Understanding production numbers

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MBogdasarian
Posts: 49
Joined: Wed Jul 05, 2006 11:44 pm

Understanding production numbers

Post by MBogdasarian »

In looking over Japanese production in a scenario beginning May, '42, we have noticed a series of numbers in the resource and resources availability screen, accessed from the intelligence tab. In right side totals, there are numbers in parentheses, which are at best confusing as nothing in the rule book indicates what the numbers in parentheses mean. Additionally, my opponent felt he was not receiving the amount of supplies he should have had at any particular base which appears to have all the necessary resources, manpower, oil, and heavy and light industries at that base. Indeed, our calculations using the rules seem to indicate more should have been available. What we are unsure of is the expenditure of supplies for ground units in the vicinity, ship repair, and the other matters which the computer handles itself. Finally, for some Japanese bases the victory point totals have numbers in parentheses, which is not explained in the rules. Since this game is somewhat easier than the Admiral's Edition, we find it easier to play. But we would like a better understanding of what is happening.
Ian R
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RE: Understanding production numbers

Post by Ian R »

Victory points - there is a basic level for a base. Say its (3).

You get victory points for holding the base at the rate of 2 x (3) for airbase levels, and 1x (3) for port levels.

So say you have a base with the (3) basic vp value, size 3 port, and size 5 airbase - you get [3 x 3 ports]+ [(3x2) x 5 airbase] = 39VP.

Production screen - there are threads on this in the AE section.
"I am Alfred"
MBogdasarian
Posts: 49
Joined: Wed Jul 05, 2006 11:44 pm

RE: Understanding production numbers

Post by MBogdasarian »

Thank you for the reply. There are some gaps in the rule book, and while I did look over the production issues before posting, I could only come to the conclusion the numbers in parentheses on the intelligence screen for production indicated the total available points in each category. My opponent remains confused that supplies in cities like Tokyo are low when overall it appears he has more than sufficient resources, heavy industries, etc., to create supplies, particularly as supplies can be sent from bases in Japan only through naval transport, rather than automatically as can occur in China.

Although it is way too late, it would be "nice" if the logistics section of the rules was expanded with better illustrations for the Japanese side (electronic format, posted in the Matrix Games section on downloads) as that side has more to do with managing production.
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wdolson
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RE: Understanding production numbers

Post by wdolson »

Some players have filled in those gaps. A lot of them are here:

http://www.matrixgames.com/forums/tm.asp?m=1274014

The thread is stickied on the front page of this forum.

Bill
SCW Development Team
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tocaff
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RE: Understanding production numbers

Post by tocaff »

Do not go to the AE forum and study production unless it's for playing AE as production is different from WITP.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
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wdolson
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RE: Understanding production numbers

Post by wdolson »

The link I posted is from this forum, the WitP forum. There is a similar thread for AE, which probably would prove frustrating.

I would not be surprised if some of the links are dead, it dates from 2006, but there probably is something useful there.

Bill
SCW Development Team
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