new naval movement bug

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joshuamnave
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new naval movement bug

Post by joshuamnave »

New bug, relatively minor.

Pick up a ship (or stack of ships) and move it into a sea zone. Cancel movement before choosing a sea box. The ships go back into your hand, but all of their movement points have been used. In order to place them in a sea zone, you have to hit escape and then pick them back up again. Not a game breaking bug, just a minor annoyance.
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bo
Posts: 4175
Joined: Thu Apr 30, 2009 9:52 pm

RE: new naval movement bug

Post by bo »

ORIGINAL: Zartacla

New bug, relatively minor.

Pick up a ship (or stack of ships) and move it into a sea zone. Cancel movement before choosing a sea box. The ships go back into your hand, but all of their movement points have been used. In order to place them in a sea zone, you have to hit escape and then pick them back up again. Not a game breaking bug, just a minor annoyance.

Version 1.2.2.8

• Changed the code so when naval units move into a sea area, and instead of choosing a section box, the player clicks on Cancel, the naval units now all return to their starting location (a port), rather than remain “in hand”.


This is one of the fixes in 1.2.2.8 under naval movement, 7th input down on the list. Steve knows it's an annoyance and I though it was fixed and when I noticed it again and told him 1.2.2.8 had already gone to Andrew, it will be fixed.

Bo
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