Resizing windows

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

Resizing windows

Post by Courtenay »

We are all familiar with the fact that frequently windows do not display everything that is contained in them, and we have to scroll to see everything. What I had not realized is that almost all windows are scalable; one can make them bigger. The practical limit is the size of your monitor. Here is an example, where the US player gets to see all the carriers in the Pacific Fleet at once. This was very useful when rebasing aircraft between the carriers. As you can see, the US discovered that it could rearrange its aircraft in such a way as to leave two carriers vacant. Another example may be seen in my AAR, where the Allies had to resize their N/D 42 production window so that all of units could be seen at once. (The Axis has a sinking feeling, knowing that resizing was necessary to see all Allied production.)

To resize a window, move the cursor to the lower edge or right hand edge, click, and drag.

If everyone else already knew this, my apologies, but I have been playing this game for a year now, and only just figured this out. [:)]

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I thought I knew how to play this game....
Extraneous
Posts: 1810
Joined: Sat Jun 14, 2008 1:58 am

RE: Resizing windows

Post by Extraneous »


I noticed that the window presented shows the A-36 as a Mustang not a Apache/Invader.
 
While the A-36 was also called a Mustang it could be differentiated from the P-51 by its rectangular dive breaks. The dive were used in the A-36's ground support role.
 
 
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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