Command v1.06 - The new features Part I

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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ClaudeJ
Posts: 776
Joined: Wed Mar 08, 2006 5:38 pm
Location: Bastogne

RE: Command v1.06 - The new features Part I

Post by ClaudeJ »

ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.

Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too. [;)]
http://i.gyazo.com/1546cdf63c897f5b9a6a2c99b7d37615.png
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(Previously known as JanMasters0n)
RoryAndersonCDT
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Joined: Mon Jun 15, 2009 11:45 pm

RE: Command v1.06 - The new features Part I

Post by RoryAndersonCDT »

ORIGINAL: Jan Masterson
ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.

Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too. [;)]
Image
Haha, well that looks kinda hard to compute. The online db defers to Command's database viewer whenever there is tricky math involved. Especially propulsion, propulsion is really really complicated. Each engine uses a different fuel, with different amounts at different throttles and altitude bands. Then you have things like submarines with 3 different engines (Diesel, Electric, AIP) each with their own properties... [&o]
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ParachuteProne
Posts: 232
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RE: Command v1.06 - The new features Part I

Post by ParachuteProne »

ORIGINAL: mikmyk

Hi Tony

Its something we've been thinking about but we do have a substantial list of code changes we need to look at first to do WWI and WWII well.

Mike

Or for a real Challenge - 1780 ish :)
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