Screen/Resupply Reaction to Enemy

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IronMikeGolf
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Screen/Resupply Reaction to Enemy

Post by IronMikeGolf »

OK, units in Screen or Resupply have their preferred standoff increased. If that is violated, they bug out.

It appears that the enemy unit need not be spotted for the bug out to be triggered.

One hex of blocking terrain should be adequate.
Jeff
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CapnDarwin
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RE: Screen/Resupply Reaction to Enemy

Post by CapnDarwin »

We are beating on that part of the AI for 2.06. We already have some changes for Resupply and we were talking last night on how to change some of the less then realistic AI behaviors in those areas.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
IronMikeGolf
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RE: Screen/Resupply Reaction to Enemy

Post by IronMikeGolf »

I think the rules can be pretty simple.

1. If the unit can spot no enemy, it resupplies in place
2. If the unit spots an enemy, regular standoff applies

If a unit is moving as a result of needing resupply and an AI generated move order, then do the above check each time the unit enters a new hex.

If a unit meets force resupply criteria, player issued movement orders superscede
Jeff
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cbelva
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RE: Screen/Resupply Reaction to Enemy

Post by cbelva »

That's the way it should be and what I have been seeing in my test. It you have a saved game file showing different behavior, please post it and I will have a look
Charles Belva
On Target Simulations LLC
IronMikeGolf
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RE: Screen/Resupply Reaction to Enemy

Post by IronMikeGolf »

Look for it tonight. I think I have one on my other laptop. I recall this happening with a unit in the middle of a town. I did not check LOS and other units could see the enemy unit. I'll look into setting up a scenario like this, too.
Jeff
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IronMikeGolf
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RE: Screen/Resupply Reaction to Enemy

Post by IronMikeGolf »

OK, made a scenario and re-tested. With draw this one, it's fine, I think.
Jeff
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