Global War : a Japanese AAR

Post descriptions of your brilliant successes and unfortunate demises.

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yvesp
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RE: Global War : a Japanese AAR

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The second combat result is not unexpected.

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RE: Global War : a Japanese AAR

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The third was certainly more tricky to achieve.

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RE: Global War : a Japanese AAR

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Terauchi finds himself a bit alone, and not exceedingly well positioned now.

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RE: Global War : a Japanese AAR

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The allies had a difficult choice for choice of impulse.

For the Russians, it was easy : a land move. The side of the offensive was not obvious, but Germany being now more or less broken, and their defenses being still strong and well entranched, there was no hurry to attack them. In contrast, attacking in Mandchuria would open up a road, while waiting would likely soon end up with too many troops to break easily through.

For the USA, it was much less obvious. Bringing in more reinforcments in Korea looked like the thing to do. But with the Japanese fleet around, there was a strong risk of loosing both a transport and the transported units. Finaly, the USA settled on an assault on Germany: getting through the Elbe before winter looked important: unlike Russian troops, US troops would have a rather hard time to pass the river ; being on the other side seemed the thing to do.

For the Commonwealth, things went clear very soon : te US fleet was in bad need of help, being at risk against the Japanese superior forces This meant that the fast carriers had to immediately join, to be later followed by slower ones once the South China sea was patrolled. This meant at least two naval moves. With little else to do on land with only three moves, the Commonwealth settled on a naval move.

Crossing their fingers, the allies passed the turn without a naval battle with the Japanese. Now, they just hope that this holds for the axis impulse : at that time, the US fleet could be joined by 7 more British carriers, that is 11 carrier planes ; enough to tip the balance of any further naval encounter.

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yvesp
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RE: Global War : a Japanese AAR

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Once more, the Japanese fleet fails to find the allied fleet.

The Commonwealth takes a combined action, moving it's carriers to the China sea The allies have 21 carriers there, against 18 for the Japanese.

The fleets patrolling there are just enormous and still growing!
The Japanese expect one more carrier ; the USA expect soon 17 (yes) more, in particular as soon as they can get a major port closer than Brisbane. The British may expect 2 more, coming back from Britain with new planes.

That's one reason why the British are hoping along the NEI southern coast: Surabaya is a nice spot that might be accessible. Of course, now the Japanese have seen this. But even though, can they prevent the capture of either Batavia or Surabaya ?


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RE: Global War : a Japanese AAR

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To the axis dismay, the turn doesn't end (40%, roll of 9) ; worse, the weather improves and is clear in every place that really counts...

The USA and Commonwealth both take a super-combined : too much to do.

And finaly, the much expected but never coming encounter happens!

Both fleet meet in the China Sea.

It doesn't look good to the Japanese, but it could be worse: the allies still have no land based air cover, and some of their ships are carrying vulnerable cargo. The problem will be to reach them ; with an AA of 192, that's not yet done!

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A meeting on September 44, impulse 11, by clear weather
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RE: Global War : a Japanese AAR

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The air combat looks fairly balanced.

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RE: Global War : a Japanese AAR

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On the first round, the A6M8 destroys a puny british Swordfish while succeeding their land based P1Y2 to get through.

On the second round, the USA get the first AA result, giving them an edge in the fight by forcing the front fighter out and the British get another Sworfish through.

On the third round, the Japanese defense opens up and a mighty TBF-1 finds its way, while the valiant F6F-5 destroy the second A6M8. The odds are seriously improving for the USA at now +2/-2.

On the third round, a P1Y1 land based naval bomber gets through, while the allies achieve nothing.

On the fourth round, the front land based Japanese fighter, a N1K1-J (shiden) succeeds in forcing the F6F-5 back on its carrier. The odds even up at +1/-1. However, doing this lets the allies destroy the front D3A1 an old model that was not worth much.

On the fifth round, the Japanese fail to stop a rather good Swordfish while the allied fighter cover manages in destroying a second D3A1.

On the sixth round, a third Swordfish of good quality gets shot down, and a third land based G4M1 bomber gets through ; thats an old model, but quite fitting to take the AA shots that are sure to follow.

On the seventh round, the Japanese destroy a SBD-4, and a B5N1 is forced back on its carrier. The fighter cover is still even at +1/-1 for the USA.

On the eight round, the Japanese again succeed in destroying another SBD-4. A B5N1 gets through. The Japanese clearly get lucky shots.

This gets confirmed when the Shiden shoots down the leading F6F-5 on the ninth round, but they have to abort a land based G3M2.

However, on the eleventh round, a mighty Barracuda finds its way to the Japanese ships, while a powerfull B6N2 does the same thing on the Japanese side. The comabt is now even at 0/0.

The Japanese again abort an allied fighter, a SB2C on the twelve's round, while a B5N2 gets through.

The thirteens round is the exact copy of the previous round. Now, the Japanese get a powerfull advantage of +3/-3.

However, a TBF-1 of the latest design still catches the Japanese air cover off guard on the fourteenth round. But the Allied air cover looks quite incompetent as another bomber passes through, a land based B5N2.

It's now the Japanese that look tired on the fifteen's round, as despite their huge advantage, another allied bomber finds its way, a good Swordfish.

The sixteen's round looks better with yet another Swordfish shot down, while the last Japanese bomber, a B5N1, gets its way.

While on the seventeenth the Shiden is very busy killing an SBD-2 that was infiltrating, it forgets its own protection and is destroyed by the leading SBD-5. This removes the sole land based Japanese figher of some quality.

Suddenly, the odds even up at +1/-1 for the Japanese. The fight still goes on as the allies want to pass through their last bomber. This doesn't happen on the eighteen's round, because the leading SBD-5 front fighter, tired from its previous success, has to land back on a carrier.

The Japanese zero still prevents the penetration of the last bomber on the nineteenth round, but it gets shot down by a British Seafire. The odds are +1/-1 in favor of the Japanese.

On the twentieth round, the allies must abort their front Seafire, but the Japanese alos have to abort their leading D4Y2. Because it was of slightly better quality, the odds shrink, but not enough and they still stay at +1/-1.

Everybody seems tired on the twentyfirst round, and nothing happens.

This gets better on the twentysecond round: a Seafire goes down, but Judy, another D4Y2 has to land donw on its carrier after that success. Still one bomber to go!

The twenty third round sees the end of the aerial ballet as the last bomber is forced back.


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RE: Global War : a Japanese AAR

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The US result is poor, and further cut down by a good Japanese flak.
Only 4 bombers get through!

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AllenK
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RE: Global War : a Japanese AAR

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Epic
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yvesp
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RE: Global War : a Japanese AAR

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The US flak does a pretty good job, but there are just too many planes...
Two land based planes take the hit, and another plane is neutralized. But this still lets a lot of load on the US fleet.

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RE: Global War : a Japanese AAR

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The allies still manage to destroy two carriers, both loaded with the best Japanese fighters. The two behemoth battleships take the additionnal punishment and get damaged.

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RE: Global War : a Japanese AAR

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For the Japanese, the question is more ennoying : what to destroy ? Considering the power of the remaining ships, the japanese opt to destroy the cruiser traporting a marine div.

The allies then chose the Prince of Wales.

The Japanese select the second troop carrying ship: the Alaska. But it is only damaged...

The allies pick the George V. This makes a thrid damaged battleship.

Very annoyingly, the japanese reluctantly again select the Alaska. Not doing so would be a waste. But the allied carriers are unscathed! That was a choice between prevening the arrival of reinforcements, or trying to even out odds, that are anyway beyond hope! Indeed, the current result is much better than exected!

Last of all, the allies damage the Fiji, a negligible cruiser.



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RE: Global War : a Japanese AAR

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The Japanese hesitate. Staying or not staying ?

The allies still have 21 squadrons, led by good fighters: 7-6-6-5-5-5-5
They have 15 squadrons plus two land based ones, but their best fighters are 6-5-5-4-4.

The odds look bleak.

However, leaving the sea area will put the whole army out of supply, in clear weather. The allies still have reinforcements coming. So this would jeopardize whatever defense there is in Korea and Mandchuria, all reinforcements that were brought by train and are still disorganized.

Finaly, the japanese decide on staying, praying that the allies don't find them and that they find the more humble allied fleet bringing in reinforcements.

But luck which had favored Japan throughout the first naval round seems to get away now.

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RE: Global War : a Japanese AAR

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The Japanese considered un unorthodox strategy, not sending any bomber. But this would not warrant that no allied bombers got through, while at the same time sending the two land based bomber to the butchery.

The fight starts as expected, at +2/-2 in favor of the allies.

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RE: Global War : a Japanese AAR

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It is good that I saved between both rounds, as the game just decided to freeze.

Is it ?

How fun, the save laods, but I am stuck in between...

Here it is. If anybody has the tools to "unstuck" it, I'd be happy.

Otherwise, I'll have to restart the whole naval combat, and the results won't be the same!
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RE: Global War : a Japanese AAR

Post by Courtenay »

What exactly is going wrong? It took a long time for the game to load, but I got to the air-to-air combat and ran several rounds with no problem.

I can't fix a bug if I don't have the bug!

Try it again on your computer. If it still doesn't work, please state exactly what is going wrong. A bug that exists on only some machines is just this side of impossible to track down, but we can try. Note that the program took well over a minute to load; give it lots of time.

By the way, did the Japanese really roll four ones on four damage rolls?
I thought I knew how to play this game....
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yvesp
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RE: Global War : a Japanese AAR

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ORIGINAL: Courtenay

What exactly is going wrong? It took a long time for the game to load, but I got to the air-to-air combat and ran several rounds with no problem.

I can't fix a bug if I don't have the bug!

Try it again on your computer. If it still doesn't work, please state exactly what is going wrong. A bug that exists on only some machines is just this side of impossible to track down, but we can try. Note that the program took well over a minute to load; give it lots of time.

By the way, did the Japanese really roll four ones on four damage rolls?

I'll try again.
On my side, the game seemed to load, but I did not get to the Air to air panel which did not pop up. Possibly this takes longer than expected on my computer ?

As for the 1s on the damage rolls, yes, it happened!

I noticed it and it troubles me about the quality of the random generator. Not that's impossible but its an unlikly occurence.

Has the quality of the generator been tested statistically ? Not only the mean, standard deviation, and more generally output repartition, but also the correlation between successive rolls ?


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yvesp
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RE: Global War : a Japanese AAR

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So, here is what happens on my side:

* loading the game takes about one minute for the map to appear.
* in the top panel, the games states the phase: Phasing Naval Combat: Init Side Abort
* at this point, I wait and wait and wait... (much more than 5 mn) the button to advance the phase doesn't lighten up (should it ?) ; and no panel pops up either. So there is nothing that I can do but scroll the map..
* the info -> sequence of play states that it is expecting the US to decide wether to stay or abort the naval combat

The updater tells me I have the latest version, but I'll anyway go and download the latest version. Who knows ? The version I'm running with came from the member area, and possibly there have been minor changes ?

EDIT: downloading the latest available version doesn't change the above behaviour.
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RE: Global War : a Japanese AAR

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Has the quality of the generator been tested statistically ? Not only the mean, standard deviation, and more generally output repartition, but also the correlation between successive rolls ?

Sorry but here there is little to test - on a tabletop game I pick the dice and roll it.
Here a number between 1 to 10 is to be picked each time.

That's all that is required for that department.
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