BA1 compatibility

Sequel to its genre-busting predecessor, Battle Academy 2 moves the action east – to the bloodied plains of Mother Russia. When a gritty new look, great new features, and random mission generation meet battle-proven gameplay you can be sure of a strategy classic!

Experience the brutal campaign from both sides as you play across 4 campaigns – as partisan, Tiger, T-34 and dozens of other accurately modeled units. See how the harsh weather of the steppes changed the course of the war.

And after following the fortunes of the two sides you can then experience limitless battles with the brand new random skirmish feature. Customise your mission with the myriad settings before entering a unique and surprising battle every time.

Add in the best-in-class Slitherine PBEM++ multiplayer system, redesigned editor, custom scripting, and Cooperative multiplayer to create a new strategy masterpiece.
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laska2k8
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BA1 compatibility

Post by laska2k8 »

is it possible to play the first title campaign with the new engine ?
"Sa vida pro sa Patria"
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Blond_Knight
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RE: BA1 compatibility

Post by Blond_Knight »

Sadly no. I tried copying over a mission during the EAP and it threw an error when loading. Something about the scripting commands are slightly different.
As I recall from the EAP all the content(ie models) from BA are in BA2 so theres nothing to prevent you from changing the commands in the script to make it run.
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IainMcNeil
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RE: BA1 compatibility

Post by IainMcNeil »

No there are a lot of changes between the two games. Bringing the assets over via a mod (units, etc) is possible but the missions are so different they can't be ported.
Iain McNeil
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Matrix Games
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Uncle_Joe
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RE: BA1 compatibility

Post by Uncle_Joe »

So potentially we could see West Front mods for BA2 in the near future? Or is there a plan to release the West Front units for 'quick battles' or somesuch?

Thanks.
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IainMcNeil
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RE: BA1 compatibility

Post by IainMcNeil »

Yes it would be relatively easy for people to port the West front units to BA2. They have a different visual style so don't match the current units but technically would work.
Iain McNeil
Director
Matrix Games
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