Coward Units!

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Viktor_Kormel_slith
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Coward Units!

Post by Viktor_Kormel_slith »

Hi! I want to report some strange and IMO important bug about some units in the land attack phase. They appeared like committed to combat although they are not committed and when really they are committed to one attack they´re ommitted so the units are useless in the offensive.

Look at this pictures to see this coward units!See the Usa division near to Valencia



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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

This other one, see the third USA inf division.

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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

and the last one, see the indian 4-3 inf.

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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

And if you want to check them this is the save. There are german and italian units wiht the same trouble, find you if you want[:D]

Is this a bug or maybe a trouble with my game? anyone more have detected this trouble?
Thanks!

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Shannon V. OKeets
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RE: Coward Units!

Post by Shannon V. OKeets »

I am unable to see what the problem is from your screenshots.

My guess is that there are multiple units in the hex and some of them are attacking while others in the same hex are not attacking. That is easy to do. The result would be that the program would show an attack arrow for the hex, but only some of the units in the hex would have the red status indicator showing that they are attacking.

Is that the problem?
Steve

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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

Hi! Steve, look at status indicators of the units I mention in every picture, show units atacking when there is no attack ( the indian inf and the USA fourth inf division near valencia, in the 3 and 1 pictures)or in second picture the third inf division can not to fight in a declared attack (it´s impossible to assign it to combat, the program ignore it). So the trouble is that we can´t include these counters in any offensive combat and like I said before there are others with the same limitation on our game from time to time. Excuse me for my limited english. I would apprecciate tha you take a view about this.
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
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Centuur
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RE: Coward Units!

Post by Centuur »

Your English is quite OK. No excuses needed for that...
Peter
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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

Thanks Centuur, I´m studying to get better but sometimes I don´t know if what I write is what I want to say![;)]
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Courtenay
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RE: Coward Units!

Post by Courtenay »

I have suddenly found this problem in another game. Question: At any point during your game, did you move any of your coward units and have the program generate a MadExcept? MWiF would have popped up a dialog box where it asked if you wanted to continue the game, close the application, look at a bug report, or a few other options. If your bug is the same as my bug, continuing the game would look like it worked fine, with no more MadExcepts. Things would continue normally until you tried attacking with the unit. Thus, I am curious. Did you have any MadExcepts? If you did, it most likely happened the first time you tried to move the unit. Were the units placed on the map as a result of breaking down units?
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Courtenay
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RE: Coward Units!

Post by Courtenay »

I am beginning to track down this bug. At some point earlier in the game, were the coward units destroyed while making an attack while their combat strength was doubled by a land offensive chit? If so, I think I know what is going on -- MWiF is not clearing some flags when the units are destroyed, and these flags are causing problems when the units are rebuilt.

If the units were not destroyed while doubled, then I don't have any idea what is going on. But I would like my conjecture to be either confirmed or refuted.
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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

Hi Courtenay! I can confirm that any coward units are divisions from breakdown corps, in fact I reformed some into new corp and this last was ok. I can´t remember if the others were doubled by offensive chit. There one 7-3 AUS inf that I can assure that never was doubled. My game partner killed it in an suicide invasion to eliminate it and just in this attack mode was ok. We´re tracking it and the next game session will come back to the game. Then, I´ll report if works or not. IMO the bug appears 3 or 4 versions ago becouse I never detected this bug before in two complete games.
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Ur_Vile_WEdge
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RE: Coward Units!

Post by Ur_Vile_WEdge »

IT doesn't apply to the divisions, but it looks like the Indian inf has an alpine hexside between him and the Italian unit, so it probably can't attack due to that. OTOH, it shouldn't be allowing him to attack at all.
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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

Yes there is an alpine hexside but it doesn´t matter. Look at the status indicator of the unit. it´s orange like committed to attack but there´s no attack , this is the bug![X(]
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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

Hi! anyone knows Something new about this unsolved trouble?
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Courtenay
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RE: Coward Units!

Post by Courtenay »

One bug was that units that were doubled in an O-chit and destroyed in that attack would come back as "coward units" when they were rebuilt.

This has been fixed so that if you destroy doubled units and rebuild them they will work. It is not clear to me if the fix is retroactive; that is, I do not know if units that were destroyed while doubled before the fix will work or not.

It is possible that there are other reasons for "coward units". If so, no one knows what they are.
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Shannon V. OKeets
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RE: Coward Units!

Post by Shannon V. OKeets »

I fixed this so it should not happen in the future. I still want to fix older saved games - which involves clearing a flag when the games are restored.
Steve

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Shannon V. OKeets
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RE: Coward Units!

Post by Shannon V. OKeets »

ORIGINAL: Shannon V. OKeets

I fixed this so it should not happen in the future. I still want to fix older saved games - which involves clearing a flag when the games are restored.
I fixed this for older games today - available in version 1.4.03. The correction (clearing the Invading flag) occurs when the game is restored.
Steve

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Viktor_Kormel_slith
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RE: Coward Units!

Post by Viktor_Kormel_slith »

Thanks for your great work and effort , Steve.
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
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