Newbie - observed bugs, possible enchancements, problems

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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gregor40
Posts: 19
Joined: Mon Oct 06, 2014 8:16 am

Newbie - observed bugs, possible enchancements, problems

Post by gregor40 »

First of all - let me say - good day and thank you for that excelent simulator. I have been playing Arctic War, Jane' Fleet, even GCB2, but this is a new level.

I have been learning for a couple of days and have identified a range of problems, bugs and possible enchancements

Problems:
- A helicopter sent from a ship on a mission runs Bingo, returns to the ship and is unable to land. Hovers around and finaly crashes due to low fuel.

Bugs:
- Panel on the right of the screen does not fit all the information, especially for doctrines

Enhancements:
- Configurable sounds. Sound for Vampire detection is infurating ;)
- There is no hyperlinking in the database. If I select a platform I cannot easily on-click to a page on a given weapon
- When platform is selected the panel on the right on the lists hyper-linked list of weapons. It would be usefull if hovering a coursor over the weapon would display the range circle for a given weapon
- If a platform is on a mission and I give a specific order, E.G altitude change I do not know if the unit is flowing my order or the mission logic. A box providing this information would be usefull.

I will elaborate further on if I have more ideas.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
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RE: Newbie - observed bugs, possible enchancements, problems

Post by ComDev »

Thank you for your feedback Gregor [8D]

The helicopter thing should not have happened. Would it be possible to upload a scenario file for the programmers to look at?

The Unit status panel visibility depends on screen resolution. You can collapse the other panes to view all Doctrine settings.

Your enhancement suggestions are good, we plan on improving the db viewer with more weapon and sensor stuff. I also like the idea of showing the player if a unit is following the mission logic or manual orders.
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