Control with equal factors

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Post Reply
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

Control with equal factors

Post by Courtenay »

The control rule states:
Control of a hex changes when:

An enemy land unit (except for partisans; see 13.1, and supply units; see 22.4.10) enters it (the major power entering with the most factors if more than one)

Which major power controls the hex if two (or more!) major powers enter the hex with equal factors? The WiFFE FAQ does not answer the question.

What does MWiF do, which might not be the same?
I thought I knew how to play this game....
User avatar
paulderynck
Posts: 8523
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Control with equal factors

Post by paulderynck »

The only way within the rules to break a tie situation between major powers on the same side is the one under Initiative:

"the major power with the highest production last turn from that side, decides."

The next version of the rules has this sentence added under Changing Control:

"If they have equal factors they must agree which of them will gain control or they cannot enter the hex."
Paul
User avatar
michaelbaldur
Posts: 4805
Joined: Fri Apr 06, 2007 6:28 pm
Location: denmark

RE: Control with equal factors

Post by michaelbaldur »

ORIGINAL: Courtenay

The control rule states:
Control of a hex changes when:

An enemy land unit (except for partisans; see 13.1, and supply units; see 22.4.10) enters it (the major power entering with the most factors if more than one)

Which major power controls the hex if two (or more!) major powers enter the hex with equal factors? The WiFFE FAQ does not answer the question.

What does MWiF do, which might not be the same?
What does MWiF do,
for MWIF, it is simply the first unit that enters that get control.

but this is for solitaire.

when we get to netplay we need to figure this out
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

RE: Control with equal factors

Post by Courtenay »

ORIGINAL: michaelbaldur
ORIGINAL: Courtenay

The control rule states:
Control of a hex changes when:

An enemy land unit (except for partisans; see 13.1, and supply units; see 22.4.10) enters it (the major power entering with the most factors if more than one)

Which major power controls the hex if two (or more!) major powers enter the hex with equal factors? The WiFFE FAQ does not answer the question.

What does MWiF do, which might not be the same?
What does MWiF do,
for MWIF, it is simply the first unit that enters that get control.

but this is for solitaire.

when we get to netplay we need to figure this out
I just tried an invasion with an Italian and a German unit, where both units arrive simultaneously. Regardless of whether I chose to invade with the German or Italian unit first, MWiF always gave control to the Germans. I am not saying this is wrong; I am saying I have no idea what the rule actually is.
I thought I knew how to play this game....
User avatar
michaelbaldur
Posts: 4805
Joined: Fri Apr 06, 2007 6:28 pm
Location: denmark

RE: Control with equal factors

Post by michaelbaldur »

ORIGINAL: Courtenay

ORIGINAL: michaelbaldur
ORIGINAL: Courtenay

The control rule states:

Which major power controls the hex if two (or more!) major powers enter the hex with equal factors? The WiFFE FAQ does not answer the question.

What does MWiF do, which might not be the same?
What does MWiF do,
for MWIF, it is simply the first unit that enters that get control.

but this is for solitaire.

when we get to netplay we need to figure this out
I just tried an invasion with an Italian and a German unit, where both units arrive simultaneously. Regardless of whether I chose to invade with the German or Italian unit first, MWiF always gave control to the Germans. I am not saying this is wrong; I am saying I have no idea what the rule actually is.


not sure of the rule. and it sound like there are not codes for this in the game right now
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
User avatar
paulderynck
Posts: 8523
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Control with equal factors

Post by paulderynck »

ORIGINAL: Courtenay

ORIGINAL: michaelbaldur
ORIGINAL: Courtenay

The control rule states:

Which major power controls the hex if two (or more!) major powers enter the hex with equal factors? The WiFFE FAQ does not answer the question.

What does MWiF do, which might not be the same?
What does MWiF do,
for MWIF, it is simply the first unit that enters that get control.

but this is for solitaire.

when we get to netplay we need to figure this out
I just tried an invasion with an Italian and a German unit, where both units arrive simultaneously. Regardless of whether I chose to invade with the German or Italian unit first, MWiF always gave control to the Germans. I am not saying this is wrong; I am saying I have no idea what the rule actually is.
Which unit had the greater number of combat factors?
Paul
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

RE: Control with equal factors

Post by Courtenay »

ORIGINAL: paulderynck

Which unit had the greater number of combat factors?

They were both one point divisions.
I thought I knew how to play this game....
User avatar
paulderynck
Posts: 8523
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Control with equal factors

Post by paulderynck »

I guess either MWiF is following the tie breaking process I described earlier, or just assumes that Germany (as the senior partner) gets the hex.
Paul
Post Reply

Return to “World in Flames”