Super WP HMGs?

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Panta_slith
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Super WP HMGs?

Post by Panta_slith »

At least five of my Leos 2 with HOLDING orders in urban terrain were destroyed by two MRCs at 1500-2000 metres. Now, according to my opponent, who was most surprised by the outcome, those MRCs had only BTRs with 14.5 mm HMGs and infantry with RPG-18s. Isn't that a little excessive? [:@]
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CapnDarwin
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RE: Super WP HMGs?

Post by CapnDarwin »

Can you get me screen shots or even better a save file before the attack? There are a number of possibilities for what happened, but I need to see the situation to know.
OTS is looking forward to Southern Storm getting released!

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Panta_slith
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RE: Super WP HMGs?

Post by Panta_slith »

The offending units are in hexes 2917 and 2918 and the victims in 2717 and/or 2718. Anyway, it has to be a bug, since those units have no weapon capable of killing a Leopard (A Leopard 2!) whatsoever.
Sorry, I don't have .Zip and the Matrix mail does not accept the turns (or them RARed).
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RE: Super WP HMGs?

Post by CapnDarwin »

The one enemy looks like a full Mech company, can you have your opponent send a picture with the unit selected so I can see the composition? My guess is there is an ATGM system or two with those troops. What scenario is that? I could test it out to see what is there? Also, you can just save your file with the ". Zip" extension and post it. Just tell me the original extension when you do.
OTS is looking forward to Southern Storm getting released!

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Panta_slith
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RE: Super WP HMGs?

Post by Panta_slith »

And the corresponding (I hope) ZIPped turns are here and the scenario is Witch Cauldron:
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RE: Super WP HMGs?

Post by CapnDarwin »

Panta, Thanks I'll check it out tonight.
OTS is looking forward to Southern Storm getting released!

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fbscheuer
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RE: Super WP HMGs?

Post by fbscheuer »

Tried to attach the pic here. The units are 1/3/27th Gds MRR and 2/3/27th Gds MRR in Witch´s Cauldron, and the Leopard kills took place at 3-4 hexes range.

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CapnDarwin
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RE: Super WP HMGs?

Post by CapnDarwin »

We are looking into the issue and I am seeing some numbers in the debug that I'm not sure are calculating as intended. Once this gets narrowed down we will get a fix in 2.06 for it. A good bug find of something we thought was fixed a while back. I'll keep you posted.
OTS is looking forward to Southern Storm getting released!

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CapnDarwin
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RE: Super WP HMGs?

Post by CapnDarwin »

I did find an issue in the code and have made a fix that we are now testing out. My first check out of the gate looked promising and we will track this more as we test 2.06.
OTS is looking forward to Southern Storm getting released!

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Panta_slith
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RE: Super WP HMGs?

Post by Panta_slith »

Since you are working on the code, please remove the APC's phasers and Klingon torpedoes, IMO they seriously put out of balance the whole game! [:)]
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RE: Super WP HMGs?

Post by Mad Russian »

What needs to happen is that YOUR access to the APC phasers and Klingon torpedoes needs to be removed. Those were put in there so I could win a game every so often. [:D]

Good Hunting.

MR
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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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