AXIS AI vs Human Soviet

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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delta107
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Joined: Mon Sep 08, 2014 5:42 am

AXIS AI vs Human Soviet

Post by delta107 »

I was considering to start a campaign by playing for 1-2 turns as the Germans and then switch to the Soviets so as to cause myself maximum damage more closely to historical losses etc. Is this viable or after turning on Axis AI it's going to work badly? I realize Axis AI isn't that great, what options do you recommend to make the campaign tough as the Soviets? How much morale bonus to the Axis? Thanks
vandorenp
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RE: AXIS AI vs Human Soviet

Post by vandorenp »

I do not know. But your question helps me with the general design dilemma for wwii games. In this scenario you have Russian player who knows turn 1 how great the blow will be and how extensive will be the German advance and how Russian forces will perform. In reality the Russians thought they could make fight of it. A human Russian vs German AI 41 scenario should start when the Russians accepted the disparity between the forces and adjusted their strategy.
Keydet
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