Tactical bonuses in random or skirmish setup games

Sequel to its genre-busting predecessor, Battle Academy 2 moves the action east – to the bloodied plains of Mother Russia. When a gritty new look, great new features, and random mission generation meet battle-proven gameplay you can be sure of a strategy classic!

Experience the brutal campaign from both sides as you play across 4 campaigns – as partisan, Tiger, T-34 and dozens of other accurately modeled units. See how the harsh weather of the steppes changed the course of the war.

And after following the fortunes of the two sides you can then experience limitless battles with the brand new random skirmish feature. Customise your mission with the myriad settings before entering a unique and surprising battle every time.

Add in the best-in-class Slitherine PBEM++ multiplayer system, redesigned editor, custom scripting, and Cooperative multiplayer to create a new strategy masterpiece.
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FroBodine
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Tactical bonuses in random or skirmish setup games

Post by FroBodine »

Can you buy or do you get tactical bonuses in skirmish mode? I sure hope so. That would be excellent, and add an extremely cool layer of unpredictability about what the enemy is purchasing.

Otherwise, there would be no airpower ever in skirmish mode!
Rosseau
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RE: Tactical bonuses in random or skirmish setup games

Post by Rosseau »

It seems only in SP skirmish - not MP skirmish like ours. I posted this on the Slitherine board.

Got a Tac bonus on 3rd turn in MP game, so it's working.
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FroBodine
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Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: Tactical bonuses in random or skirmish setup games

Post by FroBodine »

I did too. Hopefully airpower is a possibility in multiplayer. That would be very cool.
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