too easy?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: too easy?

Post by operating »

Additionally, you can get your merchant convoys through to augment the CP production. As I have posted a couple of other places, if you load the AUTOSAVE file at the start of each turn (a pain I know), you will discover the AI hasn't moved your convoys for you ... you can choose their routes. Most importantly, reroute the South Atlantic convoys to the west and north of the British Isles, especially keeping out of cruser visual range of Scapa Flow. Concentrate the German Grand Fleet against the Russians to wipe out their navy and secure the Baltic trade route.


Amtrick,

I have not tried the above convoy strategy yet in SP, "I find it interesting that we are even able to do that", also I am kind of surprised the AI has not picked up on it. In MP your strategy is a "NO GO", for there is no AUTOSAVE file, thus being stuck with CP merchant convoys trying to make the English Channel kamakazi route. Would love to be able to have other merchant ship options for both sides in MP.

Bob
and one flew over the Cuckoos nest
amtrick
Posts: 82
Joined: Mon Dec 30, 2013 4:28 pm
Location: United States

RE: too easy?

Post by amtrick »

Bob:

I've been begging for human control of convoys for months, but it doesn't seem to have attracted any attention.[&:] Seems like it would be a pretty easy coding change to make.
RickD
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