Scenario Event/Action/Trigger bugs (Part 2)

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navigator71
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Joined: Fri Aug 01, 2014 8:48 am

Scenario Event/Action/Trigger bugs (Part 2)

Post by navigator71 »

Again some bugs related to event definitions (using V. 1.04 Build 554):

Scenario "Battle of Latakia"

Bug: The trigger "Victory Conditions Achieved" requires 1000 points to fire. As far as I can see it's only possible to gain 800 points by sinking all 6 enemy ships.


Scenario "Down Town"

Bug: Trigger "Yen Vien Railway Yard" damaged 100% grants North Vietnam +500 points in action "Yen Vien Railway Yard Destroyed". These points should probably go to the US Navy. A destroy trigger would make more sense than a damage trigger with a 100% threshold.


Scenario "Operation Vantage"

The event "British victory" (which ends the scenario) requires exactly 2000 points to be triggered. As the event "Gain Points" is not repeatable, it's not possible to reach 2000 points. "Gain Points" should be defined as repeatable.
Coiler12
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RE: Scenario Event/Action/Trigger bugs (Part 2)

Post by Coiler12 »

Those are scenario design issues more than bugs per se.
mikmykWS
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Joined: Tue Mar 22, 2005 4:34 pm

RE: Scenario Event/Action/Trigger bugs (Part 2)

Post by mikmykWS »

We'll take a look at the scenarios. Thanks for reporting!

Mike
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.Sirius
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RE: Scenario Event/Action/Trigger bugs (Part 2)

Post by .Sirius »

Noted
ORIGINAL: navigator71

Again some bugs related to event definitions (using V. 1.04 Build 554):

Scenario "Battle of Latakia"

Bug: The trigger "Victory Conditions Achieved" requires 1000 points to fire. As far as I can see it's only possible to gain 800 points by sinking all 6 enemy ships.


Scenario "Down Town"

Bug: Trigger "Yen Vien Railway Yard" damaged 100% grants North Vietnam +500 points in action "Yen Vien Railway Yard Destroyed". These points should probably go to the US Navy. A destroy trigger would make more sense than a damage trigger with a 100% threshold.


Scenario "Operation Vantage"

The event "British victory" (which ends the scenario) requires exactly 2000 points to be triggered. As the event "Gain Points" is not repeatable, it's not possible to reach 2000 points. "Gain Points" should be defined as repeatable.
Paul aka Sirius
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