Bob Flemin's MWIF AARse IV - Nice AArse

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warspite1
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

The Fulmars return to Implacable in time for tea and medals, while a matelot on deck shows off his skills at tapping his head while rubbing his belly in a circular motion, to the pilot.

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 5

The Axis reinstate the Sardinian convoy with suitable protection from Fliegerkorps X and the Regia Aeronautica

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 5

The Germans take the opportunity to move units in the Soviet Union - particularly HQ - but otherwise the weather turns the rest of the impulse into much ado about nothing.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 8

For the second time at 80% the Americans fail to get into war with Germany and Italy [:@]

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 8

I WILL get the hang of the naval game one day....perhaps....maybe [:D]

I decide to fly FAA units to attack the Italian transports in Cagliari - forgetting that Carrier Air are also disorganised when used - so I do not have the benefit of the 4-strength Fulmar fighter [8|].

Instead we have a battle of WWI proportions [:)]

Hang on though - the CW have just thrown a worryingly high number...

...yep, sure enough the Axis have 5 surprise points. Needless to say they choose to avoid combat - it would likely only take one Swordfish to smash the TRS - and they are the only TRS the Italians have...

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

GREAT. The game crashes. my four carrier planes cannot land as I have a mad except error [:@][:@][:@][:@]

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by parusski »

ORIGINAL: warspite1

GREAT. The game crashes. my four carrier planes cannot land as I have a mad except error [:@][:@][:@][:@]

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That happens when you play too much.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

ORIGINAL: parusski

ORIGINAL: warspite1

GREAT. The game crashes. my four carrier planes cannot land as I have a mad except error [:@][:@][:@][:@]

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That happens when you play too much.
warspite1

[&:] No, that happens when the game has bugs - and besides, its impossible to play this game too much.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 8

So I will re-load the game at the Port Attack phase and basically not bother with a Port Attack.

No - change of plan. Let's see what happens if the Italians do not avoid combat.

So they use their surprise points to both increase their air to air combat value AND reduce the CW's.

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 8

Round 1 (Axis throw first)

9 - No Effect
11 - DC. Effectively no effect as there are no Axis bombers

Round 2

12 - AC Italy decides which bomber to clear through. They choose the Orange Swordfish.
7 - DA The Italian fighter aborts.

The remaining bomber was cleared through.

The two FAA fighters successfully land on their carriers.

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 8

AA throws now:

There are no rolls. I will check if this is a bug in a minute. But if not, I am told there are no damage points.





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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 8

A throw of 1. Disorganised and damaged. I am told there is no viable target although there is a second transport to attack???

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Sep/Oct 1942
Impulse: 8

The carrier aircraft land safely this time. I check Cagliari and there is one disorganised TRS. I check the repair pool and there is the second TRS.

Right reading time to see if this is all correct.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by Orm »

It is correct. A abort result in a port strike just disorganizes the target. So on a already disorganized target it is no result.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Not according to my calculations - which are probably wrong though [&:]

Okay so here goes:
Axis threw a 5 and the Allies threw a 10
Axis Surprise Points = 13 Allies Surprise Points = 8
Allies
Search number = 3 + Opponents Search roll = 5. Total = 8
Axis
Search number = 3 (minor port) + Opponents Search roll = 10. Total = 13
The Air to Air combat value was increased (own) and decreased (Enemy)
Axis = 3 Allied = 3
The Air to Air combat all checks out allowing for the +1 and -1.
So to the AA fire:
Total the target units AA factors = 1
Cross reference with 2 bombers = 0 AA throws.
Cross referencing the Air to Sea (8-10) and the no. of ships (2) gives:
X, D and 2A.
I rolled a 1 firstly. This is = or less than the ships Defence factor of 6. So this should have been an X result.
But the damage risks showing are: 1D and 3A.
Either a bug or I have read this wrong.

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

I'll see if I can re-create this.
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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Right here goes.

So the question is: Why are the expected losses 1 damaged and 3 aborted?

I have 8 Air to Sea factors and there are two ships with 1 AA factor between them.

Interestingly the picture shows two TRS - both with 5 defence rating. But one of the TRS actually has 6.....

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

I use my surprise points to amend the Air to Air combat both +1 for the Axis and -1 for the Allies.

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by warspite1 »

Got it!!

After the Italian Fighter is aborted the second Swordfish is not recorded as getting through. They both appear in the AA fire table but the computer only assumes one has got through.

This then makes sense because using the 4 Air to Sea column gives the D and 3A expected losses announcement.

So another bug I'm afraid....

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RE: Bob Flemin's MWIF AARse IV - Nice AArse

Post by Orm »

Good that you solved it. [:)]

I am ashamed to say that I misunderstood it earlier.
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