Anyway, I was using the extended universe mod, and I noticed that I didn't find any of the races particularly aesthetically pleasing. Sure they were diverse and varied, but none seemed to fit the niche I wanted to play.
So I made these guys.
Kirei
Race Family: Rodent
Native Planet Type: Desert
Default Reproduction Rate: +10%
Characteristics
Quite Aggressive
Very Reckless
Very Friendly
Quite Stupid
Quite Unreliable
Bonuses
Natural Optimists: happiness + 20%
Master Engineers: ship maintenance -5%
Race Victory Conditions (I don't use these, so I just set them to whatever seemed to fit)
25%: Have the Happiest Population in the galaxy
25%: Control your Homeworld
25%: Have the largest military in the galaxy
25%: Control the most Homeworlds (yours and others) in the galaxy
Colonies
Desert colonies can usually avoid natural disasters
Characters
Less likely to generate new Intelligence Agent characters (-20%)
Less likely to generate new Pirate Leader characters (-100%)
Leader characters have the Energetic starting trait
Other
Disallowed Governments: Despotism
Special Technology: [None]
Disallowed Technology: Torpedo Weapon, Missile Weapon, Area Weapon
Smaller military ship sizes: -30%
Smaller civilian ship sizes: -30%
Faster Construction Speed: +200%
Higher Migration Rate: +40%
Faster Troop Regeneration: +40%
Basically, military service is an expected requirement of the species, they use swarms of small sleek ships, but they hate guided or large area weapons (torpedo, missile, area). I guess something to do with facing your enemies head on.

