Ground unit below sea level +

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poosd
Posts: 23
Joined: Tue Aug 26, 2014 5:18 pm

Ground unit below sea level +

Post by poosd »

Hello all,

Anyone point me in the right direction for the following answers?

1. I tried to add a SAM site out in the California desert. Probably managed to accidentally find Death Valley.
Anyway, got error..."Can not place unit here. Below sea level." True...but the ground at Death Valley and
I'm sure some other places on earth IS below sea level. That should not preclude ground units being there.
I'm on build 570 (too much of a chicken to try the latest Beta 1.05.2? I believe). I thought I read a post
about this issue but can't find anything on it now.

2. Did the issue about aircraft being able operate at altitudes below 300 ft. ever get resolved. I was doing
a sandbox exercise with HMS Sheffield vs. Super Entendars/Exocets and to save me couldn't get my aircraft below
300 ft. even if I tried to set it manually to a lower altitude (sea state was set to dead calm).
2a. On this same point, the Sea Dart on the Sheffield has a minimum altitude of 100ft. yet still engages the Exocet
coming in at a sea skimming altitude of 30 ft.). When all is said and done, Sea Dart (Mod. 0, 1975)ends up
with only an 8% "to hit" chance, but I would think that the minimum engagement altitudes would be inviolate.

I was unable to "exactly" recreate the "Sheffield incident" due to the above issues, but got pretty close and
had some really interesting results. In one case, chaff worked as advertised, in another, Jamming saved the
ship. And in one case the Sheffield's main gun got a lucky hit and took out the missile. Like I said before,
8% is about as good as anyone gets against the Exocet.

3. When the customers receive a response from the moderators, for either a database addition, change, or some type
of game mechanics issue that says "logged", when does that change, addition, modification come out and how does
a user get it. Do database updates come out in between build updates or separate?

Thank you for your time.
Dean
gbethel
Posts: 47
Joined: Wed Oct 22, 2014 4:47 am

RE: Ground unit below sea level +

Post by gbethel »

There are rules when you initially place units but after that you can move them pretty much anywhere by my experience.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Ground unit below sea level +

Post by mikmykWS »

The terrain layers aren't perfect but if you let us know where the problem areas are we can try and fill them in.

In the mean time moving them could be a good work around.

Thanks!

Mike
gbethel
Posts: 47
Joined: Wed Oct 22, 2014 4:47 am

RE: Ground unit below sea level +

Post by gbethel »

The place where this issue comes into play somewhat is in the Spratley's Island region. Many of the shoals and reefs aren't quite where they are supposed to be IRL. The other issue is that many of the outposts built in the region are on reefs that are submerged except at low tide. When I build a scenario in the region I normally put the facilities on the island of Palawan and then move them where ever they need to go.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Ground unit below sea level +

Post by mikmykWS »

Ah yeah its an unfortunate result of high res but imperfect data (map layer not 100 match to the globe layer). We unfortunately have to manually fix. If you could name an island or shoal specifically we will make sure to get it it.

Thanks!

Mike
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