Set up of carrier planes
Moderator: Shannon V. OKeets
- blackcloud6
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Set up of carrier planes
I am setting up a scenario and I pulled a carrier plane out of the tray only to find it will not fit on one of the present carriers. Can I put it back into the tray and pick another? If so, how? Also, if when I pulled that plane out and it sent the others into the reserve pool, can I put the plane back and restore the others to the tray?
- Joseignacio
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RE: Set up of carrier planes
In the tabletop WIF you wouldn't be able. They are selected randomly, and if the plane doesn't fit, stay it for later on. Every year some planes which did not ft the previous year, may fit this one, according to certain rules.
And after all, they only cost 1 BP (most) ...
And after all, they only cost 1 BP (most) ...
RE: Set up of carrier planes
You draw more CP than you have pilots for, so chances should be good to get at least one that fits on the escort carrier(s). If you scrap all the 0-cost CVP that might not be the case anymore. Best to keep them around to ramp up air gear at the end of the year for no cost. Can always scrap them later..
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
- Joseignacio
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RE: Set up of carrier planes
ORIGINAL: Dabrion
You draw more CP than you have pilots for, so chances should be good to get at least one that fits on the escort carrier(s). If you scrap all the 0-cost CVP that might not be the case anymore. Best to keep them around to ramp up air gear at the end of the year for no cost. Can always scrap them later..
Yes, and at the beginning, when there is no so much difference with the worst 1 point cost CVPs, they can be a backup if some plane is shot down. Although they ae more important for gear, yes, IMO.
RE: Set up of carrier planes
I still like those 0 CVP for convoy escort duties. It's so nice to have one of the obsolete CW carriers with such a plane on it capable of simply saying: sorry, but it's a naval air combat... Your SUB's can't do anything against that lousy obsolete 1 factor plane...
Peter
- paulderynck
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RE: Set up of carrier planes
I don't think there's a way to undo those two things. When the plane is first in-hand, you may be able to put it back in the tray by pressing Esc. Once placed down on the map, I don't think you can get it back into the tray.ORIGINAL: blackcloud6
I am setting up a scenario and I pulled a carrier plane out of the tray only to find it will not fit on one of the present carriers. Can I put it back into the tray and pick another? If so, how? Also, if when I pulled that plane out and it sent the others into the reserve pool, can I put the plane back and restore the others to the tray?
And once you say "yes" to picking the last plane of a certain type, you can't revisit that decision until the next reinforcement phase.
It might be easier to restart the scenario, or restart from a prior save.
Paul
- blackcloud6
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- Joined: Tue Aug 13, 2002 4:46 am
RE: Set up of carrier planes
ORIGINAL: paulderynck
I don't think there's a way to undo those two things. When the plane is first in-hand, you may be able to put it back in the tray by pressing Esc. Once placed down on the map, I don't think you can get it back into the tray.ORIGINAL: blackcloud6
I am setting up a scenario and I pulled a carrier plane out of the tray only to find it will not fit on one of the present carriers. Can I put it back into the tray and pick another? If so, how? Also, if when I pulled that plane out and it sent the others into the reserve pool, can I put the plane back and restore the others to the tray?
And once you say "yes" to picking the last plane of a certain type, you can't revisit that decision until the next reinforcement phase.
It might be easier to restart the scenario, or restart from a prior save.
Thanks, that is what I was afraid of.
Any advice on how to plan out carrier assignments? It seems difficult to do.
- paulderynck
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RE: Set up of carrier planes
You can see their sizes when they are in the set-up tray and you can see the capacity of the CVs, so a little "recon" before drawing the units should do the trick.
Early on (even when playing with the option of 2 CVPs per CV) you generally want to get the best single CVP that will fit on the largest CV out first, then the next best CVP for the next largest CV, etc.
Early on (even when playing with the option of 2 CVPs per CV) you generally want to get the best single CVP that will fit on the largest CV out first, then the next best CVP for the next largest CV, etc.
Paul
- blackcloud6
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RE: Set up of carrier planes
ORIGINAL: paulderynck
You can see their sizes when they are in the set-up tray and you can see the capacity of the CVs, so a little "recon" before drawing the units should do the trick.
Early on (even when playing with the option of 2 CVPs per CV) you generally want to get the best single CVP that will fit on the largest CV out first, then the next best CVP for the next largest CV, etc.
Thanks again. I guess it is something to learn that will become second nature.
RE: Set up of carrier planes
Britain has 3 2 2 1 1 (+ 2 1) carriers, Japan has 4 4 3 3 2 1 carriers.
What CVP you want also depends on what kind of tool you want the carriers to be. With the board game maps Japan has not much use of the carriers early on, so it is best to pick all CVP that have tac factors and 3+ range. That secures another set off pathetic ground strikes vs China for the coastal hexes and those one away from the coast (you can start with the carriers out at sea).
Britain wants them as a QRF for the either the North Sea or the WMed. So either decent A2A or decent A2S factors are valuable.
What CVP you want also depends on what kind of tool you want the carriers to be. With the board game maps Japan has not much use of the carriers early on, so it is best to pick all CVP that have tac factors and 3+ range. That secures another set off pathetic ground strikes vs China for the coastal hexes and those one away from the coast (you can start with the carriers out at sea).
Britain wants them as a QRF for the either the North Sea or the WMed. So either decent A2A or decent A2S factors are valuable.
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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brian brian
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RE: Set up of carrier planes
I like the CV Plane range optional; with that in play I think it is most important for all CV powers to get range 4 CV planes deployed. A 10% change to the search system could be the difference in a key battle. The Commonwealth can accomplish this easily enough if they scrap their 1930s CV planes carefully. For the Japanese, if they manage their CV plane pool well and build it out for the key years of 41 and 42, they can deploy a range 7 Zero for a second search bonus.
I do not ever wish to play World in Flames with two CV Plane counters on each carrier. Another optional rule which drags the tactical into the strategic. Carriers are more than powerful enough in the game already.
I do not ever wish to play World in Flames with two CV Plane counters on each carrier. Another optional rule which drags the tactical into the strategic. Carriers are more than powerful enough in the game already.
RE: Set up of carrier planes
One 4range CVP in the sea zone should be sufficient for the bonus. Usually the fighter type CVP (those with good A2A) have good range as well. CW has some Gladiators that fit on fleet carriers and Nimrods that fit on the escorts carriers in '39.
2 CVP on a carrier is a mixed bag. Fewer good planes will get you more of an advantage compared to more mediocre ones. The effect is mostly that you don't need to build the escorts to bring soak up planes and thus have a better target profile in the sea box.
The two CVP option is an automatic modification to the CVP option when you play the CVPinFlames kit afaik. Analogous to how the land stacking limit in hexes increase if you play with divisions. Can you play with CVPinFlames and still have a choice for this option in MWiF?
2 CVP on a carrier is a mixed bag. Fewer good planes will get you more of an advantage compared to more mediocre ones. The effect is mostly that you don't need to build the escorts to bring soak up planes and thus have a better target profile in the sea box.
The two CVP option is an automatic modification to the CVP option when you play the CVPinFlames kit afaik. Analogous to how the land stacking limit in hexes increase if you play with divisions. Can you play with CVPinFlames and still have a choice for this option in MWiF?
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
- Joseignacio
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RE: Set up of carrier planes
I don't like 2 in a plane, although I have done it sometimes, out of necessity if the carrier can not carry one modern plane. In this case I put two to have more firepower, but to be true they are so crappy that their CV is usually in serious danger and if you lose it, you do not lose 7 production points but 10...
RE: Set up of carrier planes
As far as I know, if you play with CVPs in MWIF, you automatically play with the two-CVP option. But I could be mistaken.

- Joseignacio
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- Joined: Fri May 08, 2009 11:25 am
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RE: Set up of carrier planes
[X(]
But this is an optional, so in case this is true it needs to be "By default" only.
Also, to do this you need to have 2 planes (with pilots) assigned to that carrier. I guess you can/should? do this manually, so it would be your decision, no? I mean you need to load this plane to that CV and so on. I have played MWIF very few hours, so forgive my ignorance...
But this is an optional, so in case this is true it needs to be "By default" only.
Also, to do this you need to have 2 planes (with pilots) assigned to that carrier. I guess you can/should? do this manually, so it would be your decision, no? I mean you need to load this plane to that CV and so on. I have played MWIF very few hours, so forgive my ignorance...
RE: Set up of carrier planes
By default, MWiF always implements the two planes per carrier rule.
Most of the time, players could agree not to use the rule. I wonder, though, what would happen if, for example, the US had an Essex class with a size four plane on it and an Independence with a size one, and the Independence got sunk; I think MWiF would stick both planes on the Essex at the end of the combat round, and I don't think that you could voluntarily destroy one of the CVPs. I may be wrong, though.
Most of the time, players could agree not to use the rule. I wonder, though, what would happen if, for example, the US had an Essex class with a size four plane on it and an Independence with a size one, and the Independence got sunk; I think MWiF would stick both planes on the Essex at the end of the combat round, and I don't think that you could voluntarily destroy one of the CVPs. I may be wrong, though.
I thought I knew how to play this game....
- paulderynck
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