Global War : a Japanese AAR

Post descriptions of your brilliant successes and unfortunate demises.

Moderator: Shannon V. OKeets

User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

And one of them is disabled.
This is quite annoying for the Japanese: this is half of the sea lift force yet available. Actually there are still two others, but they are stuck with no oil in distant islands! And getting oil doesn't seem likely...

Image
Attachments
450101J..sresult.jpg
450101J..sresult.jpg (295.67 KiB) Viewed 410 times
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

New places are lost: Sarawak...

Image
Attachments
450104Sarawak.jpg
450104Sarawak.jpg (189.35 KiB) Viewed 410 times
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

South west of Manilla...

Image
Attachments
450104Philippines.jpg
450104Philippines.jpg (178.94 KiB) Viewed 410 times
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

Guam...

Image
Attachments
450104Guam.jpg
450104Guam.jpg (149.21 KiB) Viewed 410 times
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

And on the second impulse, the Japanese manage to disentangle their troops in China. What use for them remains to be seen, but they are better coming back at least around Shangai if possible...

Image
Attachments
450107China.jpg
450107China.jpg (948.79 KiB) Viewed 410 times
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

But Italy and Germany take a pass action on the second axis impulse.
Italy for lack of anything to do with its territorials...
Germany for lack of space to move any units! No, any retreat pushes the retreating units into Denmark... even from Czechoslovakia...

And these pass action results in the end of the shortest turn possible, with but three impulses! The allies are angry, but don't regret using their offensives on their unique impulse! The USSR captured two hexes, and Berlin is at last in view : the Oder is at long last behind most of the front line. Japan is satisfied: its units are still suppiled, and with luck the axis might yet once more get initiative. more to the point, the allies could not fullfill their agenda, which included the conquest on the Philippines and possibly Truck. The US fleet is spilt in two, with the reserves in Brisbane : however, this has little impact because the allies now have an overwhelming air advantage with more than 5 very good long range land based fighters. There is now no doubt that the China sea is uncontested.

Image
Attachments
450107Germany.jpg
450107Germany.jpg (957.54 KiB) Viewed 410 times
User avatar
composer99
Posts: 2931
Joined: Mon Jun 06, 2005 8:00 am
Location: Ottawa, Canada
Contact:

RE: Global War : a Japanese AAR

Post by composer99 »

Just based on objectives the Allies appear to have won the game already.

So it's just a question of whether they can get the total victory (i.e. by invading Japan) or not next summer.
~ Composer99
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

ORIGINAL: composer99

Just based on objectives the Allies appear to have won the game already.

So it's just a question of whether they can get the total victory (i.e. by invading Japan) or not next summer.

Yes.
I believe Germany won't pass the summer,even though it (as often) made a very long show of dying. I'm optimistic for Japan that the allies cannot conquer the homeland in time. There are not many allied land units on the theater, and little time to bring more. However, by burning offensives, the allies can hurt.
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

The destructions for the turn are fitting for such a short winter turn...
We don't see the few Jaanese naval units that were damaged or sunk (convoys.)

Japan production falls to 9. But that makes three inf (we'll see) ; anyway, enough to garrison a new city.

Germany can reorganize all of its units, and Japan still has about 10 oil stored : enough to move the full navy two times : there are teeth still.

Japan builds:
- 1 pilot
- 1 Ftr2
- 2 crappy inf

China builds:
- 1 Ftr2
- 1 pilot
- 1 inf div

The Commonwealth builds:
- 4 offensives
- 1 pilot
- 1 Lnd3

The USA build:
- 5 offensives
- 3 pilots
- 3 Lnd3
- 2 Ftr2
- 1 mot

Russia builds:
- 3 offensives
- 1 garrison
- 1 artillery
- 1 Lnd2
- 2 inf

The Commonwealth repaired the major port in Formosa, so that now both allied fleets can rest directly along the China sea.

Image
Jan/Feb 45
Attachments
450107D..ructions.jpg
450107D..ructions.jpg (195.22 KiB) Viewed 410 times
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: Global War : a Japanese AAR

Post by Grotius »

I'm really enjoying the AAR. I've just read the first 3-4 pages so far; I'll read the rest tomorrow. I'm learning a lot from it. Thanks for posting.
Image
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: Global War : a Japanese AAR

Post by Grotius »

Also, I meant to ask: did the recent changes to Production Planning address the concerns you raised earlier in the thread? I'm getting back into MWIF, and the first thing I'm going to do is watch the new video explaining the Production Planning form.
Image
User avatar
composer99
Posts: 2931
Joined: Mon Jun 06, 2005 8:00 am
Location: Ottawa, Canada
Contact:

RE: Global War : a Japanese AAR

Post by composer99 »

Looks like the Axis are going to get ploughed over in a storm of offensive chits next summer. (It would be even worse if MWiF implemented [s]crack[/s] o-points.)
~ Composer99
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

ORIGINAL: Grotius

Also, I meant to ask: did the recent changes to Production Planning address the concerns you raised earlier in the thread? I'm getting back into MWIF, and the first thing I'm going to do is watch the new video explaining the Production Planning form.

The latest version doesn't cover most of the production concerns, or more to the point, the buggy conveying of resources.
This problem mostly affects the Commonwealth which ships resources from all over the world.

However, one serious improvement is the removal of the bug that limited oil storing to one per city/port.
This forced lots of oil rerouting for all countries to ensure that no oil was lost, and this is a good improvement!
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

ORIGINAL: composer99

Looks like the Axis are going to get ploughed over in a storm of offensive chits next summer. (It would be even worse if MWiF implemented [s]crack[/s] o-points.)

I'm uncertain on the Japanese side. It much depend on the ability to bring units fast and in force, and I am dubious about that : it is late, and the allies will have to do mostly with what they have on the theater, which is not much.
And Japan is mountainous, which doesn't help... Unlike my previous AAR, I don't foresee the fall of Japan in time.

However, Germany will sure lose Berlin fast ; but the unit density is such that many offensives are needed to progress, and an offensive at best earns two hexes...
Now, with good weather, the planes will be able to fly again efficiently and this should give a boost, especially since Germnay will soon lose access to its oïl.

But it looks like the western allies will have to let Russia do the dirty work while they concentrate on Japan.
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

In March 45, the allies gain the initiative: the should, at +2 on the track. However, the weather is still quite bad and begins with snow (not that bad for Russian units) and rain/strom in the north/south moonsoon area (not very good for planned invasions which had better be done from the 4 box!) ; worse, the impulse advance will be 3, so the allies can again count on a short turn.

The USA have 10 offensives in store (!), Russia and the Commonwealth each have 5. Needless to say that one each is going to be burnt. The Russians intend to cut Germany in two, while the commonwealth and USA are going to do as much as possible under the current conditions. One good news, though: they are ensured to have at least two impulses this turn!

Note that the USA have 10 more offensives on the track before the game ends, the Commonwealth have 7 and Russia has 5. The USA have more than they can use to the end of the game, while the Commonwealth likely has enough to burn one per impulse. Russia has a little less, but they really only need them to terminate Germany : 10 should be more than enough...
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

Looks like this AAR is coming to an end due to a blocking bug.

The allied cannot now load land units in TRS/cruisers unless they start stacked with it. This is too restrictive under the current circumstances.
Unless it is possible to clean up this save, this will halt the AAR : it makes no sense to try an invade Japan under such limitations.
Attachments
tmp.zip
(1.71 MiB) Downloaded 14 times
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: Global War : a Japanese AAR

Post by Grotius »

Ugh. I wonder whether some debugging tool might be available to help you fix that. It would be a shame to see this AAR end prematurely.
Image
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

ORIGINAL: Grotius

Ugh. I wonder whether some debugging tool might be available to help you fix that. It would be a shame to see this AAR end prematurely.


That's why I joined the saved game here, in the hope somebody might fix it...
User avatar
Centuur
Posts: 9089
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: Global War : a Japanese AAR

Post by Centuur »

ORIGINAL: yvesp

Looks like this AAR is coming to an end due to a blocking bug.

The allied cannot now load land units in TRS/cruisers unless they start stacked with it. This is too restrictive under the current circumstances.
Unless it is possible to clean up this save, this will halt the AAR : it makes no sense to try an invade Japan under such limitations.

Sorry, I can't clean up this save. It's a real bug...
Peter
User avatar
yvesp
Posts: 2083
Joined: Fri Sep 12, 2008 3:10 pm

RE: Global War : a Japanese AAR

Post by yvesp »

ORIGINAL: Centuur

ORIGINAL: yvesp

Looks like this AAR is coming to an end due to a blocking bug.

The allied cannot now load land units in TRS/cruisers unless they start stacked with it. This is too restrictive under the current circumstances.
Unless it is possible to clean up this save, this will halt the AAR : it makes no sense to try an invade Japan under such limitations.

Sorry, I can't clean up this save. It's a real bug...

Thanks about trying! [:(][:(][:(]
Post Reply

Return to “After Action Report”