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Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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geofflambert
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RE: WitP-AE Topo Map Project

Post by geofflambert »

ORIGINAL: chemkid

another update:
- added 'Ctrl Z'
- a little cleanup

please use the same download-links.

Image


Are the number keys the numeric key pad keys or the QWERTY keys? For some applications they do different things.

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Kitakami
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RE: WitP-AE Topo Map Project

Post by Kitakami »

I am having problems with the Hot Key panel. I even tried two, the dot and the hex. They just do not work for me. The dot map does, however, so I find it strange. Win 8.1 here, which could be the culprit. Any ideas?
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chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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btd64
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RE: WitP-AE Topo Map Project

Post by btd64 »

Remember you have to remove the original panel and then install the new one. I have a file in the art folder named original topo map art and I put the old panels in their. Hope this helps.....GP
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chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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Kitakami
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RE: WitP-AE Topo Map Project

Post by Kitakami »

Thanks for your insights all. One of the map mods does not work on my machine either (do not recall which one right now, although I think it is the one without borders). I will keep taking jabs at it and let you know if I find what is going on.

Thanks for a great map set though. It is really beautiful!
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chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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Kitakami
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RE: WitP-AE Topo Map Project

Post by Kitakami »

The Osaka/Kyoto area? I have wanted to go to Osaka for years. Have fun!
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btd64
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RE: WitP-AE Topo Map Project

Post by btd64 »

See ya in a month. Have FUN.[8D]....GP
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AKA General Patton

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Jace11
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RE: WitP-AE Topo Map Project

Post by Jace11 »

Eagerly awaiting the new Japanese style map, but, as I'm not a patient person I've been experimenting with your Topo map a bit.

Its probably my eyes, but for some reason I was seeing the black roads as blue-ish on certain backgrounds (mainly yellow ones I think). I know they are not blue cause I checked, but I found it a little off-putting, but I also liked the hex ocean colors so I made a version without roads and rail, but with ocean hex shading and some lighter hexes over land. I'm now ok till your next map comes out...

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Lasarian
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RE: WitP-AE Topo Map Project

Post by Lasarian »

I'm intrigued - what's the 'mySmoothGUI' mod listed in chemkid's mod installer? I've not seen it on here. Anyone know?
Jace11
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RE: WitP-AE Topo Map Project

Post by Jace11 »

Still having fun with these Topo maps....

The Hotkeys addition is also nice. I always thought it was something the game really needed, I was always having to refer to the ref.pdfs to find out what button did what. I always forget them and just end up button mashing till I find the right one, often resulting in me toggling something else on or off by accident. Putting it on the map has one downside though, if people are playing smaller scenarios which don't cover that area, you cant pan to it.

I thought maybe use the credits screen. It's not ideal, but you can access it anywhere at a press of a key, it means however you lose the credits and the names of the people who put so much effort into making this all...

So this is your hotkey mod using the credit popup, with a small button added and a tooltip edit in the exe to match.

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IdahoNYer
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RE: WitP-AE Topo Map Project

Post by IdahoNYer »

Awesome work Chemkid!!

Thanks for all the hard effort - just installed and they look fantastic! Love the hotkey addition too.

Rainer
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RE: WitP-AE Topo Map Project

Post by Rainer »

There seems to be a problem with the Optional Hotkeys Upgrade Packs.
I tested all three Non-hex versions (Hexless, Pure, RnR) and found the tile WPEN04.BMP is shown distorted.
Only WPEN04.BMP shows distorted, all other tiles show up fine.
The distortion is seen with Full Screen as well as Windowed.
Switch line (Full Screen): "J:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu2 -f -dd_def
The distortion also shows with no switches.
Note: the distortion does not show with the map loaded by the tool CombatReport.
Graphics utilities, like Xnview, show the file OK, and I can't see any problems with the file.

EDIT1: typo
EDIT2: Note: the tools imagetool.exe and DXTBmp.exe show the image upside down (which indicates a format glitch).
To fix the problem I used PaintShop Pro and saved without any changes which apparently reset the format (BMP).


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WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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Kitakami
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RE: WitP-AE Topo Map Project

Post by Kitakami »

ORIGINAL: Rainer

There seems to be a problem with the Optional Hotkeys Upgrade Packs.
I tested all three Non-hex versions (Hexless, Pure, RnR) and found the tile WPEN04.BMP is shown distorted.
Only WPEN04.BMP shows distorted, all other tiles show up fine.
The distortion is seen with Full Screen as well as Windowed.
Switch line (Full Screen): "J:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu2 -f -dd_def
The distortion also shows with no switches.
Note: the distortion does not show with the map loaded by the tool CombatReport.
Graphics utilities, like Xnview, show the file OK, and I can't see any problems with the file.

EDIT1: typo
EDIT2: Note: the tools imagetool.exe and DXTBmp.exe show the image upside down (which indicates a format glitch).
To fix the problem I used PaintShop Pro and saved without any changes which apparently reset the format (BMP).

I had exactly the same problem. To fix, I loaded in Photoshop, SAVEd AS, kept the same name, unchecked the "flip row order" box, and saved. Thanks Ranier for the tip, it was driving me crazy :)
Tenno Heika Banzai!
chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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geofflambert
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RE: WitP-AE Topo Map Project

Post by geofflambert »

I'd like to use one of these with the extended map for DBB-C, hexes and dot bases showing. Which one is that? I'm also still using Vista, is that a problem?

How soon do you think for the "new map", chemkid?

Thanks for your work dude.

chemkid
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RE: WitP-AE Topo Map Project

Post by chemkid »

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geofflambert
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RE: WitP-AE Topo Map Project

Post by geofflambert »

Ok. I see the ART file I have now only has some of the map in it, apparently the parts that were changed in the extended map. I presume the rest is somewhere else. Does everything in the ART folder supersede the equivalent map section from stock? So do I just rename the ART folder I have to "STOCK ART" then paste your ART folder in?

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geofflambert
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RE: WitP-AE Topo Map Project

Post by geofflambert »

I just tried that, it had no effect at all. I still have the stock map extended when I load the game.

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