This is part AAR (from Sanderz as Allies point of view) and part a request for help in deciding on the strategy for the allies. As this is a hotseat game against myself i'm hoping that if I present info here from just the allied side that forum members will input into the allied strategy which I will try and follow - for better or worse. EvilSanderz is also rather forgetful so I am hoping that these factors combined will make for an interesting game.
Not sure what I am going to do if I get conflicting suggestions, will probably go with majority, not sure but i'll figure it out as I go. Am not looking for any wild or gamey advice (e.g. no fortress Palambang) but definitely want something that challenges EvilSanderz more than the AI.
EvilSanderz has done turn one and formulated his evil plans, sorry i mean initial objectives, for the first few months. He aims to stick to these unless visible on map info suggests a change. He may even start his own thread to get some strategic direction and tactical advice.
So, to help people who are interested in contributing to this AAR details of the game settings and players experience are as follows:
PLAYERS
These comments (not suprisingly) apply to both players
Largely inexperienced with only 1 game as Allies and one as Japan, both versus the AI in scenario 1 that only lasted until mid 1942. These games have been over the last few years with the most recent game about a year ago so as a result consider both to be noobs. Play style is usually very cautious.
You can expect EvilSanderz to have mostly (but not entirely) historic opening moves as the Japanese and will probably turtle when, or more likely “if” he takes historical resource areas. He's neither a good strategist or tactician so things could get tough for him very quickly as he's not getting any advice from the forums (well at least not yet). Lets face it, he's going to mess up big time, but hopefully it will make for a fun and interesting game
Expect slow progress and lengthy breaks as both are easily distracted by other games (EU4/Beyond Earth/Dwarf Fortress/XCOM Long War mod) however they always end up coming back to this game which is arguably the best game ever made and certainly has the best community.
GAME SETTINGS
DBB-C scenario 28 with extended map
PDU - On
Realistic Research – Off
US damage control – On
US reliable torpedoes – Off
House rules – none to start with as I don't know enough about the game mechanics to exploit anything, though I suppose I may do something inadvertantly so please feel free to suggest any that you think the game would benefit from.
….. continued in next post
