"It takes away the flexability to move units from cover to cover as they advance.
Units should be able to move a short distance in ANY direction before dipping into command points. That would of made it a little more realistic"
Hi, This means to me you are setting the objectives too far away.
If you set the objectives close by you can make those cover to cover movements. Of course then you also have to assign a new objective once you reach one. If you set the objective too far the units do lose flexabilty. In combat unit commanders have to issue orders on a regular bases. They can't just say "Go capture that objective" It's more like "1st Platoon capture that farmhouse 200 yards NW of my position. 2nd Platoon provide over watch, 3rd Platoon move 50 yards S of my position and await further orders"
Then 10 minutes later. "1st Platoon set up overwatch position, 2nd platoon move 100 yards NW of farmhouse to base of hill, 3rd Platoon follow me."
C&C adds a whole new phase of game, it does add complexity and time. It also adds realism since where and what the unit leaders going and doing becomes critical. It's a differant game. I enjoy the C&C off games alot. But if you want more battlefield feeling the C&C on is one way to add it. Without C&C units can go where they are needed ignoring the reality of combat units do not move in this manner.
I'm not retreating, I'm attacking in a different direction!