If the Raiders Build Them They Will Come

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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David Heath
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If the Raiders Build Them They Will Come

Post by David Heath »

Wild Bill and the Raiders have been busting butt to get you a hot list of scenarios for the release of SPWAW. So make sure to spend time with your Wife, Kids, or Girlfriend this weekend because its going to be sometime before you may seem them again . If this list isn't enough, more scenarios will be available on The Gamers Net during SPWAW Week Starting May 8th. To check out the list of scenarios being prepared go to http://www.matrixgames.com/spwaw/scenariosinspwaw.pdf
O de B
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Post by O de B »

Speaking of scenarii, will "old" scenarii for SPWW2 be loadable directly in SPWaW, or need any kind of converting, or will have to be redone from scratch ?
Thanks
Wild Bill
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Post by Wild Bill »

Remember O de B...

This is a new game, and that means a completely new game. Nothing from other versions of SP will fit here. Almost everything is new. That includes new routines, new sounds, new graphics, new map terrain (wait till you see these buildings by Nick Papp!), new AI routines.

So, no, you won't. BUT, at least the Raider scenarios (which are the preponderance of scenarios offered for SPWW2) will all be converted, little by little.

And there is so much new stuff in battles and campaigns...well, just get ready for NEW. Think NEW and you'll be fine!

This is the first SP game, by the way, that its hard to find cheats. You got to fight the old fashioned, military strategy way. Trucks won't serve as cannon fodder, bunkers require a lot of effort, Tigers don't die easily,....and on and on I could go...

You'll see Image

Wild Bill

------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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Wild Bill Wilder
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Drake666
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Post by Drake666 »

This is the first SP game, by the way, that its hard to find cheats. You got to fight the old fashioned, military strategy way. Trucks won't serve as cannon fodder, bunkers require a lot of effort, Tigers don't die easily,....and on and on I could go...

A few questions about this.

Did you guys find a away to put a stop to reloading or editing of a PBEM game in this, Becouse one of the main reasons I stoped playing SP1 & 2 was becouse of people doing this.

About Trucks won't serve as cannon fodder. Did you find a way to stop this in the game or something?

About Tigers, Do they get a lot of exp and morale now or something. I aways found it bad that they were destroyed so easy in the game, when in WW2 only the best crews got them and they would take on a large number of tanks and win.
Seth
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Post by Seth »

You mention one reason why I've never bothered to do a PBEM game. I figured that people would just keep trying their turns until they slaughtered me. Is there a way to tell if someone's done this? On a semi-related topic, I was disappointed with SP1's hot-seat play. Unless my friends and I were too dense to figure out how, there seemed to be no way to see what had happened, other than noticing that that tank of yours wasn't on fire before, or you thought there used to be more men in that squad, etc. Is there a good way to watch your enemy's turn in SPWaW?
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Paul Vebber
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Post by Paul Vebber »

The pbem security is a compromise between playability and security. IF you make it too hard, then an honest mistake can make it impossible to continue an exciting scenario.

The way the security works, you have to reload all the turns (both yours and your opponents)to get back to where you were. So if you have a crash or make a mistake it can be recovered, but after the first handful of turns, the time it takes to reload everything makes it a while to replay a turn. And in the end game, especially after 25 or 30 turns it takes long enough to be a major time sink.

Also the .dat file is encrytped so you can't "peek" at the .dat file, or load it as a scen and edit it. This also makes secure pbem file 1-2MB in size...

IF you want a "friendly game" with no security you can do that to and keep a <100kb compressed file.

So the only real way to cheat comes at an increasing time penalty as a game goes on. Now the online version will preclude replaying of turns by the nature of its real time connection so for "ultimate" competition that will be the way to go!


[This message has been edited by Paul Vebber (edited 05-03-2000).]
Drake666
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Post by Drake666 »

About internet play are you guys going to see about placeing this game on mplayer or some other free service, so that people can meet up and play online.

Was wondering about this becouse I was thinking you would not be allowed to do this or something. If you are you should see about placeing it on mplayer, Im sure they would jump at the chance to host it.
Wild Bill
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Post by Wild Bill »

I can't say how Michael handled the trucks. The AI moves them close to the battle, they unload and leave the map.

Armor modeling has been quite realistic by Paul, Fionn and others. Now you are facing the real thing!...WB

------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
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Paul Vebber
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Post by Paul Vebber »

We are still wrestling a bit with internet play, so it will be offered up later. It will be stand alone - no mPlayer. Just give your opponenet the TCP/IP address and start a game as server and they join the game. It will be limited to 2 players though.

Frank Donati
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Joined: Sun Apr 02, 2000 9:00 am
Location: Ottawa, Canada

Post by Frank Donati »

Originally posted by Drake666:
About internet play are you guys going to see about placeing this game on mplayer or some other free service, so that people can meet up and play online.
As Paul has stated we're still wrestling with the 'net play but not to leave gamers without opponents, Matrix does have an Opponent Finder section right here on our site for folks to find opponents to play against or with. I've included the link below so you can check it out. It's quiet right now but once our games become released, I think it will become a great place to find others.

Opponent Finder Page

Frank


[This message has been edited by Frank Donati (edited 05-04-2000).]
Frank Donati
sami heimola
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Post by sami heimola »

Hello Bill!

It's sad that it will be impossible to load SP3's maps into this SPWAW but I hope that more maps will be available in Marauders Mapcase soon, right?

Sami

Originally posted by Wild Bill:
Remember O de B...

This is a new game, and that means a completely new game. Nothing from other versions of SP will fit here. Almost everything is new. That includes new routines, new sounds, new graphics, new map terrain (wait till you see these buildings by Nick Papp!), new AI routines.

So, no, you won't. BUT, at least the Raider scenarios (which are the preponderance of scenarios offered for SPWW2) will all be converted, little by little.

And there is so much new stuff in battles and campaigns...well, just get ready for NEW. Think NEW and you'll be fine!

This is the first SP game, by the way, that its hard to find cheats. You got to fight the old fashioned, military strategy way. Trucks won't serve as cannon fodder, bunkers require a lot of effort, Tigers don't die easily,....and on and on I could go...

You'll see Image

Wild Bill

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