China Roads

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Natali
Posts: 103
Joined: Tue Sep 18, 2012 3:12 pm
Location: Ocatillo Land

China Roads

Post by Natali »

It looks like its ok with the bridge to ferry for regular games. I'm finished and sent it to John. Have fun.

the new roads are not done and might can't be. John forgets that what we have is not what you have. Sam
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Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: China Roads

Post by Symon »

ORIGINAL: Natali
It looks like its ok with the bridge to ferry for regular games. I'm finished and sent it to John. Have fun.

the new roads are not done and might can't be. John forgets that what we have is not what you have. Sam
Gosh. Sam's right. I tend to forget sometimes that our exe is not the same as ya'lls exe. Some of what we can do is not available in the nominal game system. Please forgive. [:(][:(] JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
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Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: China Roads

Post by Symon »

And given the utter lack of forum interest, we'll post on the site, but you will have to come looking.

Given that there's 32 of you and 377 identified others (not counting private calls, and not counting 'annon' downloads), we're going to have to go with the non-forum players. So we will talk and say, but won't respond to forum generated criticisms, unless they are fundamental.

Sorry. But it has to be this way. Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
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