ORIGINAL: Flaviusx
ID, this issue seems to me insoluble from a game mechanics standpoint and I'm absolutely content to ignore history here. Trying to nail this down will not result in a more realistic game. Micro in this instance must give way to macro.
In order to truly get this right you'd have to jack up attacker losses to give them a reason to want to pull units to begin with. This kind of attrition mostly doesn't exist, especially not in 1941. The game produces losses mostly on the defender's end until fairly late in the game for the Axis. Late in the war, Soviets themselves can more or less ignore their own losses as an attacker -- amounting in many cases to 1% of the forces involved in very large attacks. The game is systematically biased in favor of the offense.
Forcing the player to shuffle units around just doubles down on this problem.
No argument there. My vote would be to scrap the TOE max figures so units at the front could naturally rebuild to whatever level they wanted, but force refit to require special circumstances.
I think refit gets overused, and is very un-historical as it stands. German units generally spent the war fighting at reduced strength. In reality, refit would involve integrating and inoculating new men, fixing equipment, some training etc. The Germans got wave after wave of new divisions precisely because they didn't draft thousands of replacements into combat units immediately before throwing them into the fray. The men were held back for new formations, or the rebuild of existing formations that had been reduced to cadre strength.
Regards,
ID.