Between the Storms
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- HansBolter
- Posts: 7457
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RE: Updates
One minor point...
3rd Transport Chutai (1169) begins the game in Kompong Chhnang... and assigned to 2nd Air Division [R]
Perhaps it would make more sense to have it assigned to another Air HQ at the beginning of the war?
3rd Transport Chutai (1169) begins the game in Kompong Chhnang... and assigned to 2nd Air Division [R]
Perhaps it would make more sense to have it assigned to another Air HQ at the beginning of the war?
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- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Updates
ORIGINAL: Symon
The other is WAD. Intended to make it politically expensive to deploy Australian militia units. They had to jump through lots of hoops to obtain out-of-country deployability. Hopefully, only those that actually did will get the opportunity.
Ciao. JWE
Symon,
Been thinking about this one for a few days now and want to bring up a point for consideration.
First let me say that I have no problem whatsoever with the change. I like it. Slightly handicapping for the Allies, but that's ok. Makes the game more historically accurate and I am always for that.
The point I want to bring up is: Has the same kind of consideration of actual political cost been applied to transfers from Manchukuo or are the transfers from there strictly calculated by device costs?
Shouldn't it cost much more political capital than simply the unit cost to pull tanks out of Manchukuo where the IJA would be likely to say "no way jose...not with us facing all those Soviet tanks"?
I don't play Japanese and I don't know if this is already the case, but what is good for the goose should also be good for the gander.
Hans
BTS Update
I've gone through and done the changes described in the last page or so of the thread.
Here is the Change List:
1. Followed the Gun recommendations made earlier: 16"/50 range changed to 37,000, 3330MM penetration dropped to 700, and Dunkerque Class main guns reduced to 13 rounds of ammo.
2. Torres Detachment (#5943) changed so that it is Aussie through all the upgrades: 2719--2670--2721
3. Checked the Papuan Inf Bn and did not find any issues with it. Upgrades look good as well.
4. #1141 5" CD Guns: Allowed very limited production of them for the American Player.
5. Fixed the Aussie Brigades for the 22nd and 27th so that it does not have a bad Primary Unit. They are now on their own in Malaya.
6. #1169 3rd Transport Chutai HQ changed to the Air Division based in Saigon at war's start.
7. Garrison Requirements: Raised Manchuria by 500, Occupied China by 500, and Nationalist China by 500. Specifics:
---Manchuria: Harbin and Mukden raised 250 each.
---Occupied China: Peiping, Nanking, Tsingtao, Shanghai, and Tientsin all raised by 100 points.
---Nationalist China: Changsha, Kunming, Kweiyang, Sian, and Yenan all raised by 100 points.
Important to note that each location had BOTH sides raised by the amount given. PERHAPS this will help slow stuff down...maybe...
Am now sending the files to Michael for the USA Economy to be further degraded.
Here is the Change List:
1. Followed the Gun recommendations made earlier: 16"/50 range changed to 37,000, 3330MM penetration dropped to 700, and Dunkerque Class main guns reduced to 13 rounds of ammo.
2. Torres Detachment (#5943) changed so that it is Aussie through all the upgrades: 2719--2670--2721
3. Checked the Papuan Inf Bn and did not find any issues with it. Upgrades look good as well.
4. #1141 5" CD Guns: Allowed very limited production of them for the American Player.
5. Fixed the Aussie Brigades for the 22nd and 27th so that it does not have a bad Primary Unit. They are now on their own in Malaya.
6. #1169 3rd Transport Chutai HQ changed to the Air Division based in Saigon at war's start.
7. Garrison Requirements: Raised Manchuria by 500, Occupied China by 500, and Nationalist China by 500. Specifics:
---Manchuria: Harbin and Mukden raised 250 each.
---Occupied China: Peiping, Nanking, Tsingtao, Shanghai, and Tientsin all raised by 100 points.
---Nationalist China: Changsha, Kunming, Kweiyang, Sian, and Yenan all raised by 100 points.
Important to note that each location had BOTH sides raised by the amount given. PERHAPS this will help slow stuff down...maybe...
Am now sending the files to Michael for the USA Economy to be further degraded.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: BTS Update
John,
I don't share the confidence of others that garrison requirements are going to work.
They can simply be ignored at need.
If I have to choose between meeting a garrison requirement or getting a vital unit to the front line that might turn the tide and save the entire country you can damn sure bet that I'm gonna ignore the garrison requirement.
The only thing that is ever gonna fix China is putting a stop to the evaporation of Chinese supply by the bombing of unoccupied air bases.
I don't share the confidence of others that garrison requirements are going to work.
They can simply be ignored at need.
If I have to choose between meeting a garrison requirement or getting a vital unit to the front line that might turn the tide and save the entire country you can damn sure bet that I'm gonna ignore the garrison requirement.
The only thing that is ever gonna fix China is putting a stop to the evaporation of Chinese supply by the bombing of unoccupied air bases.
Hans
RE: BTS Update
I don't have any confidence in this at all, however, it should force some players to better 'behave.'

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Updates
Don't want to step on John 3rd's thread, so this will be the quick and dirty version. Good points .. butt .. Australia is easy; one Nation, localized area of operations, "small" OOB, well understood changes of status. Totally restricted units (like LH Motor Regts) can disband and return as something else (like Army Tank Bns) that are deployable. Not easy, but straight forward HQ definitions and straight forward movement options.ORIGINAL: HansBolter
Symon,
Been thinking about this one for a few days now and want to bring up a point for consideration.
First let me say that I have no problem whatsoever with the change. I like it. Slightly handicapping for the Allies, but that's ok. Makes the game more historically accurate and I am always for that.
The point I want to bring up is: Has the same kind of consideration of actual political cost been applied to transfers from Manchukuo or are the transfers from there strictly calculated by device costs?
Shouldn't it cost much more political capital than simply the unit cost to pull tanks out of Manchukuo where the IJA would be likely to say "no way jose...not with us facing all those Soviet tanks"?
I don't play Japanese and I don't know if this is already the case, but what is good for the goose should also be good for the gander.
Japan is a "Side", rather than a Nationality, has a huge OOB, is deployed everywhere, and change of status coding must be universally applicable across the entire map. There's no room to move in the present game system. PP cost is calculated by device costs and initial restriction status (and a bit by HQ dependency flow). Some of the implications were not clear before release, and some weren't even considered until the gamey bois figured out how to cheat the intent. Still chasing our tails on this one without much hope of catching it.
Hope I didn't depress you too much [:(]. Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
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RE: Updates
You're fine John.
Helps to hear your knowledge and insight in these topics.
Michael has the files for the US Economy. Will Post this--hopefully--last major update this evening.
Helps to hear your knowledge and insight in these topics.
Michael has the files for the US Economy. Will Post this--hopefully--last major update this evening.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Updates
John, The following pic is from BTS v1.6 after one turn has been run. I ran the turn to see if the units would develope there assult and infantry numbers. Started with historical first turn off....GP


- Attachments
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- Papaun Inf.. PM v1.6.jpg (349.8 KiB) Viewed 291 times
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RE: Updates
They're not supposed to have an assault value. Their anti-soft is 10. A squad device won't have an AV till anti-soft goes to 11 or above. A squad device shows as 'other troops', not infantry, unless its anti-soft is 11 or higher.
We normally use the Papuan Vol Inf as patrollers, hexside control blockers, base stealers, and sometimes designated runners [8D]
But, of course, ya'll can up the anti-soft to 11 if you want.
But think about it for a teensy minute. This is in an area where you shouldn't have monster stomping fanboi gorilla stacks. So small unit tactics is the prefered mode of operations. Suppose there was some officer who said "I think is time for you to assault those Japanese positions." I would say "Good on you, but no frikkin way. Time to trot, Bwana."
Use native infantry how it was meant to be used. Ciao. JWE
We normally use the Papuan Vol Inf as patrollers, hexside control blockers, base stealers, and sometimes designated runners [8D]
But, of course, ya'll can up the anti-soft to 11 if you want.
But think about it for a teensy minute. This is in an area where you shouldn't have monster stomping fanboi gorilla stacks. So small unit tactics is the prefered mode of operations. Suppose there was some officer who said "I think is time for you to assault those Japanese positions." I would say "Good on you, but no frikkin way. Time to trot, Bwana."
Use native infantry how it was meant to be used. Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
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- Posts: 4158
- Joined: Tue Sep 02, 2003 5:28 pm
- Location: Sampford Spiney Devon UK
RE: Updates
John,
Now in Dec 17th of RA playing as allies 2 day turns - getting to grips with the allies is not easy. cannot find almost any non R land units an the PP to change any R units is so high. I know non R units come on later but are the allies going to survive or move any troops in the first few months? Also the exp and morale is so very low was that as designed?
A few notes on ships - cannot find French CA Algerie or the LE T DD? Also there are only 2 French subs not 4 - was this a change? I was really looking forward to playing with these ships.
The Banshe DB pilots at Darwin are worse than useless some have naval attack values at 5 ( 5 not 50 - not a typo) - was that intended?
Not being critical just observing ( I am living in a new RA world - so we go as if its the real thing) - maybe the notes need updating?
cav
Now in Dec 17th of RA playing as allies 2 day turns - getting to grips with the allies is not easy. cannot find almost any non R land units an the PP to change any R units is so high. I know non R units come on later but are the allies going to survive or move any troops in the first few months? Also the exp and morale is so very low was that as designed?
A few notes on ships - cannot find French CA Algerie or the LE T DD? Also there are only 2 French subs not 4 - was this a change? I was really looking forward to playing with these ships.
The Banshe DB pilots at Darwin are worse than useless some have naval attack values at 5 ( 5 not 50 - not a typo) - was that intended?
Not being critical just observing ( I am living in a new RA world - so we go as if its the real thing) - maybe the notes need updating?
cav
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RE: Updates
Sorry I see some of these ships come on later but still not sure what has happened to Le Triumphant DD?
RE: Updates
Hey Cavalry! Glad to hear you are playing RA. Will take a look and see on several of these issues. You do have amore LCU available in the start of this as the Allied player. Check the additional units at Darwin and Pago Pago.
Those air units are TERRIBLE. Ask Michael how he works with them. I think he sits the A-24s down for 10-14 days to build-up morale and do some training. He lets them loose in the DEI where they tend to CRUSH lightly defended Invasion Forces. A single 1,000lb bomb pretty much sinks any AP/AK. NASTY!
Those air units are TERRIBLE. Ask Michael how he works with them. I think he sits the A-24s down for 10-14 days to build-up morale and do some training. He lets them loose in the DEI where they tend to CRUSH lightly defended Invasion Forces. A single 1,000lb bomb pretty much sinks any AP/AK. NASTY!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Updates
I've been so focused on BTS and TM that RA has sort of slipped through the cracks, Keep me up on things you see (beyond what you have mentioned).

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- ny59giants
- Posts: 9891
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Updates
General rule of thumb - within the first week of play, I spend PP on the leaders for American training groups and the A-24s. I tend to rest until Morale gets to 99 and then start training.
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RE: Updates
Thanks NYG - I have done the same - btw is leadership and inspiration the most important thing for the training squadrons? Does air skill have any benefit?
RE: Updates
ORIGINAL: cavalry
Does air skill have any benefit?
I feel it does. I will look for a leader with a good balance of the three for fighter pilot training and substitute the air skill with naval skill when training naval, etc....GP
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- ny59giants
- Posts: 9891
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Updates
I haven't done the changes for American industry yet. Out of work yesterday with cold and over weekend. Got to get caught up there first before getting to this.
May recommend to future Allied players that they repair the industry that can be done in 60 to 90 days to allow you have some supplies to ship out and once those are done, to do those that may take years (oil at Bakersfield, as example).
May recommend to future Allied players that they repair the industry that can be done in 60 to 90 days to allow you have some supplies to ship out and once those are done, to do those that may take years (oil at Bakersfield, as example).
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RE: Updates
Morning All.
Michael: Hope you are feeling better. When do you think you can have those changes. Thinking about an above Post, we'll need to do the same thing to RA. SHOULD we do it to Treaty?
Michael: Hope you are feeling better. When do you think you can have those changes. Thinking about an above Post, we'll need to do the same thing to RA. SHOULD we do it to Treaty?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- ny59giants
- Posts: 9891
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Updates
RA - Yes
Treaty - No (remember this is stock type set up with JUST naval changes)
Maybe not until end of week to get to changes.
Treaty - No (remember this is stock type set up with JUST naval changes)
Maybe not until end of week to get to changes.
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