1.60 CTD

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Qwixt
Posts: 901
Joined: Mon Jun 19, 2006 6:33 am

RE: 1.60 CTD

Post by Qwixt »

While looking through the log file, I just noticed that I am not even using 1.6.0:

[12:31:42][884]Commander: The Great War(v 1.5.2)


So you can ignore, or not, my information. I thought ctgw was updated on steam to 1.6.0. Sorry.
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zakblood
Posts: 22755
Joined: Thu Oct 04, 2012 11:19 am

RE: 1.60 CTD

Post by zakblood »

for steam users,

For Steam go to your Library, right-click on the CTGW game, select Properties, tab Betas and select "beta-"

rest need to login to your account here and dl the beta patch
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
johnnybravo
Posts: 86
Joined: Tue Nov 13, 2012 7:36 am

RE: 1.60 CTD

Post by johnnybravo »

To those not on 1.6.0: please try 1.6.0 Beta and see if it helps as bunch of problems were fixed.

To those on 1.6.0 Beta: did it also crash before update to 1.6.0? Was 1.5.2 working fine?
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Magpius
Posts: 1746
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: 1.60 CTD

Post by Magpius »

1.52 was working 1.60 Beta not.
This is the non-steam(matrix) version
Here is the error log
Log date: 2014-11-21 21:42:03
[21:44:19][5608]Renderer: N11M-GE2/PCI/SSE2 version: 3.1 NVIDIA 189.90
[21:44:19][5608]Commander: The Great War(v 1.6.0)
[21:44:19][5608]Audio device used: OpenAL Soft
[21:44:19][5608]Loading main script
[21:44:19][5608]Loading app script
[21:44:20][5608]App version:1.6.0
[21:44:20][5608]Today is: 21.11.2014
[21:44:30][6348]smallgarrison disabled for rail transport
[21:44:30][6348]arabsmallgarrison disabled for rail transport
[21:44:30][6348]Invalid railroad from: KRISTIANA
[21:47:04][7132]Staring game turn 1
[21:47:04][7132]Phase start: central_powers
[21:47:04][7132]AiMakeTurn() for central_powers
[21:47:04][7132]*** Starting naval AI ***
[21:47:13][7132]Resume: false, ai/unit_movement.lua:186: attempt to call global 'AreHexesSafe' (a nil value)
[21:47:14][7132]lua runtime error

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
johnnybravo
Posts: 86
Joined: Tue Nov 13, 2012 7:36 am

RE: 1.60 CTD

Post by johnnybravo »

ORIGINAL: Agent S

1.52 was working 1.60 Beta not.
This is the non-steam(matrix) version
Here is the error log
Log date: 2014-11-21 21:42:03
[21:44:19][5608]Renderer: N11M-GE2/PCI/SSE2 version: 3.1 NVIDIA 189.90
[21:44:19][5608]Commander: The Great War(v 1.6.0)
[21:44:19][5608]Audio device used: OpenAL Soft
[21:44:19][5608]Loading main script
[21:44:19][5608]Loading app script
[21:44:20][5608]App version:1.6.0
[21:44:20][5608]Today is: 21.11.2014
[21:44:30][6348]smallgarrison disabled for rail transport
[21:44:30][6348]arabsmallgarrison disabled for rail transport
[21:44:30][6348]Invalid railroad from: KRISTIANA
[21:47:04][7132]Staring game turn 1
[21:47:04][7132]Phase start: central_powers
[21:47:04][7132]AiMakeTurn() for central_powers
[21:47:04][7132]*** Starting naval AI ***
[21:47:13][7132]Resume: false, ai/unit_movement.lua:186: attempt to call global 'AreHexesSafe' (a nil value)
[21:47:14][7132]lua runtime error


Hey, I am still not sure hot this happened to you. You have files in your build that should not be there (not your fault of course). Do you remember your update process from original installation of the game? Did you install patches as they were released one-by-one? Or did you install 1.5.2 right after recently installed fresh game? Any info will help. Thanks!
johnnybravo
Posts: 86
Joined: Tue Nov 13, 2012 7:36 am

RE: 1.60 CTD

Post by johnnybravo »

ORIGINAL: johnnybravo

ORIGINAL: Agent S

1.52 was working 1.60 Beta not.
This is the non-steam(matrix) version
Here is the error log
Log date: 2014-11-21 21:42:03
[21:44:19][5608]Renderer: N11M-GE2/PCI/SSE2 version: 3.1 NVIDIA 189.90
[21:44:19][5608]Commander: The Great War(v 1.6.0)
[21:44:19][5608]Audio device used: OpenAL Soft
[21:44:19][5608]Loading main script
[21:44:19][5608]Loading app script
[21:44:20][5608]App version:1.6.0
[21:44:20][5608]Today is: 21.11.2014
[21:44:30][6348]smallgarrison disabled for rail transport
[21:44:30][6348]arabsmallgarrison disabled for rail transport
[21:44:30][6348]Invalid railroad from: KRISTIANA
[21:47:04][7132]Staring game turn 1
[21:47:04][7132]Phase start: central_powers
[21:47:04][7132]AiMakeTurn() for central_powers
[21:47:04][7132]*** Starting naval AI ***
[21:47:13][7132]Resume: false, ai/unit_movement.lua:186: attempt to call global 'AreHexesSafe' (a nil value)
[21:47:14][7132]lua runtime error


Hey, I am still not sure hot this happened to you. You have files in your build that should not be there (not your fault of course). Do you remember your update process from original installation of the game? Did you install patches as they were released one-by-one? Or did you install 1.5.2 right after recently installed fresh game? Any info will help. Thanks!

Yes, seems something went wrong with patching. Please do this:
1) un-install the game
2) delete the installation folder (usually Program Files(x86)/Slitherine/Commader The Great War !! this step is very important as we want to make sure no bad files end up still there after re-installing
3) install fresh game
4) update to 1.6.0
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Magpius
Posts: 1746
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: 1.60 CTD

Post by Magpius »

I have tried on numerous occasions to install the 1.60 Beta.
But it always stops responding at the: transport_attack_1.wav

Image
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"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1746
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: 1.60 CTD

Post by Magpius »

installed[:)]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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