy files. They still need Hydrogen and other gasses though, so they will always need gas mines. I also am not sure what an SP is, or why it's D is pointy, but hey, no ones perfect.
Now get out there young man, and free the shit out of the galaxy.
Cyrtis - I was taking a break from modding this weekend to engage in Labor Day Festivities, but since you seem so exuberant (and there is nothing I like squashing more than exuberance, except maybe the naive worldviews of academics) I am attaching the "reworked" Eldar policy files. "Reworked" because I changed about five figures. Now they should be right and proper xenophobes who could even make Tony Abbot blush. Just drop the attached in the WH40K policy files. They still need Hydrogen and other gasses though, so they will always need gas mines. I also am not sure what an SP is, or why it's D is pointy, but hey, no ones perfect.
Now get out there young man, and free the shit out of the galaxy.
- Attachments
-
- Eldar.txt
- (5.89 KiB) Downloaded 25 times
RE: Warhammer 40k DW:U Mod
Oh I forgot, the Eldar need a government type that actually reflects how they are ruled in the lore, so I set their government preference to Despotic, but please don't let that stop you from changing it at the beginning of a game or midway to whatever you'd like (sort of like how you can change policies at any time). Just place the attached into the WH40K race folder. Also, make sure you are using that large address awareness program ( http://www.techpowerup.com/forums/threa ... re.112556/ ) on your distant worlds.exe. You only need to do it once.
And now here is a picture of she-who-must-not-be-named, though I suspect posting it today will make Marx roll over in his grave and make Hoffa shift uneasily in his cement shoes.

And now here is a picture of she-who-must-not-be-named, though I suspect posting it today will make Marx roll over in his grave and make Hoffa shift uneasily in his cement shoes.

- Attachments
-
- eldar.txt
- (12.77 KiB) Downloaded 22 times
RE: Warhammer 40k DW:U Mod
Point Defense. My starbases are only building point defense and no other weapons. I've got to manually design them, which is fine- I do it anyway, b/c of them building way too many tech labs. I do use the eldar weapon.
I am so not faithful to the lore. The truth is, I find DW pretty challenging. And I've always hoped for a kinder, gentler Eldar from 40k.
As an aside, I work with bipolar patients, and if I understand correctly, that is basically how the eldar emotions run. So yeah, I can understand the xenophobia of the imperials somewhat.
I am so not faithful to the lore. The truth is, I find DW pretty challenging. And I've always hoped for a kinder, gentler Eldar from 40k.
As an aside, I work with bipolar patients, and if I understand correctly, that is basically how the eldar emotions run. So yeah, I can understand the xenophobia of the imperials somewhat.
RE: Warhammer 40k DW:U Mod
That website is asking for my facebook or twitter account before I download stuff. Is there anyway you could just post that on here, email me it at mensreamc@gmail.com or post it on a site like dropbox that doesn't ask for personal info? Sorry to be a pain in the ass.
I would've uploaded it here, but for some reason, I was always getting error messages. And then my hard drive decided to die after for years of faithful servitude [:(] Thank god, I stored my important data external, but setting the pc the weay it was is always annoying.
Oh I forgot, the Eldar need a government type that actually reflects how they are ruled in the lore
Speaking of, have you considered adding unique goverments for the "important" races? Like "Hivemind" for the 'nids or "Waaagh!" for the Orks? For the Eldar, they seem to be fond of councils, so a seer council thing would be appropriate.
RE: Warhammer 40k DW:U Mod
Cyrtis - Due to the Eldars extremely wide range of emotions I decided to make it so they can access pretty much anything, government wise. Policy wise, it's really all up to the player. I'm just trying to set up races according to rough categories and leaving it to the users to decide if they want to deviate from that design. The Eldar if anything strike me as extremely manipulative. For instance, I have read somewhere that they might be the ones behind the appearance of the Ethereals with the Tau. Other than that, yeah, I think bi-polar pretty much describes them.
I was experimenting with the idea of making starbases the tech centers as every race will always build them, but not necessarily the tech bases. It seems to be working out for the AI but as a player that will be a pain.
Japhet - From what I read of the Eldar they are despotic. They have a ruling class and unless you are part of that class you do not have a say in affairs. They rule with absolute authority under what amounts to fairly flimsy legitimacy. The Orks are basically anarchists (little a) seeing as they are essentially tribal and every tribe deals with things differently. They wouldn't even be a cohesive force without a warboss. Hivemind would just be a variation of the super government for good guys. The name evades me at the moment.
Sorry to hear about your hard-drive. I will drink one for all the hard drives that didn't make it.
I was experimenting with the idea of making starbases the tech centers as every race will always build them, but not necessarily the tech bases. It seems to be working out for the AI but as a player that will be a pain.
Japhet - From what I read of the Eldar they are despotic. They have a ruling class and unless you are part of that class you do not have a say in affairs. They rule with absolute authority under what amounts to fairly flimsy legitimacy. The Orks are basically anarchists (little a) seeing as they are essentially tribal and every tribe deals with things differently. They wouldn't even be a cohesive force without a warboss. Hivemind would just be a variation of the super government for good guys. The name evades me at the moment.
Sorry to hear about your hard-drive. I will drink one for all the hard drives that didn't make it.
RE: Warhammer 40k DW:U Mod
Mensrea- Thanks again for this awesome mod! Playing the Eldar true to form makes it much more challenging. I think I'll try them out this weekend, with your new update.
Regrettably, I haven't read the book on government that you referenced earlier in the thread, so I'm sorry for an ignorant question, but what exactly is a unification government? I'm imagining a single-party, direct-voting system, with a major emphasis on cultural homogenization- but maybe I'm way off.
Regrettably, I haven't read the book on government that you referenced earlier in the thread, so I'm sorry for an ignorant question, but what exactly is a unification government? I'm imagining a single-party, direct-voting system, with a major emphasis on cultural homogenization- but maybe I'm way off.
RE: Warhammer 40k DW:U Mod
So, I said I wouldn't make a new race pack, but to my own surprise the Vespids worked out quite ok. The pack is not complete, I haven't found a good ship set (the one in the pack is the gizurean one as these races are basicaly the same) and the ui icons for fleets feature demiurg ships, but it should suffice.
I've also updated the combined pack. It now contains the Vespids and some new ship images that could prove usefull for the mod.
http://www.4shared.com/zip/kTqscXTfce/WH_40K_pack.html
I've also updated the combined pack. It now contains the Vespids and some new ship images that could prove usefull for the mod.
http://www.4shared.com/zip/kTqscXTfce/WH_40K_pack.html
- Attachments
-
- Vespids.zip
- (2.58 MiB) Downloaded 24 times
RE: Warhammer 40k DW:U Mod
Thanks Japhet, its looking like we will have a fair amount of original content ship image wise.
Cyrtis, glad you are liking the Eldar with those changes. Please let me know if you notice any performance improvements from LAA.
Unification governments were not described in that book. The book mostly deals with the fundamental differences between totalitarian, authoritarian and liberal governments. The unification government is something I had read about in some futurists book, though he didn't specifically name it. He describes his theories on what the next hundred or so years will have in store for humanity. Basically, it talks about colonizing asteroids and the solar system and how cultures and governments will change to suit current events. He describes a computer aided system of government that removes humans from the decision making process but does not grant power to a thinking machine. Instead all labor allocations and laws are decided according to open source software which can then monitor any number of variables and make informed decisions regarding who should do what and when. Neither machines or humans are really in control, but rather a very flexible and open system that is implemented with the aid of computers due to the enormous amount of data that would need to be processed. The closest description to anything we know of would be to say that it is true communism aided by sophisticated IT. I classified it as a liberal government type because everyone gets a say in affairs and the most logical and fair choice is selected from all input.
Democratic governments on the other hand rule by the opinion of the majority, which can be tyrannical in its own right. Republican governments rule by proxy, the people elect representatives to make decisions for them.
Neuristic government is also something I concocted, though it has a strong foundation in the Deus Ex series of games. It involves seeding a population with nanites that can then communicate with a central AI. It would be a perfect democracy in theory and require very little effort to participate in as thoughts could be communicated directly to the AI without words or deliberately constructed false beliefs to muddy the process up. In cases of law the AI could make infinitely better choices than any organic due to both its omniscience and its ability to quickly process very complex cases that in our society are usually just handled arbitrarily. This is one of the "super governments", and I included it in the liberal category. Though many would argue that its invasiveness would make it seem totalitarian or authoritarian, it does not meet the criteria for either; people still have a say in what they want, or rather the AI will know what they really want, and not just what they say they want.
Cyrtis, glad you are liking the Eldar with those changes. Please let me know if you notice any performance improvements from LAA.
Unification governments were not described in that book. The book mostly deals with the fundamental differences between totalitarian, authoritarian and liberal governments. The unification government is something I had read about in some futurists book, though he didn't specifically name it. He describes his theories on what the next hundred or so years will have in store for humanity. Basically, it talks about colonizing asteroids and the solar system and how cultures and governments will change to suit current events. He describes a computer aided system of government that removes humans from the decision making process but does not grant power to a thinking machine. Instead all labor allocations and laws are decided according to open source software which can then monitor any number of variables and make informed decisions regarding who should do what and when. Neither machines or humans are really in control, but rather a very flexible and open system that is implemented with the aid of computers due to the enormous amount of data that would need to be processed. The closest description to anything we know of would be to say that it is true communism aided by sophisticated IT. I classified it as a liberal government type because everyone gets a say in affairs and the most logical and fair choice is selected from all input.
Democratic governments on the other hand rule by the opinion of the majority, which can be tyrannical in its own right. Republican governments rule by proxy, the people elect representatives to make decisions for them.
Neuristic government is also something I concocted, though it has a strong foundation in the Deus Ex series of games. It involves seeding a population with nanites that can then communicate with a central AI. It would be a perfect democracy in theory and require very little effort to participate in as thoughts could be communicated directly to the AI without words or deliberately constructed false beliefs to muddy the process up. In cases of law the AI could make infinitely better choices than any organic due to both its omniscience and its ability to quickly process very complex cases that in our society are usually just handled arbitrarily. This is one of the "super governments", and I included it in the liberal category. Though many would argue that its invasiveness would make it seem totalitarian or authoritarian, it does not meet the criteria for either; people still have a say in what they want, or rather the AI will know what they really want, and not just what they say they want.
RE: Warhammer 40k DW:U Mod
Neurotic govs sound very much like Democratic Anarchists in Revelation Space.http://en.m.wikipedia.org/wiki/Factions ... emarchists
RE: Warhammer 40k DW:U Mod
Just finished a game as Eldar. Had a lot of fun dominating Hrud, Interex, Diasporex and Auretians with just nine capitalships [:D]
But I noticed that the troop images for the Eldar are wrong. They just used vanilla DW images [&:]
But I noticed that the troop images for the Eldar are wrong. They just used vanilla DW images [&:]
RE: Warhammer 40k DW:U Mod
Cyrtis, just read that article and yes, there are a lot of similarities. That sounds like a really interesting book too, I may wind up picking it up.
Japhet - Just 9?? HOW? I legit do not understand how you did that unless it was part of some carefully orchestrated blitz. Even then, how did you defend your systems?
Are you sure you copied everything correctly? I just double checked and the Eldar troops are properly named and the race file is referencing the correct troop images.
Japhet - Just 9?? HOW? I legit do not understand how you did that unless it was part of some carefully orchestrated blitz. Even then, how did you defend your systems?
Are you sure you copied everything correctly? I just double checked and the Eldar troops are properly named and the race file is referencing the correct troop images.
-
EbolaFever
- Posts: 2
- Joined: Thu Sep 04, 2014 5:44 am
RE: Warhammer 40k DW:U Mod
I'am trying to change theme, but end up with this error message.
Could not read Type at line 174 of file C:\...\Customization\WH40K\components.txt
Running Distant world: Universe.
What am I doing wrong?
Could not read Type at line 174 of file C:\...\Customization\WH40K\components.txt
Running Distant world: Universe.
What am I doing wrong?
