ORIGINAL: Amoral
For me the difference between playing it as a simulation or a game is if you keep in mind what might have happened when you are picking goals or your operations. And as Bullwinkle has said there is a lot of grey area if you are trying to second guess what commanders 70 years ago might have done. For me it is what you as a player were thinking when you set up the dominoes.
I go one step deeper.
My opponent, up-thread after our game ended in part over this issue, posits that this tactic goes against the developers' intent. I prefer to argue that the developers' intent is most fully on display in what the game actually DOES, how it operates. That's objective; it is observable. I argued that when I advertised for an opponent two years ago, I argued it during the game several times, and I repeat it now. You may not like how the game does things--I certainly grit my teeth on occasion--but how it operates is fixed and known by each side. In that sense it is an elegant solution to the debate.

