Question on gameplay

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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Ostwindflak
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Question on gameplay

Post by Ostwindflak »

I have been thinking of buying this game. Question is:

Is this more of a beer and pretzels style game versus an in depth strategic game?

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Shellshock
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RE: Question on gameplay

Post by Shellshock »

ORIGINAL: Ostwindflak

I have been thinking of buying this game. Question is:

Is this more of a beer and pretzels style game versus an in depth strategic game?


I'll try to give an honest appraisal. When I first saw this title it did look simplistic to me. Sort of like Risk dressed up as World War 2. However, it's been one of my consistent favorites since I purchased it. I own other World War Two games on the global scale, but this is the only one I ever seem to play through to it's conclusion. Possibly, because it doesn't drown you in minutiae and micro-management. (Although as the game progresses towards 1945-46 and the number and power of the antagonists grow, there gets to be a lot to do.)

I enjoy how the game mechanics direct players to use historical means to meet operational objectives. To mount a proper offensive requires stockpiling supplies, planning strategic transportation to make sure units will be in position ahead of time, and the use of combined arms with the proper mix of armor, infantry, artillery, air, and naval support. In the combat mechanics and modifiers there is a lot going on under the hood.

I also like that home territory population puts a constraint on how many units you can build. You can't just magically roll out more infantry and armor because you control a vast swath of territory and the industry and resources within. Conquered industrial zones can give you supplies and R&D, but not more combat units. Plus, they and the transportation infrastructure have to be repaired and retooled before they work for you. If you go wild rolling up real estate you may find you have nothing left over to make it work to your advantage, and just getting reinforcements to the front becomes a chore.

There are some flaws. The crucial nature of oil isn't well represented, units don't have historical designations and I can't figure why Colombia, Ecuador and Peru are all the same country on the map, but maybe some clever modder will fix that someday.
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Ostwindflak
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RE: Question on gameplay

Post by Ostwindflak »

Thank you for the reply Shellshock. Your overview gives me a better sense of the game than what I was able to gather from screen shots and two short (and not very exciting) videos on you tube.
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Shellshock
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RE: Question on gameplay

Post by Shellshock »

ORIGINAL: Ostwindflak

Thank you for the reply Shellshock. Your overview gives me a better sense of the game than what I was able to gather from screen shots and two short (and not very exciting) videos on you tube.

Yeah. I think I know of what you speak. Videos of on-screen game play with some martial music throw in, and no narration to say what's going on.
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midgard30
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RE: Question on gameplay

Post by midgard30 »

This game has simple mechanics like a boardgame (i.e. Axis & Allies), but it has a lot, and a lot under the hood. The rulebook has 300 pages. It's my all time favorite wargame.
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rjh1971
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RE: Question on gameplay

Post by rjh1971 »

The game reaches its peak when played against another human player. I've had lots of fun with it.
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Athelas2211
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RE: Question on gameplay

Post by Athelas2211 »

I would love to have the game.
what is the total cost and will it be on steam? ( I dont want sales, I just want steam availability)
playing RTS, strategy and RPG games from ...ever?
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