Missile-target engagement altitude mismatch

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
User avatar
CV32
Posts: 1046
Joined: Mon May 15, 2006 4:36 pm
Location: The Rock, Canada
Contact:

Missile-target engagement altitude mismatch

Post by CV32 »

I am sure this has been reported before, but a quick look through recent threads didn't show anything.

I suspect this behaviour is persistent, because I have seen it from day one until now, and it might be a GE limitation rather than a bug.

Essentially, missiles kill targets at altitudes considerably different from their own. For example, an AIM-120 shot dives on an aircraft at 40,000 feet. The missile "hits" the target and destroys it at 47,000 feet and change. Time compression is 1:1.

Is the missile really killing the target from 7,000 feet away or is it a matter of the GE simply not reporting its last altitude?

I don't have a savegame. The behaviour is prevalent and easily repeatable.
Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Missile-target engagement altitude mismatch

Post by mikmykWS »

Thanks for reporting. We'll follow up.

Mike
Michal Pielaszkiewicz
Posts: 18
Joined: Tue Sep 23, 2014 9:37 am

RE: Missile-target engagement altitude mismatch

Post by Michal Pielaszkiewicz »

same with F-15 ASAT...
User avatar
AFIntel
Posts: 162
Joined: Tue Jul 23, 2002 8:26 pm
Location: Saginaw, TX

RE: Missile-target engagement altitude mismatch

Post by AFIntel »

ORIGINAL: mikmyk

Thanks for reporting. We'll follow up.

Mike

You edited your first response! But it was so funny! [:D][:D]
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Missile-target engagement altitude mismatch

Post by mikmykWS »

Yes.

I will be nice.
I will be nice.
I will be nice.
I will be nice

[:)]
Post Reply

Return to “Tech Support”