A problem with modding research.

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: elliotg, Icemania

Post Reply
ICAbell
Posts: 7
Joined: Thu Oct 30, 2014 11:26 pm

A problem with modding research.

Post by ICAbell »

Hi guys, so I'm in the middle of modding my research tree, and I've come across a pretty big problem that I don't know how to fix. All I've done so far to the research file is increase the cost of everything (adding to the Base Cost Multiplier Override).

Now my problem is that, for some reason, this has had the effect of stopping the game from multiplying the cost of the research when it's further up the tech tree, even though the parts of the file detailing how far up the tech tree each research is, is unchanged. Basically, all of the research now costs exactly much the same, with a few exceptions.

Does anybody have a clue why this has happened, or how I fix it? I'd really appreciate the help. Thanks.
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: A problem with modding research.

Post by Darkspire »

ORIGINAL: ICAbell

Hi guys, so I'm in the middle of modding my research tree, and I've come across a pretty big problem that I don't know how to fix. All I've done so far to the research file is increase the cost of everything (adding to the Base Cost Multiplier Override).

Now my problem is that, for some reason, this has had the effect of stopping the game from multiplying the cost of the research when it's further up the tech tree, even though the parts of the file detailing how far up the tech tree each research is, is unchanged. Basically, all of the research now costs exactly much the same, with a few exceptions.

Does anybody have a clue why this has happened, or how I fix it? I'd really appreciate the help. Thanks.

That would be because it does not do what it states on the tin [8|]

Regardless of what level the base value for the multiplier stays the same, broken? none to sure but it does not multiply the cost for the level, it just multiplies the base value of 120.

Code: Select all

Level 8
 
 .10 - 1200 .15 - 1800 .20 - 2400
 
 .1 - 120 .2 - 240
 
 Level 7
 
 .10 - 1200
 
 Level 9
 
 .15 - 1800

What ever number you enter is multiplied by 120, you can test the values by loading DW, start a new game on minimum settings, enter the research tree and check the values you have entered, switch to desktop and load the research file, change a value, save it, then go back to DW, click to return to the main menu and start a new game, your new value will be loaded.

Rinse and repeat to test more values.

Darkspire
ICAbell
Posts: 7
Joined: Thu Oct 30, 2014 11:26 pm

RE: A problem with modding research.

Post by ICAbell »

Alright, thanks for the help Darkspire, I'll give all that a go now.
Post Reply

Return to “Design and Modding”