New AAR underway
- e_barkmann
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- Location: Adelaide, Australia
- Rob Gjessing
- Posts: 525
- Joined: Mon Jan 27, 2003 5:09 am
- Location: Sydney Australia
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Yeah come and watch my butt get flogged again 
Actually you will find new strategies just from watching the AAR, there are significant differences between this version and the TAO2 version.. take particular note of what happens way way way up north.. thats right nothing! It is impossible for any German player to get through those strongpoints..
Actually you will find new strategies just from watching the AAR, there are significant differences between this version and the TAO2 version.. take particular note of what happens way way way up north.. thats right nothing! It is impossible for any German player to get through those strongpoints..
Isn't that bizarre?
- Peter Fisla
- Posts: 2598
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
Originally posted by arena
Yeah come and watch my butt get flogged again
Actually you will find new strategies just from watching the AAR, there are significant differences between this version and the TAO2 version.. take particular note of what happens way way way up north.. thats right nothing! It is impossible for any German player to get through those strongpoints..
Yeah it's gonna be a though battle for german army. I don't know much about KP battle from historical point of view so I ordered book about it, Douglas E. Nash "Hell's Gate: The Battle of the Cherkassy Pocket January - February 1944".
Peter
- e_barkmann
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- Location: Adelaide, Australia
- e_barkmann
- Posts: 1292
- Joined: Tue Apr 18, 2000 8:00 am
- Location: Adelaide, Australia
The Soldier icon in the Reinforcement hex changes colour to green the turn before reinforcements arrive at that hex, hence you will now see impending troop arrivals easier.
The Target icons can be used to show Objective town hexes - there are several of these towns along the bottom of the Ardennes map edge.
Cheers Chris
The Target icons can be used to show Objective town hexes - there are several of these towns along the bottom of the Ardennes map edge.
Cheers Chris
- Peter Fisla
- Posts: 2598
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
- Peter Fisla
- Posts: 2598
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
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Miller Logan
- Posts: 38
- Joined: Thu Mar 29, 2001 10:00 am
- Location: Dallas, TX
After all this time of lurking... Here is the publisher's page for Hell's Gate:
http://www.rzm.com/books/rzm/hellsgate.cfm
Looks like it is still in stock.
http://www.rzm.com/books/rzm/hellsgate.cfm
Looks like it is still in stock.
- Peter Fisla
- Posts: 2598
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
-
Miller Logan
- Posts: 38
- Joined: Thu Mar 29, 2001 10:00 am
- Location: Dallas, TX
- Rob Gjessing
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We are currently up to turn 6.. I have just posted the score as:
"The score currently has me leading by 234 points. But if there were no further changes to town ownership or combat, the allies would win by 134 points. This is due to the value of towns changing over time. For example, some of the towns Chris holds he may not be getting points for yet, but in future turns he will get points for hanging onto them. For example Chris currently does not get any VPs for holding Manhay, come turn 16 though this is a different story.
So Im not winning by any stretch of the imagination."
Remember the engine is now quite different.. so its hard to draw comparisons. Its probably better to have a look at how the battle is unfolding.. and see how it is different to your game..
http://stuff.robjess.com
"The score currently has me leading by 234 points. But if there were no further changes to town ownership or combat, the allies would win by 134 points. This is due to the value of towns changing over time. For example, some of the towns Chris holds he may not be getting points for yet, but in future turns he will get points for hanging onto them. For example Chris currently does not get any VPs for holding Manhay, come turn 16 though this is a different story.
So Im not winning by any stretch of the imagination."
Remember the engine is now quite different.. so its hard to draw comparisons. Its probably better to have a look at how the battle is unfolding.. and see how it is different to your game..
http://stuff.robjess.com
Isn't that bizarre?
- e_barkmann
- Posts: 1292
- Joined: Tue Apr 18, 2000 8:00 am
- Location: Adelaide, Australia
- Rob Gjessing
- Posts: 525
- Joined: Mon Jan 27, 2003 5:09 am
- Location: Sydney Australia
- Contact:
- Rob Gjessing
- Posts: 525
- Joined: Mon Jan 27, 2003 5:09 am
- Location: Sydney Australia
- Contact:
- e_barkmann
- Posts: 1292
- Joined: Tue Apr 18, 2000 8:00 am
- Location: Adelaide, Australia
- Rob Gjessing
- Posts: 525
- Joined: Mon Jan 27, 2003 5:09 am
- Location: Sydney Australia
- Contact:
New web site
Hey everyone..
Just to let you know that the AAR has moved addresses.. it can now be found living at Chris and my new website dedicated to Korsun Pocket and the DBWWII series.
Wacht am Rhein - http://www.wargamer.com/wachtamrhein/
Feel free to drop by and add comments.. also dont forget to update any bookmarks..
Cheers!
Rob!
Just to let you know that the AAR has moved addresses.. it can now be found living at Chris and my new website dedicated to Korsun Pocket and the DBWWII series.
Wacht am Rhein - http://www.wargamer.com/wachtamrhein/
Feel free to drop by and add comments.. also dont forget to update any bookmarks..
Cheers!
Rob!
Isn't that bizarre?



