Matrix / Slitherine - Opportunity Knocks

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
Major_Mess
Posts: 480
Joined: Sun Feb 08, 2004 4:28 pm
Location: The True North. Strong and Free

RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

ORIGINAL: Alby
Plus, the team is out here, many of us worked on this game for years on our own time


I would be more than willing to help.

MM
Click below. You know you want to!!


Image
User avatar
mkr8683
Posts: 65
Joined: Fri Feb 08, 2008 5:42 pm

RE: Matrix / Slitherene - Opportunity Knocks

Post by mkr8683 »

Count me in if you need any new unit icons. I'll let Tracer handle the terrain graphics [:D]
*former user name Matt R*
User avatar
Erik Rutins
Posts: 39663
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Matrix / Slitherene - Opportunity Knocks

Post by Erik Rutins »

We're thinking about giving SPWAW some attention. I am interested in hearing from any active SPWAW community members, scenario designers and modders regarding your thoughts on the future of SPWAW. Please contact me via PM or at erikr@matrixgames.com.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Graymane
Posts: 584
Joined: Wed Mar 30, 2005 11:21 pm
Location: Bellevue, NE

RE: Matrix / Slitherene - Opportunity Knocks

Post by Graymane »

Please do! This is a great game that needs some maintenance work to take advantage of hardware/software advances over the last few years. One of my favorite games of all time.
A computer without COBOL and Fortran is like a piece of chocolate cake without ketchup and mustard.
User avatar
baloo7777
Posts: 1194
Joined: Sun May 17, 2009 11:49 pm
Location: eastern CT

RE: Matrix / Slitherene - Opportunity Knocks

Post by baloo7777 »

ORIGINAL: Graymane

Please do! This is a great game that needs some maintenance work to take advantage of hardware/software advances over the last few years. One of my favorite games of all time.

+1 [8D]
JRR
User avatar
Matt R
Posts: 194
Joined: Sun Jan 07, 2001 10:00 am
Location: TX

RE: Matrix / Slitherene - Opportunity Knocks

Post by Matt R »

TAKE MY MONEY!!!

Email sent. It has an attachment, let me know if you don't receive it.


Matt
"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: Matrix / Slitherene - Opportunity Knocks

Post by KG Erwin »

Well, I'm glad to see that our interest has had some effect after all. I'm done some tweaking to the USMC OOB, so maybe I can get this included in any update.

What I've desired for many years has been an "Old Breed" Mega-Campaign, featuring the battles of the 1st Marine Division from 1942-45. This would include Guadalcanal, New Britain, Peleliu and Okinawa. It would be a big project, surpassing even "Screaming Eagles" in its scope. It's too bad that Bill Wilder has retired, as this would have been his crowning achievement.

Alternatively, and a bit simpler, you could consider doing a Mini-Campaign about the Marine Raiders, which would last just from 1942 to early 1944. This could include the invasion of Tulagi and the Battle of Bloody Ridge in 1942 and a few other operations in which they performed missions that they were intended for.
Image
User avatar
Matt R
Posts: 194
Joined: Sun Jan 07, 2001 10:00 am
Location: TX

RE: Matrix / Slitherene - Opportunity Knocks

Post by Matt R »

Hear hear - more Mega Campaigns would be very welcome. I'd like to see MCs for US 1st Armored, German Grossdeutschland and 501st sPzAbt, Belarusian partisans, and any Italian armored unit from the Spanish Civil War to the armistice.

Again.. TAKE MY FRIGGIN' MONEY!!!

[&o]

Matt
"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'
User avatar
Major_Mess
Posts: 480
Joined: Sun Feb 08, 2004 4:28 pm
Location: The True North. Strong and Free

RE: Matrix / Slitherene - Opportunity Knocks

Post by Major_Mess »

ORIGINAL: KG Erwin
...................... you could consider doing a Mini-Campaign about the Marine Raiders, which would last just from 1942 to early 1944. This could include the invasion of Tulagi and the Battle of Bloody Ridge in 1942 and a few other operations in which they performed missions that they were intended for.



Dude, you consider it.

You have all the tools you need right in front of you.
Damn, you've got half the task completed with your knowledge of them dumb Gyrenes. [:)]
Any Q's that you can't source out, ask.
It ain't that hard, making a campaign is all laid out in the manual.

Grab a pencil and a big piece of paper.
Storyboard that campaign that you have in your head. Every chapter, with results good/bad, in detail. Then make it an interesting tale. A heroic journey. Beware WBW's warnings, don't make it huge! Small engagements in a big theater is OK fine.

That's first up. Job One. It all hangs off of this work.

But remember Gunnie, dem Marines ain't the heros in this little story. They are just the ones that survived. Most of them. Not like those other guys. And it coulda gone waaaay different. All could have changed due to a different course of events. Just like every other conflict since forever.
So it's got to be balanced, sorta. But tilted towards the CO at the keyboard.

After you've got all that paperwork sorted out, the rest is easy.

Combatants. Pfffft. I think you got that covered.
Maps. You need maps.
Building each node is easy, just follow the story. Paint the picture (red team vs blue team) on the canvas (the map that's been made).

It's one step at a time man.
Do some groundwork, make some headway. Show people what you're doing.
Ask questions. Who knows, you might get some help.

Learn new skills.

What else are you doing right now?




What does SEMPER FI mean?


cheers

MM

Click below. You know you want to!!


Image
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Matrix / Slitherene - Opportunity Knocks

Post by JMass »

ORIGINAL: Erik Rutins

We're thinking about giving SPWAW some attention. I am interested in hearing from any active SPWAW community members, scenario designers and modders regarding your thoughts on the future of SPWAW. Please contact me via PM or at erikr@matrixgames.com.

A good news, finally! [:)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Major Destruction
Posts: 792
Joined: Thu Aug 10, 2000 8:00 am
Location: Canada
Contact:

RE: Matrix / Slitherene - Opportunity Knocks

Post by Major Destruction »

ORIGINAL: Graymane

Please do! This is a great game that needs some maintenance work to take advantage of hardware/software advances over the last few years. One of my favorite games of all time.
Agreed. The game itself can use a few minor tweeks to update it but basically nothing should be done to fix the original concept. Play is relatively simple which makes the game a joy. The game engine is deceptively complex which makes the game a joy. Sounds, graphics and OOB's can all use some TLC, however this is not the time to reinvent the game itself.
My one wish is to make the Mega-Campaign editor available to all users so that more Mega-Campaigns can be produced.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC
User avatar
Matt R
Posts: 194
Joined: Sun Jan 07, 2001 10:00 am
Location: TX

RE: Matrix / Slitherene - Opportunity Knocks

Post by Matt R »

Agreed on that. I've been so intrigued about the Steel Tigers project for so long that I guess at first blush, I thought MG was going to rehabilitate it.

This may surprise you, but I actually disagree about the MC editor being available to the public. If MG would pick it up again and milk that cash cow for all it's worth, we would have some well-researched, well laid-out MCs that have the proper time and attention devoted to them by professionals (not that we amateurs are incapable of such - see Das Reich and Russian Steel, for example). If support for the game was officially dropped by them, though, I'd favor releasing the editor.
"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'
User avatar
Matt R
Posts: 194
Joined: Sun Jan 07, 2001 10:00 am
Location: TX

RE: Matrix / Slitherene - Opportunity Knocks

Post by Matt R »

IMO, the best course of action, barring any legal entanglements, would be to adopt the Enhanced OBs, replace the unit icons that belong to another WW2 game, tweak the minor issues, expand anything that will fit (such as engineers with bridging capabilities, ARVs that actually remove disabled vehicles, fuel ratings for vehicles, (eh, eh? [:)]), expand the color palette, give the terrain icons a facelift, and start cranking out Mega Campaigns again, while updating the existing ones.
"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'
User avatar
DROregon
Posts: 129
Joined: Sat Jan 19, 2002 10:00 am
Location: Oregon
Contact:

RE: Matrix / Slitherene - Opportunity Knocks

Post by DROregon »

PM sent. Thanks for seeking input.
Image
User avatar
rwenstrup
Posts: 189
Joined: Wed Jan 09, 2002 10:00 am
Location: Cleveland, OH

RE: Matrix / Slitherene - Opportunity Knocks

Post by rwenstrup »

This is fantastic news!!! Been hoping for some positive movement for years. Just finished the Screaming Eagles campaign last night...

Mega Campaigns is the DLC magnet...I would concentrate on creating a quick and easy campaign editor...for internal use. The OOBs, maps, etc. can all use a brush-up...but the campaigns will be where the money is...

Let the market make scenarios...make money on the campaigns...

...that way we can have a stream of game improvements, scenarios, and campaigns...and Matrix can make a string of income.

Whatever you decide...I hoping this is a really successful effort!
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge."
User avatar
76mm
Posts: 4766
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Matrix / Slitherene - Opportunity Knocks

Post by 76mm »

This is great news, hopefully more comes out of this than with TOAW...
dje
Posts: 46
Joined: Fri Jul 07, 2006 5:06 pm

RE: Matrix / Slitherene - Opportunity Knocks

Post by dje »

I happily pay for an update to the greatest pc war game ever made
I will see you on the beach!
User avatar
Zap
Posts: 3629
Joined: Mon Dec 06, 2004 7:13 am
Location: LAS VEGAS TAKE A CHANCE

RE: Matrix / Slitherene - Opportunity Knocks

Post by Zap »

Hopefully, more have responded to Eric's invitation then I see here on this thread who say they will contact him. I can't contribute with talent but I will do my part in a purchase.
Rodwonder
Posts: 195
Joined: Sat Dec 07, 2013 11:05 am

RE: Matrix / Slitherene - Opportunity Knocks

Post by Rodwonder »

I'm very interested... I have a half a dozen scenario designs for WW2 and I could make many more for WaW...
Rod T DeMore
Riitaoja
Posts: 85
Joined: Fri Jan 30, 2015 11:45 am

RE: Matrix / Slitherene - Opportunity Knocks

Post by Riitaoja »

"Future of SPWAW"... That was the wording so I assume the idea is to make one more patch for the current game.

I guess I would be more interested in hearing what Matrix Games thinks about the future of SPWAW. It would seem pretty obvious what people would want. A whole new Steel Panthers game that would include some new features that were not possible to do with the old game code.

In any case I did send a message to Erik with information regarding the current issues of SPWAW running on Windows 7 and multi core processors.
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”