Comments on the 2.06 BETA Patch (only)
Moderator: MOD_Flashpoint
RE: 2.9
Rev2 - appears that the issues I reported are working, CB fire is now infrequent and 'feels' right.
I think the resupply/screen/withdrawal might need a bit more tweaking - units still seem to be trying to slug it out at close range with low supply in most cases
and big thanks to Rob for the force roster tweak [8D]
I think the resupply/screen/withdrawal might need a bit more tweaking - units still seem to be trying to slug it out at close range with low supply in most cases
and big thanks to Rob for the force roster tweak [8D]
AUCTO SPLENDORE RESURGO
RE: 2.9
Having some trouble with the map values editor not recognising lake elevations. I'm getting 99s and it's calling the terrain "mixed". These are on hexes that are completely blue with the rgb setting of 45,0,221.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
- CapnDarwin
- Posts: 9766
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- Location: Newark, OH
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RE: 2.9
Can you send me the base map causing the problem? Via PM if it is something you don't want to show the world.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: 2.9
It's no problem if people want to see it. Here you are, had to zip it.
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- WestBerlin_values.zip
- (3.58 MiB) Downloaded 7 times
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
- CapnDarwin
- Posts: 9766
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
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RE: 2.9
Rob and I will have a look at it tonight.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
map values editor
Could someone please pass on to Rob this updated file? I've cleaned it up a bit so if you set the buffer to 9 the only 99s you get are the lakes. I'd also forgotten to trim the right hand side of the map to make complete hexes.
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- WestBerlin_values_2.zip
- (4.78 MiB) Downloaded 15 times
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
- IronManBeta
- Posts: 3984
- Joined: Mon Feb 25, 2002 10:00 am
- Location: Brantford, Ontario
- Contact:
RE: map values editor
Got it! Thank you for your help and once I return from my travels this weekend I will dive in and fix the problems.
Cheers, Rob
Cheers, Rob
ORIGINAL: The Plodder
Could someone please pass on to Rob this updated file? I've cleaned it up a bit so if you set the buffer to 9 the only 99s you get are the lakes. I'd also forgotten to trim the right hand side of the map to make complete hexes.
RE: map values editor
Rob, fyi, 2.05 does scan these lakes correctly (tagged as Lake, elevation 0). Roads aren't recognized (which 2.06 fixes).
William
On Target Simulations LLC
On Target Simulations LLC
- IronManBeta
- Posts: 3984
- Joined: Mon Feb 25, 2002 10:00 am
- Location: Brantford, Ontario
- Contact:
RE: map values editor
OK, thanks. That should speed things up! I love bugs that I've already fixed, lol. I'll just give it a once over to make sure it is all still fixed.
Thanks, Rob
Thanks, Rob
ORIGINAL: W1ll14m
Rob, fyi, 2.05 does scan these lakes correctly (tagged as Lake, elevation 0). Roads aren't recognized (which 2.06 fixes).
RE: map values editor - 10/4/2014 5:30:26 AM
RE: Comments on the 2.06 BETA Patch (only)
This is the first match in Tazak's campaign. The Soviet helo unit at 1322 came snooping down the road from the NE to 1921, and then moved west to 1321, and neither the 4/58 rapiers (1219) nor 1/46 javelins (1723) fired a shot.
Further north at 1912, the 8/46 javelins have yet to fire a shot. I had noticed in a previous start that these units were not firing till the helos were 1 hex away.
Other units are firing at the helos.
Haven't played for a while, and had yet to try 2.06 with anything but my own project. So this is my first time with AD and 2.06
Further north at 1912, the 8/46 javelins have yet to fire a shot. I had noticed in a previous start that these units were not firing till the helos were 1 hex away.
Other units are firing at the helos.
Haven't played for a while, and had yet to try 2.06 with anything but my own project. So this is my first time with AD and 2.06
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- antiaircraft.zip
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- CapnDarwin
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RE: Comments on the 2.06 BETA Patch (only)
I'll check that out today. Everything was working in that area, but we did tweak some code.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Comments on the 2.06 BETA Patch (only)
This is the same setup running under 2.05.
The Soviet helos have not advanced in the southern section. Up north the 8/46 javelins started firing away at the helos as they entered the river valley.
I also happened to notice some difference in artillery fire between the two versions. In 2.06 staff fire control had yet to find a target worthy of interest. In 2.05 staff fire control was happy to fire away at the recon units that show up in the SE corner. But I seem to have peculiar problems with artillery
As long as I'm yakking [8|] . . . Screening units seem to hold a little too long under 2.06 and run away a little too fast under 2.05. But that is probably a topic where you will never be able to please everyone.
The Soviet helos have not advanced in the southern section. Up north the 8/46 javelins started firing away at the helos as they entered the river valley.
I also happened to notice some difference in artillery fire between the two versions. In 2.06 staff fire control had yet to find a target worthy of interest. In 2.05 staff fire control was happy to fire away at the recon units that show up in the SE corner. But I seem to have peculiar problems with artillery

As long as I'm yakking [8|] . . . Screening units seem to hold a little too long under 2.06 and run away a little too fast under 2.05. But that is probably a topic where you will never be able to please everyone.
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- AA205.zip
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- CapnDarwin
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RE: Comments on the 2.06 BETA Patch (only)
SAMs were shooting just fine in the latest build. Tested your scenario and our test case and both missiles and guns were blazing away at range.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Comments on the 2.06 BETA Patch (only)
ORIGINAL: Capn Darwin
SAMs were shooting just fine in the latest build. Tested your scenario and our test case and both missiles and guns were blazing away at range.
That's the 9/22 build? Did you look at my first upload from Tazak's campaign? I don't understand why the AA units have 100% loads when helos are flying well within range and other units are firing what ever they can at the helos.
I will download it again to make sure I have the right exe.
RE: Comments on the 2.06 BETA Patch (only)
This is pretty typical for me. The AD unit to the north is at 99% ammo. Every other unit on that hill has been shooting at those helos.


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- helo.jpg (59.19 KiB) Viewed 298 times
RE: Comments on the 2.06 BETA Patch (only)
One turn later and that AA unit still has 96% of his load out while the helos fly with impunity and knock out a platoon of tanks at close range.


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- sameole.jpg (66.51 KiB) Viewed 298 times
RE: Comments on the 2.06 BETA Patch (only)
Another setup with the aa units in screen rather than hold. I have also brought the rapier unit in for good measure. And all AA units on that hill are at 100% ammo. And if Microsoft can be trusted the properties on the exe say I am running a file stamped 8:49 PM 9/22.


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- 100.jpg (115.21 KiB) Viewed 298 times
- CapnDarwin
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RE: Comments on the 2.06 BETA Patch (only)
Sorry to confuse you. OUR latest build, not a beta release. I had all sorts of shooting and kills at range going on.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Comments on the 2.06 BETA Patch (only)
ORIGINAL: Capn Darwin
Sorry to confuse you. OUR latest build, not a beta release. I had all sorts of shooting and kills at range going on.
Oh. It's easy to confuse me. [:D]
What build should I be playing with. And where can I get it?
