The Yudachi is sent back to Moulmein, and then a contact is spotted: two destroyers and one merchant ship.




ORIGINAL: obvert
Nice work! He didn't have any surface ships protecting here? [&:]
That TF is not good force management on his part, and you took good advantage. I'd never put so many good CL/DD into a slow transport TF that could easily be escorted by AM/PC/KV. The combat ships can then follow and provide actual support by getting the freedom to move. You might have still crushed the lot, but it was certainly easy this way. Nice job! [:)]
Which makes me wonder as I have seen similar things ... Sam should be as good or better than Jack based upon the numbers, but not always. .. no real way to test this hypothesis, but I suspect that somehow air groups have predispositions. Like RnD factories. Some go faster than others. Never the same ones, but once they start fast, they seem to always repair quick. Seems like air groups have something similar. I've had 6 groups of Tojos with very similar leaders and overall pilot exp, but they don't act the same. A couple of them are just MONSTERS. Huge kill rates. The others, they're ok, but not great. Why? Nothing in the numbers that I can see, so my guess is that there are some random elements in the background that are set upon new game.ORIGINAL: obvert
In my second long game I'm not building as many Jacks (you can check the AAR I've just updated for a look at RnD) but I do want that last version for Home Defense CAP. Against the late war fighters the only thing that helps is numbers, and the climb of the Jacks gets them up in force so the other better planes like the Franks can make it into battle without getting swamped and do their damage too. I thought the Sam would be as good as the Jack in this role, but it's just not for some reason. Great plane, but each has their roles.
ORIGINAL: Lowpe
Tanaka is steaming towards Moulmein and more fighter coverage...
but the Yudachi and Wakaba are broken off trying to desperately save stricken Yudachi and is left behind....
Intelligence assessments are sent to Combined Fleet and early reports show one more Allied unit in Rangoon...but it is probably not full strength!
![]()
I was reviewing some ship production ... in most weeks in '43 the allies get more ships in one week than the IJ gets the entire year ... something that I always have to remember ... even sinking 300, 400 ships it only represents a few weeks of production ... the allies are still gaining ... and I can't sink 300 ships in a few weeks ... a banner year would be 300 ships ...ORIGINAL: Lowpe
... I will never forget reading Obverts and Jockes AAR where Obvert pulled off a crushing KB strike in mid 45, but Jocke was happy because he had landed his invasion troops ok, and he didn't really care about losing the ships that much.
...
[/center]ORIGINAL: topeverest
What are the victory conditions you are playing to?
What month would you consider empire victory if you make it that far?

ORIGINAL: Lowpe
No turn...I suspect the Allies are planning extra hard to punish me. It is funny to read extra importance in the speed of turn flips...lately we have been like clockwork.
Actually, he has to react to a lot on the seas: IJN task forces off Karachi, Nauru, Rangoon, then he has to move all his little Chinese Corps, organize his Marshalls forces post invasion, worry about where the KB is, ponder his Burma invasion, move all his subs, worry about his supply convoys and upgrades. Allied work load just gets big and bigger.