Hi Grotius,
Glad you are enjoying this.
I’m very much a newb myself. I’d never played WiF before MWiF and for MWiF I simply loaded up Global War and started playing. After about 5-6 aborted games, some of which had just been trying out different options and 2 howling starts that are best forgotten, the result is what you see here. Please therefore approach the following with a healthy degree of scepticism and if others want to correct any mistakes, please feel free to wade in.
Regarding invasions, Wif really manages to simulate why these are such tricky endeavours. It’s not just about getting ashore, which rain makes risky due to all the effects you mention, but getting enough ashore to survive initial counter-attacks and then being able to build up faster than your opponent to enable a breakout of the bridgehead (invasions of single hex islands excepted). Precisely the difficulties the Allies faced with Overlord and other landings.
The flip side is it also brings into sharp focus the Rommel vs Rundstedt debate regarding the best defensive tactics. Defend the coast and stop the invasion on the beaches or wait to see where it materialises and then throw it back into the sea, or at least bottle it up, with reserves kept inland ready to respond. The ideal would be both but unless things have gone remarkably well for the Germans; they are unlikely to be in this luxurious position. Defending every coastal hex would take a massive number of units. The compromise I’ve adopted is defend the ports and use overlapping ZoC’s to augment the notional defence in the empty coastal hexes, making them slightly more than a formality to take. This still takes a large number of units but does mean there are a number on hand to immediately counter-attack if the invasion didn’t go too well but got ashore or, if not, at least contain the bridgehead.
To my mind, and I may well be overemphasising this due to lack of experience, the importance of ports, certainly when playing with Amphibious rules, is in the build-up and breakout phases. Without a port, an HQ is needed on the coast to disembark anything other than INF/CAV. The INF/CAV can disembark onto coastal hexes if carried in AMPHs, otherwise they too need a port/HQ. With the HQ already in the hex, stacking limits mean the most that can be brought in will be one additional corps and a division. It’s also tying up a valuable resource you may want a bit more flexibility with in how you choose to use it. An empty port hex will take two corps and a division, potentially allowing a faster build up if there is some room to manoeuvre them out each time. To breakout and move inland will eventually need a port for supply otherwise it will be restricted to the supply range of the HQ stuck on the coast unless you build a chain of supply HQ’s, either of which is a bit limiting. Thank you Centuur for your excellent summary of the above.
Below is the latest situation on the North European coast. The bridgehead at Kiel won’t be going anywhere soon as it is well bottled up and would take some good carpet bombing to break the defence. The Germans have superior fighters and the CW need to rebuild two of their best bombers, so this will take time to address. That’s fine as it is tying up a greater number of German forces and the aim of that operation was the opening of the Baltic, rather than a drive into Germany. The UK ports are all double stacked with CW land units as are the US ports with US units. The bottleneck is the TRANS/AMPH availability, although several more are on their way and will be priority builds.
I’m not sure if I’ve now shot the bolt by going for Finland. The forces available were too weak for Germany. I considered the Baltic states but only Estonia had reasonable odds at taking the port. I then hit on Finland because if that goes, the Germans lose the HQ supporting the North. In many ways the invasion fleet has already accomplished a strategically useful goal by forcing the Germans to deploy its units here, rather than in Russia. Now the AMPHs are empty, they can get back to the UK, be reloaded and be out threatening again next turn. In fact, possibly sooner as I appear to have an empty AMPH and an empty TRANS, both organised, in the Baltic (don’t ask, they certainly weren’t planned to be there).
