Offensive Chit - Land option but Invasion?

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AlbertN
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Offensive Chit - Land option but Invasion?

Post by AlbertN »

How Invading (Seaborne) forces can benefit of a Land O-Chit option?

That assumes that the forces for the invasion are already at sea from previous impulse.
Then how the range of a HQ works for that? Or such is not possible at all?
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composer99
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RE: Offensive Chit - Land option but Invasion?

Post by composer99 »

Invading units can absolutely be granted the benefits of a land o-chit.

The HQ range for offensive chits is specified by RAC:
A hex is within range [of the HQ] if it is no further away in hexes and/or hex-dots than the chosen HQ’s re-organization value (ignoring terrain, neutral countries, enemy units and their ZOCs).
~ Composer99
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Courtenay
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RE: Offensive Chit - Land option but Invasion?

Post by Courtenay »

One may pick an HQ at sea at the start of the impulse; however, it may not be used for doubling anybody if it stays at sea; it must either debark or invade to use its benefits.

I just discovered that I had been playing this wrong. I had thought that the rule that states that an HQ could not be on a TRS meant that one could not pick an HQ that started the impulse at sea. There is a clarification that indicates that you can.

If one's ally has naval moves, you can declare that you are using an HQ, have your ally take the HQ to sea, invade with it, and then start doubling.

Alternatively, you can leave your HQs on land, and still use them. As an example, if the Allies have Eisenhower and Montgomery in Portsmouth, they could use both of them to get O-chit benefits for an invasion of Normandy. Note that while the Allies can double the invasion forces, if they flip in the attack, the Allies could not use the HQs to reorganize them, because the Allies can't trace a reorganization path over the sea. The two HQs should spend their reorganization points reorganizing air units, for lack of anything better to do with them.
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